Are most ready for 1 shot kills in this game
#61
Posted 20 March 2012 - 12:26 PM
That said, I think some people seriously misinterpreting what lights can do. Devs say "Everything will be useful" and their eyes light up with dreams of circle-strafing Jenners annihilating whole companies of assault 'mechs that just can't touch their level of speedy leet awesomeness. But that's not what they've said. It's never been said that a light will have a reasonably equal chance to kill an assault 'mech 1v1 - they've said they'll be USEFUL. That usefulness will come from the role you play as a scout, distraction, and occasional hit-and-run artist. If you're really expecting something like a Jenner to last very long against an Atlas or even a Hunchback, it's probably going to be a very unpleasant surprise the first time it connects with you.
#62
Posted 20 March 2012 - 12:44 PM
With role warfare, you will see each class take its rightful place on the battlefield. To homogenize all mechs so that do not their special advantages will destroy the game. No real player wants to pilot a sure thing as the chance to risk virtual destruction and death is one of the attractive things about the BT/MW universe. No guts = No glory! If all one wants to do is wade thru enemies in an impervious machine of death, I'm sure there are games out there for those who don't really grasp the idea of competetion.
#63
Posted 20 March 2012 - 02:28 PM
If they wind up being the only viable tactic due to some unintended conseqences, that would be bad.
Myself, I'm sick of games that encourage people to do nothing more than run towards the nearest enemies and duke it out for the next few minutes.
I'd rather see a game that rewards planning, if even just a little planning.
#64
Posted 20 March 2012 - 02:29 PM
BduSlammer, on 20 March 2012 - 06:23 AM, said:
good. i don't want 12 year olds from counter strike and world of tanks anyway. they're the most irresponsible spenders as well. so i'm pretty sure they'll use their mom's credit card to buy hundreds of dollars worth of **** before they actually start playing and realizing the game's too hard for them.
Edited by cinco, 20 March 2012 - 02:29 PM.
#65
Posted 20 March 2012 - 02:34 PM
cinco, on 20 March 2012 - 02:29 PM, said:
good. i don't want 12 year olds from counter strike and world of tanks anyway. they're the most irresponsible spenders as well. so i'm pretty sure they'll use their mom's credit card to buy hundreds of dollars worth of **** before they actually start playing and realizing the game's too hard for them.
I don't understand this crappy mindset some people are in over this. Most modern shooters have you dieing pretty damn fast, and have more frequent 1-hit ko's than I presume this will have.
#66
Posted 20 March 2012 - 03:24 PM
#67
Posted 20 March 2012 - 05:45 PM
Markocius, on 20 March 2012 - 09:56 AM, said:
Only if you agree that an AC20 and a Gauss rifle have a RECYCLE time of 10 seconds as per TT turns.
The problem is that combat resulted in very very short battles ie Mechwarrior 3 when Mechs were taken out in 2 or 3 salvos because armor was taken at TT values but weapons were taken at TT damage face values with a much reduced recycle time.
This resulting in weapons doing far more damage than they should have.
Edited by Yeach, 20 March 2012 - 05:45 PM.
#68
Posted 20 March 2012 - 06:00 PM
#69
Posted 20 March 2012 - 06:11 PM
#70
Posted 20 March 2012 - 06:21 PM
#71
Posted 20 March 2012 - 06:26 PM
Yeach, on 20 March 2012 - 05:45 PM, said:
Not so, padawan!
Quote
This resulting in weapons doing far more damage than they should have.
The DPS of weapons in TT is limited by how much heat they generate, because heat is the only factor that limits all weapons DPS potential.
If they lower the recycle time to under ten seconds, than they bump the heat up. Slower times, less heat. Balance preserved.
FYI, the solaris box set allowed the weapons to operate at 2.5 second recycle times...
#72
Posted 20 March 2012 - 06:27 PM
Edited by pursang, 20 March 2012 - 06:28 PM.
#73
Posted 20 March 2012 - 06:32 PM
The head needs 12 damage to kill off the mech + pilot.
Assuming this game does not allow lethal damage to the pilot, i think a 10 damage shot from a PPC will do you mech in no matter what size. Most assaults also have crap for rear torso armor and if there are ammo cook offs, it is another 1 hit killer.
Edited by [EDMW]CSN, 20 March 2012 - 06:36 PM.
#74
Posted 20 March 2012 - 07:39 PM
Pht, on 20 March 2012 - 06:26 PM, said:
Not so, padawan!
The DPS of weapons in TT is limited by how much heat they generate, because heat is the only factor that limits all weapons DPS potential.
If they lower the recycle time to under ten seconds, than they bump the heat up. Slower times, less heat. Balance preserved.
FYI, the solaris box set allowed the weapons to operate at 2.5 second recycle times...
I don't agree with the solaris box set.
Even though heat is a factor, it is less of a factor for ACs so you still have the high DPS and you would still have quick ending fights.
Correct me if I am wrong but Solaris rules do not lower the damage per the 2.5 seconds segments so an AC20 could theoretically fire 4 times resulting in 80 damage compared to 20 damage in a TT turn.
Makes combat much quicker than it should be IMO.
#75
Posted 20 March 2012 - 08:05 PM
#76
Posted 20 March 2012 - 08:17 PM
Adridos, on 20 March 2012 - 09:30 AM, said:
As for the 1 shot kills. If you make a mistake and give your opponent a chance to land a perfect critical hit on you, why shouldn't you get punished? We will all do mistakes like that when the game launches, but it's only up to us to transform from those getting one-shotted, into those one-shotting even without an enemy mistake.
Because it won't be long till allot of people will look at logging on as that "mistake".
#77
Posted 20 March 2012 - 08:19 PM
#78
Posted 20 March 2012 - 08:22 PM
Zedera, on 20 March 2012 - 08:19 PM, said:
MW4 has some sort of cap or timer in place to reduce the chance of one shotting (it isn't perfect). A slight staggering (half second maybe less) could take a target out in "one shot" though.
Edited by HIemfire, 20 March 2012 - 08:22 PM.
#79
Posted 20 March 2012 - 08:28 PM
As for 1 shots I don't think they'll be common they will be possible but not common, chances are if you scored a 1 shot kill, either you were in a heavier Mech and they decided to do something fool hardy like stand and trade or stay still for too long, they were already damaged or you really did pull off a great shot (more likely lucky shot). Lights have a lot of options to help defend themselves, keep moving, use cover, be strategic (flank get behind to the weaker rear armor) etc. etc. If you're smart you're also using your team mates effectively for tanking and even cover. I think a really cool thing I've noticed is that pilot skill really can be a deciding difference some skirmishes go the way you'd expect but with clever management you can pull off very gratifying upsets
*sighs* Now I'm all geared up for the next play test *heads off to plot devastating strategies to use against Paul*
#80
Posted 20 March 2012 - 09:29 PM
That said, what happens to all these worried light mech pilots when light and medium mechs with heavier weapons systems start showing up? Gauss rifles on 30 tonners? ER Medium lasers in groups of 3 or more? ERPPC's? The Clans are coming kids and their light mechs make the IS ones look anaemic.
I'd suggest the energy spent worrying would be better spent learning hoe to be a light mech pilot.
Semyon (who is not a light mech pilot, but pilots one of those heavies that apparently should be feeling outmoded.)
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