Are most ready for 1 shot kills in this game
#161
Posted 23 March 2012 - 01:04 AM
#162
Posted 23 March 2012 - 01:33 AM
why? just look at mw4 arena fights, even if you turned cheats on so you could strip off all of your armor and heat sinks and pack 70+ tons of the heaviest weapon into a 100 ton assault, you had a hell of a time 1 shotting any moderately well armored heavy and up, even some mediums would be turning as you shot them and survived the alpha, and that was a cheating clan over wieght alpha.
3049 is weapons, dmg spread over tracking reticles, its gonna take a lucky shot with the ac to the head to do it and ac 20s aint exactly sniper rifles for accuracy. (if it drifts a meter left right up or down you either hit a shoulder, a chest or miss over its head)
#163
Posted 24 March 2012 - 12:19 AM
A light mech is already in danger of getting headshot by a Panther (head armour is not always maxed in light mechs,) let alone from an Atlas.
And when the Clans invade, the chances our IS mechs get one-shotted jump tremendously. There are Clan mech designs that can really wreck a light or medium IS BattleMech, such as the Puma Prime, Mad Cat Alt A or Vulture Alt C. There is also the Loki Prime to headshot quite a few of us...
#164
Posted 24 March 2012 - 01:59 PM
Hyperius, on 22 March 2012 - 04:24 PM, said:
People routinely call third person shooters "FPS" games, as a catchall. Seems most aren't that particular about the classification; and regardless, even if we use the first person/third person distinction, virtually every FPS/TPS game has the in-game avatar directly in control of whatever weapons are being used, which simply doesn't fit the MW genre.
Quote
Yes, it does, because the mechwarrior is piloting his 'mech, on a part of which involves indicating targets and putting his 'mech in a good position to hit those targets.
#165
Posted 24 March 2012 - 02:13 PM
#166
Posted 24 March 2012 - 02:42 PM
#167
Posted 24 March 2012 - 02:44 PM
LordDeathStrike, on 23 March 2012 - 01:33 AM, said:
I agree, this is the key. I know there'll be guys who can pull this off, BUT it is complicated even more with 2 reticules for Arm and Torso mounted weapons!
#168
Posted 24 March 2012 - 03:16 PM
#169
Posted 24 March 2012 - 05:24 PM
Oliferklosov, on 23 March 2012 - 12:13 AM, said:
Yeah, you keep saying that mate. I'll be laughing when ya get nailed. I never understand why so many people think their light mechs can miraculously dodge bullets. Go ahead though, your overconfidence just makes it easer for the rest of us.
#170
Posted 25 March 2012 - 04:54 PM
Pht, on 24 March 2012 - 01:59 PM, said:
People routinely call third person shooters "FPS" games, as a catchall. Seems most aren't that particular about the classification; and regardless, even if we use the first person/third person distinction, virtually every FPS/TPS game has the in-game avatar directly in control of whatever weapons are being used, which simply doesn't fit the MW genre.
Well they shouldn't because then they'd be wrong. By the way how am I not in direct control of the weapons? I press the fire button on the keyboard and the weapon fires. Just because I'm not a soldier holding a gun doesn't change that. Even in other more traditional FPS games the avatar your controlling still has to pull the trigger on the gun, it's the same here except your pressing a button on a command console. And another thing, doesn't the entirety of the mech count as a weapon? So wouldn't that mean that your avatar, the mechwarrior, is in direct control of that weapon?
Pht, on 24 March 2012 - 01:59 PM, said:
Yes just like a soldier indicating targets and moving his gun into a good position to shoot them. I still fail to see how this makes it not an FPS. Like I said before it's first person and I'm shooting at things. The game just also falls into the genre of mech simulator. MechWarrior isn't special, it doesn't deserve it's own special distinction to set it apart, and it certainly doesn't belong to a genre all on it's own. Not saying it won't be a great game but I see nothing genre defying here.
#171
Posted 25 March 2012 - 05:00 PM
#172
Posted 25 March 2012 - 05:22 PM
#173
Posted 25 March 2012 - 05:33 PM
I'll give you an example of how a light tank can and does work in World of Tanks.
I'll scout out the whereabouts of the enemy. I will at all times utilize the terrain and consider how cresting a hill will not only expose me but slow me down to the point where i can be nuked by artillery.
the same will apply here i figure. you play the mech and utilize its positives while minimizing its negatives.. eg light armament and armour.
I also have one word that trumps it all..
terrain.
that word alone means alot.. use it.. this game will require LOS. long range missiles etc still can't hit something behind terrain.
#174
Posted 26 March 2012 - 08:52 AM
I hope they keep repair and reload for meeting up with either a dropship or an NPC resupply base and/or vehicle.
I hope they can build it into a tutorial section addictive enough to make it work.
In WOW, a level 60 or level 90 player can show up and one shot a whole town in a starting zone. WOW players hate that it happens, and they police it themselves in game, but it's not wrong, because those characters SHOULD be able to do it by that level.
#175
Posted 26 March 2012 - 09:03 AM
#176
Posted 26 March 2012 - 09:05 AM
Edited by Behr, 26 March 2012 - 09:06 AM.
#177
Posted 26 March 2012 - 09:18 AM
Edited by Steamroller Stig, 26 March 2012 - 09:19 AM.
#178
Posted 26 March 2012 - 09:38 AM
1) Alpha strikes should stay in game, period. If its a viable game mechanic it will be used you can not regulate it
2) As this will be a MMO against real live thinking teams, I cant wait until the first TT Fanboi trys to "win" the first match and runs out into the open and proceeds to get be oblitierated by the other team whos uses disiplined focus fire
What everyone needs to remember this will be a team game 15 on 15 (or whatever number it will be). I am sure there will be pre made or guild teams that will work very well together and will focus fire on one mech, do a team one shot on the mech and move on to the next target.
I pity those players that "OWNED" those nasty little NPC's and think they will be the hero in the match and proceed to rage quit when a well disiplined group of 4 mechs one shots the undisciplined NPC killing "king"
Edited by Max Grayson, 26 March 2012 - 09:39 AM.
#179
Posted 26 March 2012 - 09:46 AM
It's the three or four other mechs that pop up when I'm busy trolling an Atlas or Warhammer that really ruin my day.
#180
Posted 26 March 2012 - 11:46 AM
While I understand that isnt everyones cup of tea it does appeal to many people or the Mechwarrior games would never have been as popular as they were / are. My biggest issue with PVP is there are always people who cheat either with modded controllers or with some other nonsense hack/ plug pulling. I have seen in PVP mechwarrior matches where one salvo from a heavy mech has cored a fresh assult mech which shouldn't really happen in a game like this IMO.
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