Ask The Devs 21!
#21
Posted 12 October 2012 - 05:59 PM
#22
Posted 12 October 2012 - 07:12 PM
#23
Posted 12 October 2012 - 07:50 PM
Not sure why " s w I t c h e s" was bleeped out there.
[sigh]. I meant "k n o b s". And why no posting edit function here?
#24
Posted 12 October 2012 - 09:24 PM
Edited by Vanguard836, 12 October 2012 - 09:24 PM.
#25
Posted 12 October 2012 - 09:32 PM
Is there a plan to eventually have Comstar or the Word as playable factions, or will they strictly be in the background even post-Tukayyid?
#26
Posted 12 October 2012 - 10:11 PM
#27
Posted 12 October 2012 - 10:22 PM
Will 3 monitors be fully supported?
I know these have beeen asked over the past year but they are important to me and the whole game experience/immersion.
#28
Posted 12 October 2012 - 10:43 PM
- Is there going to be an utf in game/mechlab chats?
- How many language translations is planned for the game?
#29
Posted 13 October 2012 - 04:11 AM
Stormwolf, on 12 October 2012 - 03:15 PM, said:
The Atlas AS7-K seems to only be half the price of what it should be.
Just look at the following:
The reason has already been answered. Engine prices in Table Top factor in the Weight of the mech. In MWO a 300XL engine once purchaced could just as easily be put in a Jenner, a Centurion or a Atlas. Because of that the Tonnage portion of engine price is calculated assuming an average tonnage rather than the price of a mech, the side effect of this however is that light mechs are more expensive than TT, and heavy/assault mechs cost more.
Adridos, on 12 October 2012 - 09:42 AM, said:
I have had very similar concerns and questions about medium mechs myself. I then went through the list of medium mechs available in 3050, that are also not unseen, and also have at least 3 variants available in 3050, and found that what was once the classic profile of a medium mech (a well rounded mech with a 86.4 km/h top speed and a 150m jump range) suddenly became very short supply. What I found was that most of the classics are unseen, and those that are not are fairly rare and limited in variants. What we are getting is fair representation of the mechs that meet the criteria.
Edited by latdheretic, 13 October 2012 - 04:12 AM.
#30
Posted 13 October 2012 - 04:31 AM
#31
Posted 13 October 2012 - 05:20 AM
2.) There will be Clan tags but will they be available only for mercs units or also for units of the different factions?
3.) If you are at the main menu, is it possible to implement a pop up system if you recieve a private message?
4.) Will the complete dev team be up to dress as 'hula-boys or girls' and make a picture for the MWO community? ^^
#32
Posted 13 October 2012 - 05:39 AM
I'd like to develop and later on update a HUD mod which has the same functionality but much different look and layout than the current one.
When will i be allowed to use such mod in-game (as currently for obvious reasons it is discouraged) or will it be allowed at all?
#33
Posted 13 October 2012 - 06:09 AM
For example , If I have a ton of ammo in one of my legs and the other in one of my torsos , in which order is the ammo being used first ?
The one that is closer to my relevant weapon OR is it totally random ?
I ponder on this because it is VERY critical to know if I am halfway on my ammo depletion , which part of my mech is still prone to AMMO EXPLOSION !
Thus, if I use LRMs and XL engine for example , and KNOW that my torso Lrm ammo is already used up and I still have my leg ammo , I dont have to worry so much gettin death from above or brawling at closer ranges , where that torso ammo explosion would deliver me instant death .
So , is there any particular order that ammo feed the weapons , and how exactly is that game mechanic being implemeneted ?
Thanks for reading .
#34
Posted 13 October 2012 - 10:16 AM
#35
Posted 13 October 2012 - 10:42 AM
#36
Posted 13 October 2012 - 11:23 AM
why is it that i can fit a HUGE gauss rifle in the spot designed for the machine gun?
#37
Posted 13 October 2012 - 12:15 PM
Garth Erlam, on 12 October 2012 - 08:21 AM, said:
As I understand from quotes from PC Gamer - people drvien fractions are not going to be introduced right away (community has to mature etc.) therefore many teams will stick to "mercenaries" at least at earlier stages of the game. Will it be possible (as one time deal etc.) to re-calculate loyalty points and all other things taken by those mercenary groups to house loyalty points when "players driven" factions/faction units will be introduced (in case mercenary group (or part of it) would like to declare complete loyalty to the house ) ?
#38
Posted 13 October 2012 - 12:18 PM
#39
Posted 13 October 2012 - 03:50 PM
Edited by Will9761, 13 October 2012 - 06:51 PM.
#40
Posted 13 October 2012 - 05:04 PM
Thank you
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