Ask The Devs 21!
#61
Posted 15 October 2012 - 12:58 AM
#62
Posted 15 October 2012 - 01:00 AM
Chou Senwan, on 14 October 2012 - 10:47 PM, said:
I would actually like to ask if they have quietly nerfed gauss rifle accuracy? Ive noticed alot of people sending their gauss rounds way of mark even when their other weapons hit me squarely
#63
Posted 15 October 2012 - 03:58 AM
Cooler, on 15 October 2012 - 12:58 AM, said:
There are no plans to add giant explosions when a mech is destroyed- these are not original to the series and were added in certain games, but are not a core part of the franchise.
There is voice chat support for groups, but not yet for pugs. Hopefully they will further integrate C3 into the game so non-grouped players can communicate in the same C3 channel.
#64
Posted 15 October 2012 - 04:10 AM
Malekhai, on 13 October 2012 - 07:18 PM, said:
Thanks!
This already happens. Frozen city has additional heat dissipation, Causitc Valley has much poorer heat dissipation, and water cools you if you have heatsinks below the water line (in your legs)
Amadeaus, on 13 October 2012 - 05:04 PM, said:
Thank you
Stalker variants was already answered:Stalker - STK-5M; STK-3F; STK-3H; STK-4N; STK-5S.
bonus: all the other variants: Cataphract - CTF-1X; CTF-3D; CTF-2X; CTF-3L; CTF-4X. Trebuchet - TBT-7M; TBT-3C; TBT-5J; TBT-5N; TBT-7K. Cicada - CDA-3M; CDA-2A; CDA-2B; CDA-3C. Raven - RVN-3L; RVN-2X; RVN-4X Spider: SDR-5V, SDR-5k, SDR-5D. JagerMech: JM6-DD, JM6-S, JM6-A.
#65
Posted 15 October 2012 - 05:55 AM
Does the development team consider static visual morphology of gun ports for customized Battlemechs an issue? If yes, would this issue rank as a high, medium, or low priority?
Edited by KitK, 15 October 2012 - 05:56 AM.
#66
Posted 15 October 2012 - 06:46 AM
If not a lobby specifically, how do you intend to have players gather and form groups before launching into a match?
Edited by BDU Havoc, 15 October 2012 - 08:20 AM.
#67
Posted 15 October 2012 - 07:33 AM
#68
Posted 16 October 2012 - 09:10 PM
Will there be a game mode to test mech builds and/or a sort of war game type mode such as premade 4v4 to practice with teammates and other faction members before being deployed?
Commstar was effective because of their constant training, and I can't help but want to feel the same way. We need practice!
Our Lance Commander has some trouble both piloting a mech and giving orders, partly due to the confusing and messy nature of the tactical map and just plain lack of resources. So my next question is this.
What are the planned features for the Command Console how will it effect commanders. Will there be any 'buyable' upgrades, such as 'one use' support from AI like tanks/SRM or LRM trucks etc.
and on that vein
What changes are planned for the Tactical Map such as multiple waypoints available for the commander, reduced clutter and more information for friendly mechs without having to stare at them to find out who is standing next to you.
Thanks for your time and any responses you might have!
#69
Posted 17 October 2012 - 08:06 AM
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