so you would rather have a watered down distinction between the Clans and Inners Sphere like most of the other games rather than actually introduce new and potentially awesome gaming dynamic?
unless player owned clans are FORCED into behaving like Clans, they aren't going to behave a whole lot differently from their non-Clan counterparts. Also, Clans getting the best toys, expect most players to gravitate towards them. New players + best toys = pretty terrible idea if you ask me.
As much as I want to support your passion for instilling rules on Clan players, I doesn't seem practical at all unless the devs totally commit to it by way of game mechanics... that doesn't seem likely.
I will meet halfway on this:
What if joining a Clan was INVITE ONLY and limited to ONLY TOP RANKED PLAYERS according to *fill in blank*. Lose your ranking by a certain amount and get booted from the Clan. It would have to be coded in as an actual game feature:
Basically, you go about your life as Inner Sphere scum; kicking ***, taking names. Then one day you get a letter in your email saying "CONGRATULATIONS! YOU HAVE BEEN SELECTED TO JOIN THE ELITE RANKS! Enter this code into the game to unlock the right to make a Clan warrior. Be warned! Glory will bring you distinction, but dishonor will bring you dispossession! (i.e. get kicked out)"
Also, Clan forces would have to deal with all the Clan rules such as bidding forces, limited numbers/tonnage etc... all for the "GLORY OF TEH CLAN!" nonsense.
Basically, bragging rights. That's what you clanners want afterall
Edited by MagnusEffect, 03 November 2011 - 01:15 PM.