Official Response to Community Concerns - OCT 12/2012
#341
Posted 13 October 2012 - 09:09 AM
#342
Posted 13 October 2012 - 09:14 AM
Gristle, on 12 October 2012 - 06:16 PM, said:
I don't give a rats *** about PUGS or competitive play. I play this game to play with my friends. This makes the game not worth my time.
I'm done with this game.
Can anyone tell me how I go about requesting a refund of my Founders purchase and get taken off the mailing list?
over a clearly documented short time frame, you going to drop out of the game completely...wow..that is truly epic lameness there.
#343
Posted 13 October 2012 - 09:22 AM
#344
Posted 13 October 2012 - 09:28 AM
#345
Posted 13 October 2012 - 09:32 AM
Butane9000, on 12 October 2012 - 07:38 PM, said:
You still haven't addressed the issue of forcing new players to use trial mechs. This is still a grave mistake. One of your main focuses should be getting the free first time mech system in place. Or some form of quick system that allows players to get into a standard mech quickly enough without forcing them to grind. Because right now aside from combat the other half of the game as we speak is the mech lab. By forcing players to use trial mechs you are actively keeping them from half the game in it's current state.
Are you daft? The trial mechs are the ones the devs are trying to have played to monitor and fix issues. This is not going to be how a new player will start the game once it goes to open.
#346
Posted 13 October 2012 - 09:37 AM
Hope we dont have to support the Free For All game found in all other Fps or "Simulation" games like world of tanks . Playing FFA on most of the game where a teamplay is needed turn the game into a pain , particulary when you have to grind for credits and xp .
Alone wolf and pug must deal with the hard time team gameplay that is required by Mechwarrior online , House and clan have to rules the 8vs8 , more than premade pugs or alone wolf !
#347
Posted 13 October 2012 - 09:37 AM
Kritter, on 12 October 2012 - 08:02 PM, said:
This one planned changed gives me doubts of the long term viability of MWO.
Sad. Just Sad.
Ok, why all the focus on 4 and 8 man groups in BETA? when they have already clearly indicated that the ultimate goal is 16 on 16 matches? YOU ask for communications and transparency and when they give you the road map to the final goal...you all leap on the information and act like it is the announcement of the final version.
#348
Posted 13 October 2012 - 09:46 AM
Yes, it is BETA, but I am very pleased that PGI took this step back to right the ship before it sailed! First impressions are always what stays in the mind of most, now we have communication on such and its headed back on the right course. Good for PGI as it took some BRASSB_ _ _ S to ammit the mistakes, but more importantly you fixed it by your actions and communicating future relases/plans.
I was one that was so close to asking for a refund due to lag, lack of communication, and the thought that this GREAT game was headed on the path of so many failed other F2P products out there, my belief is now that we are headed in the right direction.
My last worry at this time is that PGI keeps on the path that SKILL is rewarded and guarded for in favor of all up and coming future plans against it. What I mean is that this game is about player skill, but most importantly team skills and player cohessive must always rain suprem over individual rewards of status quo. So many games try to cater to the individual AVERAGE player that they undermind the pressence to better one's skill and team play by reducing rewards of the WINNERS in favor of making the average players the center of attention. I don't want to enter into a game where I head into it knowing the out come based on bad back ground statistics to make a 50/50 outcome, I want my play to matter and my rewards to prove such. I feel that MWO is currenlt trying to achieve this, however please don't ever move in favor of mediocrity due to whinners that scream so loud they can't compete on a fair playing field.
Again, THANKS for the hard work and announcement to correct some wrongs, I am glad that I contributed in form of my FOUNDERS package once again and now feel proud to wear the sheild in game!
Dumb
#349
Posted 13 October 2012 - 09:47 AM
anglomanii, on 13 October 2012 - 05:33 AM, said:
please, rethink your approach to this, ask us to find the working medium let us find the balance, let us help you.
What part of Path way do you not understand? they want larger maps with 12 vs 12 matches... so why are you freaking out over a series of steps that are clearly being used to get to the place they want to be? BETA BETA BETA.
#350
Posted 13 October 2012 - 09:53 AM
Aware, on 13 October 2012 - 09:01 AM, said:
This happens in every game with a group size limit, why different here. If you had 8 friends grouping and the 9th shows up you have to tell him sorry. Plus arn't they talking about having a way to group two groups of 4 into a 8 person group, what happens if you have 4+3 you get a pugger added in. Or if you have 4 + 4+1, that last one has to pug. They way I see it with a 12 man group as planned you get to have 3x 4 man lances to make a 12 person company.
#351
Posted 13 October 2012 - 09:55 AM
So you're saying if I have 2 friends on I can't play with them? Or what if I have 4 friends. One of them has to solo pug? What if we have 7 on, Only 4 can play? I understand you want to minimize pug stomping but this will kill competitive play/teams and we'll be forced to move onto another game.
You should be trying to bring new people together, to encourage team play, and building groups, and these two options does the opposite.
#352
Posted 13 October 2012 - 10:16 AM
As long as people understand this is still a work in progress and the game is still in development so no pitchforks just yet.
#354
Posted 13 October 2012 - 10:26 AM
Gristle, on 12 October 2012 - 06:16 PM, said:
I don't give a rats *** about PUGS or competitive play. I play this game to play with my friends. This makes the game not worth my time.
I'm done with this game.
Can anyone tell me how I go about requesting a refund of my Founders purchase and get taken off the mailing list?
Whiner. Can't wait a short time for phase 2 to be implemented?
#355
Posted 13 October 2012 - 10:28 AM
only 4 players in one group?
what is, if 5, 6 or 7 friends want to play one match?
befor the last patch OCT9 the game was awensome, plz dont destroy the game!
Edited by Huron Schwarzherz, 13 October 2012 - 10:29 AM.
#356
Posted 13 October 2012 - 10:31 AM
PGI is going to hurt clans that only have 6-7 players on at any given time. Our clan maybe has about 9 members from all over the place and we always have over 5 on but barely ever have 8 on.
Can someone from PGI elaborate to me via this post or PM why you would starve the teamwork aspect from clans my size?
#357
Posted 13 October 2012 - 10:31 AM
Paul Inouye, on 12 October 2012 - 05:29 PM, said:
[color=#959595]Players will be able to convert their 4-player group to an 8-player group similarly to how World of Warcraft’s group to raid conversion works. With a click of a button, a group leader can convert a 4-player group to 8-players and invite 4 more players to the group. There is a limitation to this however. If the group leader decides to convert to an 8-player group, they MUST have 8 players in order to launch. (i.e. you cannot launch a game with 5,6 or 7 players). In addition to that, your 8-player group will be matched to another 8-player group ONLY. This does reduce the change of finding a match quickly but at the same time 8-players teams will finally be matched to other 8-player teams exclusively.[/color]
[color=#959595]At some future date we will also want to include the ability to challenge a specific 8-player team to a match in a competitive/eSport manner. But as stated, this will be coming at a later date.[/color]
Are you seriouse?! But this is bul... nonsence! You force me and my friends to brake off our battlemech company and play separate lances.... No way. Cmon, this is team play based game. No reason to protect number of losers who still not able to organise theirselfs into a groups. Randoms allways have not much chances against pre made groups. Anywhere. This is natural.
Please Phase 2 must to be reconsidered.
Edited by Barsov, 13 October 2012 - 12:43 PM.
#358
Posted 13 October 2012 - 10:32 AM
#359
Posted 13 October 2012 - 10:33 AM
Huron Schwarzherz, on 13 October 2012 - 10:28 AM, said:
only 4 players in one group?
what is, if 5, 6 or 7 friends want to play one match?
befor the last patch OCT9 the game was awensome, plz dont destroy the game!
These two phases of the matchmaker won't destroy the game, Chicken Little!
That said I think they're rather player unfriendly. If you wish to vote on this MM build I have a poll where you can vote on them, vs one that some people came up with and posted in this topic. Poll is here:
http://mwomercs.com/...2-mm-how-about/
#360
Posted 13 October 2012 - 10:37 AM
Online - then have to talk to people, make friends. Heroes only on Solaris 7. Make a choice: only play in the sandbox or in the harsh real fights. I myself have played in random groups. But to lose the camaraderie when it comes my team, I do not. With each defeat, I am made stronger to defeat the enemy one by one.
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