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Official Response to Community Concerns - OCT 12/2012


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#341 CCC Dober

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Posted 13 October 2012 - 09:09 AM

Salvation. At last :)

#342 Kyle Lewis

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Posted 13 October 2012 - 09:14 AM

View PostGristle, on 12 October 2012 - 06:16 PM, said:


I don't give a rats *** about PUGS or competitive play. I play this game to play with my friends. This makes the game not worth my time.

I'm done with this game.

Can anyone tell me how I go about requesting a refund of my Founders purchase and get taken off the mailing list?

over a clearly documented short time frame, you going to drop out of the game completely...wow..that is truly epic lameness there.

#343 Xyco

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Posted 13 October 2012 - 09:22 AM

much appreciated. looking forward to the next developments. keep up the good work!

#344 Logan Pryde

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Posted 13 October 2012 - 09:28 AM

Well played, Sir!

#345 Kyle Lewis

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Posted 13 October 2012 - 09:32 AM

View PostButane9000, on 12 October 2012 - 07:38 PM, said:

First off thank you for finally informing us. Lots of your ideas are solid and I look forward to them. However I must say this:

You still haven't addressed the issue of forcing new players to use trial mechs. This is still a grave mistake. One of your main focuses should be getting the free first time mech system in place. Or some form of quick system that allows players to get into a standard mech quickly enough without forcing them to grind. Because right now aside from combat the other half of the game as we speak is the mech lab. By forcing players to use trial mechs you are actively keeping them from half the game in it's current state.


Are you daft? The trial mechs are the ones the devs are trying to have played to monitor and fix issues. This is not going to be how a new player will start the game once it goes to open.

#346 Red Klown X

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Posted 13 October 2012 - 09:37 AM

Mechwarrior and battletech have a strong House and Clan Backgrounds , hope it will be the same for Mechwarrior Online .

Hope we dont have to support the Free For All game found in all other Fps or "Simulation" games like world of tanks . Playing FFA on most of the game where a teamplay is needed turn the game into a pain , particulary when you have to grind for credits and xp .

Alone wolf and pug must deal with the hard time team gameplay that is required by Mechwarrior online , House and clan have to rules the 8vs8 , more than premade pugs or alone wolf !

#347 Kyle Lewis

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Posted 13 October 2012 - 09:37 AM

View PostKritter, on 12 October 2012 - 08:02 PM, said:

The entire concept of restricting premades to a group of 4 or less or 8 is sad and a tad stupid. People who play mmo's solo are generally not long term players. Groups are. This is a concept that every successful mmo has figured out. Breaking up the community in to groups and solo's is just plain stupid. You will keep the large groups (as long as the play pool is large enough to get a battle), alienate the smaller groups (there are 6 of us, I guess two groups of 3, stupid) and just ostersize the solo players (little chance of actually getting to know people that group together).

This one planned changed gives me doubts of the long term viability of MWO.

Sad. Just Sad.

Ok, why all the focus on 4 and 8 man groups in BETA? when they have already clearly indicated that the ultimate goal is 16 on 16 matches? YOU ask for communications and transparency and when they give you the road map to the final goal...you all leap on the information and act like it is the announcement of the final version.

#348 Dumbkauf

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Posted 13 October 2012 - 09:46 AM

My first post, I know its alittle late in the game, but I have been sitting back and testing as many things as I could to find promblems and playing the game. I don't feel the urge to whine in the forums of beta changes and not's, but I do feel that these things that were announced since recent changes/future plans is a GREAT job of communication from the DEV. team to the community as a whole.

Yes, it is BETA, but I am very pleased that PGI took this step back to right the ship before it sailed! First impressions are always what stays in the mind of most, now we have communication on such and its headed back on the right course. Good for PGI as it took some BRASSB_ _ _ S to ammit the mistakes, but more importantly you fixed it by your actions and communicating future relases/plans.

I was one that was so close to asking for a refund due to lag, lack of communication, and the thought that this GREAT game was headed on the path of so many failed other F2P products out there, my belief is now that we are headed in the right direction.

My last worry at this time is that PGI keeps on the path that SKILL is rewarded and guarded for in favor of all up and coming future plans against it. What I mean is that this game is about player skill, but most importantly team skills and player cohessive must always rain suprem over individual rewards of status quo. So many games try to cater to the individual AVERAGE player that they undermind the pressence to better one's skill and team play by reducing rewards of the WINNERS in favor of making the average players the center of attention. I don't want to enter into a game where I head into it knowing the out come based on bad back ground statistics to make a 50/50 outcome, I want my play to matter and my rewards to prove such. I feel that MWO is currenlt trying to achieve this, however please don't ever move in favor of mediocrity due to whinners that scream so loud they can't compete on a fair playing field.

Again, THANKS for the hard work and announcement to correct some wrongs, I am glad that I contributed in form of my FOUNDERS package once again and now feel proud to wear the sheild in game!

Dumb

#349 Kyle Lewis

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Posted 13 October 2012 - 09:47 AM

View Postanglomanii, on 13 October 2012 - 05:33 AM, said:

I'm Sorry Paul, but a lot of us here too are veteran gamers. i really think you need to reevaluate your take on the group mechanic. it's the groups, clans and organised teams that are the heart and soul of this community and will inevitably be the financial power behind it. please try and consider that a great deal of organised groups rely on the current open format to enjoy the game to it's fullest, we like to play with our mates, we like the coordination, the role play, the support our team mates can give us. by restricting the game in the fashion in which you propose will cause a great deal of damage to the manner in which the game is played, it will take away from us the joy of playing in larger groups, we want to play in groups of at least 12, but now you say your going to restrict us to 4 if we dont have a full 8.. why does PGI now pander to the lowest common denominator, why is PGI burning one of it's main pillars by limiting the core driving force of this game, i want to be playing this game 10 years from now, like i still do with BF2.. listen to us, hear us, take note of main force behind this game, it's going to be the Clans, teams and organised groups that will continue to bring in new players, we are already doing your recruiting for you, we spread the word of this game with passion and lust, it is we that will continue to push this game by all means, to keep playing it and making it great long after some other new sparkly game comes along and causes those with no ties to the franchise to leave for the next best thing..

please, rethink your approach to this, ask us to find the working medium let us find the balance, let us help you.

What part of Path way do you not understand? they want larger maps with 12 vs 12 matches... so why are you freaking out over a series of steps that are clearly being used to get to the place they want to be? BETA BETA BETA.

#350 Konflict

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Posted 13 October 2012 - 09:53 AM

View PostAware, on 13 October 2012 - 09:01 AM, said:

While most of the fixes are fine the matchmaking fix is terrible. The moment the 5th guy shows up to play he can't play with his friends. The matchmaking system you are implementing implies that every group is organized and potentially a very experienced group of players. I play with anywhere between 3-8 friends (some of which are terrible, myself included) and if we can't all play together because people are ******** about pre-mades then I don't want to give this game my money. Half the time these people are probably losing to "premades" that aren't premades, the other team just decided to communicate rather than run off in different directions. Make 2 queues one for "ranked" and one for "normal" is this is such an issue. Put the new matchmaking system which requires static 4 and 8 man groups in "ranked" and leave "normal" alone.


This happens in every game with a group size limit, why different here. If you had 8 friends grouping and the 9th shows up you have to tell him sorry. Plus arn't they talking about having a way to group two groups of 4 into a 8 person group, what happens if you have 4+3 you get a pugger added in. Or if you have 4 + 4+1, that last one has to pug. They way I see it with a 12 man group as planned you get to have 3x 4 man lances to make a 12 person company.

#351 xZaOx

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Posted 13 October 2012 - 09:55 AM

I have long supported the devs, and always had faith in them and there decisions, but Phase 1 & Phase 2 are a complete joke. This a strong statement against competitive play and merc groups. I am extremely concerned. Why was our RHOD finals posted on your site when this is exactly what we can't do anymore.

So you're saying if I have 2 friends on I can't play with them? Or what if I have 4 friends. One of them has to solo pug? What if we have 7 on, Only 4 can play? I understand you want to minimize pug stomping but this will kill competitive play/teams and we'll be forced to move onto another game.

You should be trying to bring new people together, to encourage team play, and building groups, and these two options does the opposite.

#352 Griff180

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Posted 13 October 2012 - 10:16 AM

All in all good news, and relieved to hear questions being answered and not ignored. Lets keep down this road of mutual hugging and less with the abuse that has been developing over the last few weeks (who am i kidding there will always be abuse and trolling) *sigh*
As long as people understand this is still a work in progress and the game is still in development so no pitchforks just yet.

#353 arghmace

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Posted 13 October 2012 - 10:16 AM

View PostxZaOx, on 13 October 2012 - 09:55 AM, said:

So you're saying if I have 2 friends on I can't play with them?


Yes you can. Groups of 2 and 3 players are still valid. Just 5-7 is not.

#354 Sean von Steinike

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Posted 13 October 2012 - 10:26 AM

View PostGristle, on 12 October 2012 - 06:16 PM, said:


I don't give a rats *** about PUGS or competitive play. I play this game to play with my friends. This makes the game not worth my time.

I'm done with this game.

Can anyone tell me how I go about requesting a refund of my Founders purchase and get taken off the mailing list?

Whiner. Can't wait a short time for phase 2 to be implemented?

#355 Huron Schwarzherz

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Posted 13 October 2012 - 10:28 AM

WHAT???
only 4 players in one group?
what is, if 5, 6 or 7 friends want to play one match?

befor the last patch OCT9 the game was awensome, plz dont destroy the game!

Edited by Huron Schwarzherz, 13 October 2012 - 10:29 AM.


#356 Renwault

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Posted 13 October 2012 - 10:31 AM

So let me get this straight and anyone can answer this, instead of putting a proper VOIP system into game so that PUG's, that do not want to be in a group in a group type game, can help out or feel like part of the team.

PGI is going to hurt clans that only have 6-7 players on at any given time. Our clan maybe has about 9 members from all over the place and we always have over 5 on but barely ever have 8 on.

Can someone from PGI elaborate to me via this post or PM why you would starve the teamwork aspect from clans my size?

#357 Barsov

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Posted 13 October 2012 - 10:31 AM

View PostPaul Inouye, on 12 October 2012 - 05:29 PM, said:

[b]Phase 2:

[color=#959595]Players will be able to convert their 4-player group to an 8-player group similarly to how World of Warcraft’s group to raid conversion works. With a click of a button, a group leader can convert a 4-player group to 8-players and invite 4 more players to the group. There is a limitation to this however. If the group leader decides to convert to an 8-player group, they MUST have 8 players in order to launch. (i.e. you cannot launch a game with 5,6 or 7 players). In addition to that, your 8-player group will be matched to another 8-player group ONLY. This does reduce the change of finding a match quickly but at the same time 8-players teams will finally be matched to other 8-player teams exclusively.[/color]

[color=#959595]At some future date we will also want to include the ability to challenge a specific 8-player team to a match in a competitive/eSport manner. But as stated, this will be coming at a later date.[/color]

Are you seriouse?! But this is bul... nonsence! You force me and my friends to brake off our battlemech company and play separate lances.... No way. Cmon, this is team play based game. No reason to protect number of losers who still not able to organise theirselfs into a groups. Randoms allways have not much chances against pre made groups. Anywhere. This is natural.
Please Phase 2 must to be reconsidered.

Edited by Barsov, 13 October 2012 - 12:43 PM.


#358 Breverage

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Posted 13 October 2012 - 10:32 AM

Phase 1 and 2 is not a good idea. I play in a group all the time with my friends, sometimes we don't have enough to do a 8 man group. Limiting the group to 4 group with chance to convert to a 8 man group is a good idea, but the 4 man group I don't like.

#359 Sir Roland MXIII

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Posted 13 October 2012 - 10:33 AM

View PostHuron Schwarzherz, on 13 October 2012 - 10:28 AM, said:

WHAT???
only 4 players in one group?
what is, if 5, 6 or 7 friends want to play one match?

befor the last patch OCT9 the game was awensome, plz dont destroy the game!


These two phases of the matchmaker won't destroy the game, Chicken Little! :huh:

That said I think they're rather player unfriendly. If you wish to vote on this MM build I have a poll where you can vote on them, vs one that some people came up with and posted in this topic. Poll is here:

http://mwomercs.com/...2-mm-how-about/

#360 Evengar Dragonis

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Posted 13 October 2012 - 10:37 AM

I agree with Barsov.

Online - then have to talk to people, make friends. Heroes only on Solaris 7. Make a choice: only play in the sandbox or in the harsh real fights. I myself have played in random groups. But to lose the camaraderie when it comes my team, I do not. With each defeat, I am made stronger to defeat the enemy one by one.





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