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Official Response to Community Concerns - OCT 12/2012


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#161 PanzerMagier

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Posted 12 October 2012 - 07:24 PM

Brian I think this is the best announcement you have ever made. You have answered all my prayers. Amen.

#162 Damon Howe

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Posted 12 October 2012 - 07:26 PM

The real problem with the new matchmaker system, at least initially, will mean that League/Tournament matches will be impossible.

#163 drinniol

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Posted 12 October 2012 - 07:29 PM

Geeze, some people, "Waaaaah I quit forever because I can't play with every one of my internet superfriends for the short time period between now and when the second phase goes in".

More important things in life, gentlemen.

#164 Raven-kell

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Posted 12 October 2012 - 07:29 PM

Paul than you very every ever much for this detailed update. I means a great deal to us.
Thank you again.

#165 castle42

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Posted 12 October 2012 - 07:31 PM

I get why phase 1 is being done this way (basically pugs are tired of getting smashed) and Phase 2 seems weaksauce in terms of not being able to drop without a full group, I'm not sure there's enough players to meet that requirements but that's purely speculation and not a factual base.

Fact, I'm probably going to sit out for all 3 phases when it's implemented until that front is 'handled' and I hear it from my teammates.

For me, it's about team building and communication which seems to be sadly lacking in the pug groups, part of the whole reason I joined a unit to begin with. But hey, this is just one person's opinion in a sea full of salt.

#166 Enaris

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Posted 12 October 2012 - 07:31 PM

View PostDamon Howe, on 12 October 2012 - 07:26 PM, said:

The real problem with the new matchmaker system, at least initially, will mean that League/Tournament matches will be impossible.


Again, a reminder that this is Beta. We should not (really cannot) expect that all the features and functions we would want from the release to be in game. To set up a league/tourney while still in Beta is always going to be subject to the Beta throwing things out of whack. It's to be expected, and is a predicatable risk of trying to set it up this early on.

#167 Blacknsilver

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Posted 12 October 2012 - 07:34 PM

I'm impressed with how much attention you guys are paying to us.
And a little ashamed at how little effort I'm putting in :/

#168 slide

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Posted 12 October 2012 - 07:36 PM

Good news indeed.

Now all the screaming can stop.

Back to work people, bugs to find.

#169 Butane9000

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Posted 12 October 2012 - 07:38 PM

First off thank you for finally informing us. Lots of your ideas are solid and I look forward to them. However I must say this:

You still haven't addressed the issue of forcing new players to use trial mechs. This is still a grave mistake. One of your main focuses should be getting the free first time mech system in place. Or some form of quick system that allows players to get into a standard mech quickly enough without forcing them to grind. Because right now aside from combat the other half of the game as we speak is the mech lab. By forcing players to use trial mechs you are actively keeping them from half the game in it's current state.

#170 Squidhead Jax

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Posted 12 October 2012 - 07:38 PM

Partial faith restored, captain.

#171 Arfur Faulkes Hake

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Posted 12 October 2012 - 07:40 PM

THANK YOU!

#172 Gristle

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Posted 12 October 2012 - 07:40 PM

View PostBeorning, on 12 October 2012 - 07:07 PM, said:

...So the problem is, besides 8 man teams, groups of 5 to 7. Hey, I'm with ya, it is daft to exclude these groups, as I am sure the only draw right now for some people is playing with a group of people they know.

Sarge came up with a better idea the other night, and it went something like this:
-group of 4 or less, you go to the random pool.
-group of 5 or more, you go to the vs other groups pool.
fill in the blanks with randoms - I would like to modify this, with randoms in NON trial mechs, even though some of them are deadly in the right hands, and a lot of custom loadouts (especially mine) are downright useless.

Given the choice, I would wager that any group of 5-7 would rather fill in with Joe Random and take their chances rather then not play together as a group at all....


Exactly

View PostSir Roland MXIII, on 12 October 2012 - 07:16 PM, said:

Another page, so I'll just remind those who aren't reading the entire OP to post YARAP1 (Yet Another Rant About Phase 1).


As the OP said Phase One will be swiftly followed by Phase Two. The pain of Phase One will pass quickly. Capiche?


Phase 2 doesn't address the need for >4 <8 "[color=#959595] (i.e. you cannot launch a game with 5,6 or 7 players)"[/color]

View Postdrinniol, on 12 October 2012 - 07:29 PM, said:

Geeze, some people, "Waaaaah I quit forever because I can't play with every one of my internet superfriends for the short time period between now and when the second phase goes in".

More important things in life, gentlemen.


I'm sorry you don't have any friends that you wish to socialize and play games with.

#173 eblackthorn

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Posted 12 October 2012 - 07:40 PM

Gah! I spent all my C-bills! Use em or lose'em :D Still good news all around.

#174 Damon Howe

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Posted 12 October 2012 - 07:42 PM

View Postdrinniol, on 12 October 2012 - 07:29 PM, said:

Geeze, some people, "Waaaaah I quit forever because I can't play with every one of my internet superfriends for the short time period between now and when the second phase goes in".

More important things in life, gentlemen.


I assume this was somewhat directed at me, and while yes it will be a shame that the tournies will have to be put on hold life goes on. I'm busy these days anyways.

#175 Franchi

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Posted 12 October 2012 - 07:45 PM

About open beta THANK YOU, I am so glad this was pushed back.

Also great work on the stability fixes zero lag post patch, zero DC's not related to no engine installed.

View PostScorm, on 12 October 2012 - 07:11 PM, said:


Some still do. I pug right now and couldn't give a rats *** personally when a premade drops on the other team. This is a bushiness decision. How much money do they make from the guy that quits after hitting a few premades before even learning the ropes?
*edited for clarity

Here is the thing when I solo drop I get 3-5 kills and 450-700+ damage its EASIER to post good numbers with less people in the group, if I drop with 4 like me its not going to make any difference we are going to wreck a pug.

This will lead to mountains of QQ if the devs cater to the QQ eventually the only way to premade will be with 8.

ANY severe lose while puging seems to be considered "It was a bunch of premading losers QQ."

All it takes to turn a match into a steamroll is two mechs getting taken out early, THAT IS IT at that point the match turns into a steamroll.

Edited by Franchi, 12 October 2012 - 07:47 PM.


#176 Cerebelli

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Posted 12 October 2012 - 07:46 PM

With as much complaining as people were doing, I'd be much more surprised if they didn't delay the Open Beta. Thanks for the heads up, and keep up the good work!

#177 SquareSphere

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Posted 12 October 2012 - 07:48 PM

I do find it odd that the push back on Open Beta has not been posted in the general forum or in a news post on the front page.

#178 Imagine Dragons

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Posted 12 October 2012 - 07:48 PM

I'm just curious, were yall saving this for tomorrow?

Considering that the NGNG podcast wasn't even linked in the homepage leads me yall that this suddenly happend too fast.


Not that it matters at all now.

#179 Straker

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Posted 12 October 2012 - 07:49 PM

While overall I like the matchmaking changes that are upcoming, I have some concerns. There are really two paths that this will follow.

Path A: Experienced people now playing in pre-mades will now play in 4 mans to farm c-bills and xp. When they are bored and want a challenge, they will then play 8 mans. This will cause 8 man times to be longer, causing them to be even less desireable. This will still make it hard for new players, because those 4 man teams will still be very good.

Path B: People in large groups and regiments will prefer to play in 8 mans. These will give newer plays and individuals a break.

Path B is the obvious choice, but there needs to be incentive for it. Very few people want to farm pugs or make the game miserable for others. Yet we all want to make xp or c-bills. This means that if you can win 75% of your matches in a 4 man, or win 50% in an 8 man, many will choose the 4 man. When you calculate more repairs, the 4 man gets even more tempting. If you need to wait for an 8 man match, it becomes even less desirable.

The goal should still be to encourage teamwork and people to play in 8 mans. In the end this is better for everybody. In order to do that, there should be some incentive to do so. A small c-bill or xp bonus is one possible incentive. There are probably others.

#180 knuckleduster05

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Posted 12 October 2012 - 07:52 PM

*opens mechwarrior*

PATCHING...

OMG whers patch nots?

find this post, cry for joy.

now

View PostStraker, on 12 October 2012 - 07:49 PM, said:

While overall I like the matchmaking changes that are upcoming, I have some concerns. There are really two paths that this will follow.

Path A: Experienced people now playing in pre-mades will now play in 4 mans to farm c-bills and xp. When they are bored and want a challenge, they will then play 8 mans. This will cause 8 man times to be longer, causing them to be even less desireable. This will still make it hard for new players, because those 4 man teams will still be very good.

Path B: People in large groups and regiments will prefer to play in 8 mans. These will give newer plays and individuals a break.

Path B is the obvious choice, but there needs to be incentive for it. Very few people want to farm pugs or make the game miserable for others. Yet we all want to make xp or c-bills. This means that if you can win 75% of your matches in a 4 man, or win 50% in an 8 man, many will choose the 4 man. When you calculate more repairs, the 4 man gets even more tempting. If you need to wait for an 8 man match, it becomes even less desirable.

The goal should still be to encourage teamwork and people to play in 8 mans. In the end this is better for everybody. In order to do that, there should be some incentive to do so. A small c-bill or xp bonus is one possible incentive. There are probably others.


the incentive for playing in a group is that you will often, you don't need to give them anything else.

Edited by knuckleduster05, 12 October 2012 - 07:54 PM.






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