ALL JOYSTICK USERS
#141
Posted 22 July 2013 - 01:59 PM
I play the game just fine.
#142
Posted 22 July 2013 - 02:39 PM
Seems to work great and I have never had a problem with the joystick. And is only cost 25 bucks for the joystick. The Nostromo was 100-125 or so.
Seems to work great so far. I may need to tweak my reticule movement speed, but I am statisfied so far. Maybe I am just ignorant of how much better it could be.
#143
Posted 26 July 2013 - 01:22 PM
Paul Inouye, on 23 October 2012 - 10:53 AM, said:
cl_joystick_gain = 8 cl_joystick_sensitivity = 0.75 cl_joystick_throttle_range = 0 cl_joystick_invert_throttle = 1 cl_joystick_invert_pitch = 1 cl_joystick_invert_yaw = 0 cl_joystick_invert_turn = 0 cl_joystick_deadzone = 0.1
The things you'll want to play with are:
cl_joystick_gain - The higher this value is set to, the faster a full throw of the joystick is going to move the reticule.
cl_joystick_sensitivity - The smaller this value is set to, the more sensitive your joystick will become. E.g. a slight throw of the joystick will trigger the movement. i.e. If you set this number to something big like 5, you'll smash the crud outta your joystick trying to get anything to move (which is funny in itself).
cl_joystick_throttle_range - This is a flag to tell your Joystick to have a middle STOP zone when the throttle is centered. Pushing forward makes you go forward, pulling back makes you go backward and putting the throttle in the middle will make you stop. I HIGHLY suggest you don't mess with this value. No I'm not going to help you with anything if you've messed with this value.
cl_joystick_invert_throttle - This will make sure that when you push forward on your throttle, you're going to accelerate.
cl_joystick_invert_pitch - When this is set to 1, you will look up when you pull BACK on the joystick. You will look down if you press FORWARD on the joystick. This is how airplanes work and how you should leave it unless you're some sort of demon spawn that does it backwards. If you are demon spawn, then set the value to 0 if you want to look the wrong direction when pressing forward or back on the joystick.
cl_joystick_deadzone - This is the amount of non-movement wiggle room when you're joystick is centered. The smaller you make this, the less wiggle room there will be.
NOTE:
Remember, turning a Mech (it's feet) is a DIGITAL (on/off) movement at the moment. This means when you press left or right to turn your Mech, it turns just like you're pressing the A or D key on the keyboard. Slight movements on the joystick react like a key press. We know this is not how sim players want it and it should be small movements = slow turns. The problem is, the fix requires a huge code update on Mech movement. This is something we cannot tackle at the moment but it IS going to be addressed. We just can't give you a confirmed date of delivery.
Any updates on the turn movement fix yet?
#144
Posted 26 July 2013 - 02:13 PM
#145
Posted 28 July 2013 - 06:07 PM
Here's what you do for the Logitech:
On Windows 7, if you bring up your game controllers dialogue box, ie, the one that lists your controllers and has the buttons "advanced" and "properties" -- you can hold down CTRL and SHIFT and then click on the Properties button to bring up the older windows style calibration tool.
Make sure you don't click the setting tab yet, just click over to the test tab and THEN click back to settings and hit Calibration. Should help to re-calibrate the stick.
It works.
Edited by Gremlich Johns, 03 August 2013 - 07:51 AM.
#146
Posted 31 July 2013 - 11:14 PM
I'm using a Saitek X52 Pro, created a user.cfg and added the following lines as suggested in the original post:
cl_joystick_gain = 8
cl_joystick_sensitivity = 0.75
cl_joystick_throttle_range = 0
cl_joystick_invert_throttle = 1
cl_joystick_invert_pitch = 1
cl_joystick_invert_yaw = 0
cl_joystick_invert_turn = 0
cl_joystick_deadzone = 0.1
The problem: my throttle is now backwards -- at 0% I go full throttle; pushing forward slows me down.
I've tried changing cl_joystick_invert_throttle to both 0 and 1, but neither makes a difference. Even tried deleting the line entirely.
No profile is loaded through the SST programming software.
Oddly, if I also remove cl_joystick_throttle_range = 0 then the throttle switches back to the right direction. But I want that line in there -- I want my throttle to work like an aircraft throttle where 0% is full stop (not full reverse).
As a workaround, I split the throttle axis into bands through SST and assigned them to 0%, 10%, 20%, 30%, etc. It works, but I'd prefer native analog support if its possible.
I've been searching and reading various posts for the past few hours, so I think its time to punt and ask for help. Any suggestions?
#147
Posted 01 August 2013 - 01:50 PM
The relevant lines in my USER.CFG are:
-- cl_joystick_invert_throttle = 1 //makes the throttle work in the right direction.
cl_joystick_throttle_range = 0 //makes the throttle work in (Forward/Neutral/Reverse) mode.
Note, the -- is a means of commenting out a line. In other words, you could completely delete:
cl_joystick_invert_throttle = 1
Note also, there is more to the equation... The cl_joystick_throttle_range = 0 is modifying the analog axis that is properly designated in the Menu Options screen as the "Analog Throttle" Command ... which happens to be toward the bottom of the commands list, such that you have to scroll down to it... and do the binding in the JOYSTICK (third) column. If you have mistakenly done the binding in a different command on the list, that USER.CFG line will not affect the operation of your throttle controller.
The other potential problem that has bitten some people... If you have your Windows Explorer concealing file name extensions you could actually have the USER.CFG file really being secretly seen by the Operating System (and MWO) as USER.CFG.TXT, which will not be operable for affecting MWO properly. Notepad likes to save files as .TXT files. If you are seeing file extensions on file names, you may be seeing a file displayed to you as USER.CFG when it is actually being seen by MWO as USER.CFG.TXT and therefor being ignored.
#148
Posted 02 August 2013 - 06:47 AM
If you do not use this map a button on your throttle in order to reverse the acceleration axis if you need to go backwards.
A way to get around notepads .txt thing is to switch to file type all files rather than the default .txt before saving and then saving it as user.cfg. Be sure to include the .cfg or you will simply get a file called user which will also be ignored.
#149
Posted 09 August 2013 - 05:19 AM
One question...How do you control the throttle if your left hand is on the mouse and your right hand is turning the mech?
#150
Posted 09 August 2013 - 09:34 AM
#151
Posted 09 August 2013 - 11:36 AM
Quote
I've got very a very advanced TARGET script (on the fly sensitivity adjustment, switchable from absolute and relative, sensible button mapping, a switch to flip from mouse to stick, etc) for the Warthog (HOTAS, not standalone) which you are welcome to if you like.
Unfortunately even the mighty Warthog is a fish out of water in MWO though, so I'm not sure how much I'll be 'helping' you. At least when you get tired of the abuse you have a good script to run it HOTAM (hands on throttle and mouse) with, in which case you will have a very nice setup. PM me if you want it...
Little technical details of getting a joystick to work is the least of the problems. The real problem is that MWO is coded for zero-order control (aka mouse inputs) and as such, a first-order controller like the Warthog will never be on even footing for manipulating reticule aim. If you want to learn more about why, I did a writeup on this a while back called Controls Demystified(?).
#152
Posted 19 August 2013 - 05:59 PM
#153
Posted 19 August 2013 - 06:18 PM
#154
Posted 21 August 2013 - 07:38 PM
#155
Posted 22 August 2013 - 04:42 PM
#156
Posted 31 August 2013 - 08:25 PM
#157
Posted 01 September 2013 - 10:43 AM
FestungFaust, on 21 August 2013 - 07:38 PM, said:
It's 'worked' for many months. How well, is in the eyes of the beholder.
As much as I wanted to play MWO (before they F'd it up with getting rid of the 1st Person View Only queue) with a HOTAS setup, and despite many efforts to tweak the settings, I still ended up using a mouse in my right hand.
I've been using a HOTAM (Hands On Throttle And Mouse) with rudder pedals. Saitek X-52 Pro throttle, with Saitek Combat Rudder pedals. Up until that last patch (to the mixed view queue), that is.
#158
Posted 01 September 2013 - 03:50 PM
Quote
So, what adjustment to that value should be used if one wants the stop zone to be somewhere other than the middle (e.g. pulling the throttle all the way back to stop & pushing the throttle all the way forward to reach full speed)?
#159
Posted 01 September 2013 - 06:45 PM
Strum Wealh, on 01 September 2013 - 03:50 PM, said:
I think it is a binary input to select between two modes, rather than an adjustable range.
But I might be mistaken.... Backup your USER.CFG, try values other then 0 or 1, and see what you get. I'd recommend trying something between 0 and 1, at least for starters.
#160
Posted 22 September 2013 - 12:44 AM
but i think there is no need for - left hand stick = legs - right hand mouse = torso
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