#21
Posted 29 October 2012 - 07:26 PM
Match making still not working
Repair bills seemed fixed , thanks
Bloom, HDR and Flare effects still making close combat a glow effect blindspot.
#23
Posted 29 October 2012 - 07:45 PM
fxrsniper, on 29 October 2012 - 07:40 PM, said:
Yea no, it did not get added yet. Confirmed on today the 29th that 6-8 man groups are having a field day with all the fresh meat.
I play 100% PUG and i am topping the list(1-3 place) every time my team does not get roflstomped by a premade. Last one was a DRAGGUN 6 man(thanks for confirming guys).
#24
Posted 29 October 2012 - 07:58 PM
Xendojo, on 29 October 2012 - 07:45 PM, said:
Yea no, it did not get added yet. Confirmed on today the 29th that 6-8 man groups are having a field day with all the fresh meat.
I play 100% PUG and i am topping the list(1-3 place) every time my team does not get roflstomped by a premade. Last one was a DRAGGUN 6 man(thanks for confirming guys).
Yeh no it did we could not drop with more than 4 people last Thursday for a while and that is confirmed thanks. Lmao @ your comment you havent played against HHoD then
#25
Posted 29 October 2012 - 08:22 PM
fxrsniper, on 29 October 2012 - 07:58 PM, said:
i'm sorry what? it's been stated in THIS VERY THREAD that people are running 8 man teams. We are still on the 25th patch, which means Matchmaker Phase 1 has still not been implemented.
EDIT:And also go back to page one and look real close at the patch notes for the 25th...zero mention of MM phase 1 implementation. It's a pretty big issue, i'm pretty sure they would tell us if it was added. You can argue all you want, but i had it confirmed by a reputable unit that they were in game with a 6 man group. So...no the 4 man limit has not been added yet.
Edited by Xendojo, 29 October 2012 - 08:28 PM.
#26
Posted 29 October 2012 - 08:23 PM
#27
Posted 29 October 2012 - 09:36 PM
Xendojo, on 29 October 2012 - 08:22 PM, said:
EDIT:And also go back to page one and look real close at the patch notes for the 25th...zero mention of MM phase 1 implementation. It's a pretty big issue, i'm pretty sure they would tell us if it was added. You can argue all you want, but i had it confirmed by a reputable unit that they were in game with a 6 man group. So...no the 4 man limit has not been added yet.
And Again as i've stated before im 100% positive as we tried it with multiple groups over 4-5 people thrusday and those past that were disconnected for about 5 hours straight
#28
Posted 29 October 2012 - 09:37 PM
It almost seems like every group decided to log on today simply to enjoy destroying every inexperienced player they can. At this rate it will be a wonder if we will keep many new people. This needs to be fixed quickly.If not tomorrow, then some time this week. I can take a brutal defeat, but inexperienced players are likely to get very frustrated.
#29
Posted 29 October 2012 - 09:38 PM
#30
Posted 29 October 2012 - 10:01 PM
Will the site ever be under HTTPS?
Is too much to ask for security? just not spreading my password through the wire without encryption?
DX11? the game still lags some times when looking at long distances go from 40fps to 9fps.
Agree about unexperienced users can get their *** kicked and have a bad experience, but the same goes for BF3.. I also have my *** kicked but I want to play the game I played in my youth and learn more about online combat and this community.
This game has so much potential if the producer knows how to handle it is future...
Edited by Polaco, 29 October 2012 - 10:04 PM.
#31
Posted 29 October 2012 - 10:29 PM
I find that this was quite a dirty move just to push testers to start throwing money at the game. I dont have a problem paying for MC now, but I would have liked some proper notification when the developement team is going to pull a stunt like this, and I honestly think this game is still in too rough a shape to make things final for the testers.
If you choose to go the route of making things permanant without proper notice, either give me my money back, or refund my MC so i can use it in the sense of 'Playing' and not 'Testing'
Edited by Outlaw, 29 October 2012 - 10:36 PM.
#32
Posted 29 October 2012 - 11:21 PM
#33
Posted 30 October 2012 - 12:03 AM
#34
Posted 30 October 2012 - 12:21 AM
#35
Posted 30 October 2012 - 12:27 AM
Where are those topics about features and content announcements?
When we`ll see Forest Colony alternate map? We can see screenshots of it on the main page of this new site =)
Edited by ComradeK, 30 October 2012 - 12:30 AM.
#36
Posted 30 October 2012 - 01:15 AM
I found out from a friend just after buying the YLW for testing purposes that this was the last reset. Had i known this was the last reset and had recieved the e-mail i would have been more conservative on how I used the MC that I did, but because they gave no final warning through the E-Mail im stuck with a mech that i had purchased only for testing for the rest of the games life. Im sorry but you cannot fault me for being irritated by the lack of a last warning the day of.
And i will say being stuck with a mech that would cost almost $20 US in your hangar that you will never use is borderline infuriating.
Please Dev team do one last reset with PROPER warning this time, AND SEND THE DAMN E-MAIL!
Edited by Outlaw, 30 October 2012 - 01:17 AM.
#37
Posted 30 October 2012 - 01:40 AM
Victory: 0
Capture: 5000
Damage: 640
Kill Assists: 4000
Spotting Assists: 2000
Total (excluding the missing 100K for the victory) was somewhere between 11500 and 12000. When I returned to Mechlab, my total was showing exactly 10000, not the total from the match.
Has anyone else had the same problem? I don't know if the lack of victory bills was down to me dying (I was the only one on the team that did). I did go OoB (behind the ship, by the lower base) just before my sad demise, but had definitely come back in (according to the mini-map) before getting cored by a Cat.
#38
Posted 30 October 2012 - 01:57 AM
#39
Posted 30 October 2012 - 02:05 AM
MoPo, on 30 October 2012 - 01:40 AM, said:
Victory: 0
Capture: 5000
Damage: 640
Kill Assists: 4000
Spotting Assists: 2000
Total (excluding the missing 100K for the victory) was somewhere between 11500 and 12000. When I returned to Mechlab, my total was showing exactly 10000, not the total from the match.
Has anyone else had the same problem? I don't know if the lack of victory bills was down to me dying (I was the only one on the team that did). I did go OoB (behind the ship, by the lower base) just before my sad demise, but had definitely come back in (according to the mini-map) before getting cored by a Cat.
Yes, I had the same issue. The actual funds I received were running about 20k short of the total listed on the scoreboard. I also noticed there have been changes to at least the River City map and there is yet no mention of it in any patch notes that I can see.
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