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LRMs...



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Poll: LRMs... (507 member(s) have cast votes)

Are LRMs OP?!

  1. YES!!!!! (138 votes [27.22%])

    Percentage of vote: 27.22%

  2. no... (369 votes [72.78%])

    Percentage of vote: 72.78%

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#101 MorbidGamer

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Posted 01 November 2012 - 02:47 PM

View PostXvDraxvX, on 01 November 2012 - 02:40 PM, said:


NO i just get sick of people whining and posting polls just to have the Community as a whole disagree. Look at all the other threads and polls. The group as a whole has denied this and stated they disagree.

LRM's are fine.... Do i need to make YET another poll to prove this?

And that's why you see more LRMS then you do any kind of cannon + PPC in the game. Most premades have 3 or more LRM boats. And the atlas ones are a pure pain in the butt.

If LRM's over lap cover fire and anyone challenging a LRM emplacement will be destoryed in a matter of seconds.

To many people like them and that means they are too good and need to be looked at.

Edited by MorbidGamer, 01 November 2012 - 02:51 PM.


#102 Salient

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Posted 01 November 2012 - 02:47 PM

I think the non-vets need to get on this forum and set everyone straight. LRMs should not be able to hit lights, ever. period.

#103 Calmon

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Posted 01 November 2012 - 02:49 PM

View PostXvDraxvX, on 01 November 2012 - 02:34 PM, said:


You said it yourself "This is not TT" ..........

The damage i do when i am supporting my team in my LRM20 Cat feels good. They get most of the kills and i rack up assists just like a fire support should.

Its basic tactics Artillery or Fire Support softens them up, then our skirmishers and hammers finish them off.

Its not over powered you have to avoid fire that have been pointed out to nauseam.

1. don't run out in the open
2. travel in groups
3. use ams
4. duck behind cover
5. heck go behind cover and shutdown sure you may get hit with 1 or 2 more volleys but then lock is broken and it doesn't matter any more.

The only tricky one in that list is 5 because you have to make sure you don't get blown up while shutdown.


I know how to defend I'm a LRM boat player by myself (and hybrids). I'm just tired to shoot 70 rockets every 4.5 seconds. I want to play something more appealing. Because they are OP you have to take some with you (for the closer matches together with my team).

Also just look at DPS and compare SRM with LRM. SRM is fine, LRM not.

Edited by Calmon, 01 November 2012 - 02:55 PM.


#104 XvDraxvX

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Posted 01 November 2012 - 02:51 PM

View PostMorbidGamer, on 01 November 2012 - 02:47 PM, said:

And that's why you see more LRMS then you do any kind of cannon + PPC in the game. Most premades have 3 or more LRM boats. And the atlas ones are a pure pain in the butt.

If LRM's over lap cover fire and anyone challenging a LRM emplacement will be destoryed in a matter of seconds.

To many people like the them and that means they are too good and need to be looked at.


I see plenty of other weapons used. I see Gauss rifles, PPC's, Lasers, Streaks, shall i go on?
I think part of your problem is like other have said in the other posts you refuse to look up, that the reason you see so many LRM's right now is that all but 1 of the Trial Mechs comes with them equipped.... Wait until these rotate out then you will see fewer.

View PostCalmon, on 01 November 2012 - 02:49 PM, said:


I know how to defend I'm a LRM boat player by myself (and hybrids). I'm just tired to shoot 70 rockets every 4.5 seconds and want them nerfed to play something more appealing. Because there are OP you have to take some with you (for the closer matches together with my team)


I can't understand your post, maybe there is a language barrier?

So i am sorry i cannot comment on this.

#105 Guy Grand

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Posted 01 November 2012 - 02:50 PM

Was in a match with some peeps today. We had four LRM's and two scouts, a couple of mediums. We owned, but not because we spammed LRM's. We owned because we coordinated, had good fire and movement, knew when to push and when to fall back. You know what's overpowered? Playing the game like a boss, but fortunately, the devs can't nerf that. Keep crying haters.

#106 Iron Jim

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Posted 01 November 2012 - 02:55 PM

View PostDigital Ninja, on 01 November 2012 - 02:46 PM, said:

Not a scientifically valid sample size. If all we're looking at is one game it would look like LB10X ravens are OP since I've had almost 1000 damage in one. Of course the reality is that that was a freak incident and I usually get less than half that damage. Why don't you post all the games where the enemy team wasn't braindead and you got owned by a light who got into your minimum range?


Apparently you missed the line where I said this was fairly typical. The reality is that this is not a freak accident; this is what I do with LRMs. Sometimes the number is 3, sometimes the number is 6, but I usually kills tons of people. The only really "freak" game was one where I did just over 1400 points of damage and got 8 assists and no kills. Someone else always managed to sneak in the kill shot.

tl;dr: This IS a typical result.

#107 Calmon

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Posted 01 November 2012 - 02:55 PM

View PostXvDraxvX, on 01 November 2012 - 02:51 PM, said:


I see plenty of other weapons used. I see Gauss rifles, PPC's, Lasers, Streaks, shall i go on?
I think part of your problem is like other have said in the other posts you refuse to look up, that the reason you see so many LRM's right now is that all but 1 of the Trial Mechs comes with them equipped.... Wait until these rotate out then you will see fewer.



I can't understand your post, maybe there is a language barrier?

So i am sorry i cannot comment on this.


Well get brain and set pieces together. Hint: I edit and hopefully wrote it in better english.

Ok that was not very nice :) sorry for being harsh. I shouldn't discuss in LRM threads anymore. They will get nerfed anyway. DPS Tables, statistics, arguments brought up here, personel experience, everybody in my team see them OP (because we use them)... nov 6th or nov 13th latest. I bet my atlas!

Edited by Calmon, 01 November 2012 - 03:03 PM.


#108 MorbidGamer

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Posted 01 November 2012 - 02:57 PM

View PostXvDraxvX, on 01 November 2012 - 02:51 PM, said:


I see plenty of other weapons used. I see Gauss rifles, PPC's, Lasers, Streaks, shall i go on?
I think part of your problem is like other have said in the other posts you refuse to look up, that the reason you see so many LRM's right now is that all but 1 of the Trial Mechs comes with them equipped.... Wait until these rotate out then you will see fewer.



I can't understand your post, maybe there is a language barrier?

So i am sorry i cannot comment on this.


Make any excuse you want... But facts are facts.

LRMS pass through cover unless you are behind land...

Their are tons of founders playing the game and they run LRM more then they run cannon or PPC.

For every one cannon spec I see 5-6 LRM for every 1 PPC spec I see 20+ LRM.

I ran dual AMS and still flopped in a matter of seconds and I run 1 AMS on all my mechs and it only helps if you got small amount of LRM fire. Not giant clouds of never ending fire.

Then you got brave LRM players coming out showing they got massive damage that no one laser, cannon or PPC player could ever hope to do... Saying LRM need adjusted.

Edited by MorbidGamer, 01 November 2012 - 02:59 PM.


#109 Wispsy

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Posted 01 November 2012 - 02:57 PM

View PostCalmon, on 01 November 2012 - 02:55 PM, said:


Well get brain and set peaces together. Hint: I edit and hopefully wrote it in better english.


pieces :) but i understood your post!

#110 zeninsight

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Posted 01 November 2012 - 02:59 PM

well you know.. just sayinngg you know.. there is AMS.. there is strategy which are some people Play the LRM volley fight.. while the other team members flank the LRM boat and brawl them...
of course if you find opponent 'simple' enough that think charge towards the enemy and bunny jumping all around will make u safe (CounterStrike mind set).. well truth hurts but reallity check this is not your bread and butter FPS... employ some strategy and you will be handle that LRM boats easy and simple.

Regarding LRM need to be adjusted thing.. it is funny they also do the same thing when LRM is considered too 'weak'.. after they buffed.. now they are too strong.. now asked to be nerfed again... when the cycle is going to stop ?
my point is, every weapon have its + and - depends on the hand of the users.. and the simplicity of the enemy.. small lasers in the hand of a good jenner will also be deadly.. so we want to nerf small laser also ?

Edited by zeninsight, 01 November 2012 - 03:03 PM.


#111 XvDraxvX

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Posted 01 November 2012 - 03:00 PM

View PostCalmon, on 01 November 2012 - 02:55 PM, said:


Well get brain and set peaces together. Hint: I edit and hopefully wrote it in better english.


No reason to be rude, but yes i was able to figure out your meaning.

The difference is SRM'***** a tighter cluster. LRM's rain all over the mech. Also you can use a SRM to defend yourself at 180m and below. Inside of 180m LRM's are nothing and useless. SRM's are generally lighter as well, and have a better ammo per shot ratio seeing as they do more dmg per ammo ton in a tighter location.

So its not like SRM's are bad. Also given the fact that LRM's have to travel to target and on the way can hit things like terrain, AMS, and as i have said before the targets AMS as well.

#112 MorbidGamer

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Posted 01 November 2012 - 03:02 PM

View Postzeninsight, on 01 November 2012 - 02:59 PM, said:

well you know.. just sayinngg you know.. there is AMS.. there is strategy which are some people Play the LRM volley fight.. while the other team members flank the LRM boat and brawl them...
of course if you find opponent 'simple' enough that think charge towards the enemy and bunny jumping all around will make u safe (CounterStrike mind set).. well truth hurts but reallity check this is not your bread and butter FPS... employ some strategy and you will be handle that LRM boats easy and simple


Sure thats why you see LRM boats sitting in a spread out group in wide open area for max view. Anyone gets near them is toast. If they are a premade you can forget about getting past the first wall of heavy or assualt mechs.

#113 XvDraxvX

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Posted 01 November 2012 - 03:03 PM

View PostMorbidGamer, on 01 November 2012 - 02:57 PM, said:


Make any excuse you want... But facts are facts.

LRMS pass through cover unless you are behind land...

Their are tons of founders playing the game and they run LRM more then they run cannon or PPC.

For every one cannon spec I see 5-6 LRM for every 1 PPC spec I see 20+ LRM.

I ran dual AMS and still flopped in a matter of seconds and I run 1 AMS on all my mechs and it only helps if you got small amount of LRM fire. Not giant clouds of never ending fire.

Then you got brave LRM players coming out showing they got massive damage that no one laser, cannon or PPC player could ever hope to do... Saying LRM need adjusted.


In my organized group runs we run 2 LRM fire supports, 1-2 Scouts, 1-2 Hammer's Typically Assaults for mid to short range, and the rest medium harassers like Hunchbacks.

ONLY the LRM Carriers carry LRM's so right there your logic is flawed.

In pugs your logic may be correct because right now new players can only use trial mechs and all but one of them uses and mounts LRM's.

But when you get into organized matches only about 2 per team will be using LRM's.

Again this makes your argument invalid, and at best slightly skewed due to the current Trial Mech Selections.

#114 Wispsy

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Posted 01 November 2012 - 03:04 PM

srm spread is higher then lrm with tag, it is barely lower then normal lrm spread

#115 XvDraxvX

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Posted 01 November 2012 - 03:06 PM

View PostWispsy, on 01 November 2012 - 03:04 PM, said:

srm spread is higher then lrm with tag, it is barely lower then normal lrm spread


If the target is tagged then the srm's benefit from it and hit even tighter.... what's your point?

SRM with no help has a tighter grouping then a LRM with any help.... and they both have tighter grouping with Tag/Narc

#116 MorbidGamer

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Posted 01 November 2012 - 03:07 PM

View PostXvDraxvX, on 01 November 2012 - 03:03 PM, said:

In my organized group runs we run 2 LRM fire supports, 1-2 Scouts, 1-2 Hammer's Typically Assaults for mid to short range, and the rest medium harassers like Hunchbacks.

ONLY the LRM Carriers carry LRM's so right there your logic is flawed.

In pugs your logic may be correct because right now new players can only use trial mechs and all but one of them uses and mounts LRM's.

But when you get into organized matches only about 2 per team will be using LRM's.

Again this makes your argument invalid, and at best slightly skewed due to the current Trial Mech Selections.



I don't think you are comprehending...

LRM BOATS VS PPC specs or Cannon specs.

You see more people play LRM over the other range specs.

#117 Kaijin

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Posted 01 November 2012 - 03:12 PM

View PostStonefalcon, on 01 November 2012 - 02:16 PM, said:

Actually I purposely run a Quad LRM 15 Awesome with a heat efficiency of 1.78 and enough missiles to last the whole match for the sole purpose of people whining about them. I really do feel LRM's are overpowered and the more people that complain about them the better my chances of convincing PGI to return their damage values back to normal or at the very least reduce them to 1.5 dmg per missile.


Good plan! I purposely win so people will complain about losing, forcing PGI to make the game kinder and friendlier. My eventual goal is everyone firing brightly colored foam projectiles at each other.....

Seriously though, last night 1st Ghost deployed a group of purely mid to short range brawlers. We faced numerous LRM-heavy opposing teams and beat the snot out of nearly all of them. We fielded two assault class brawlers, so it wasn't 'just' Catapults we were stomping.

LRMs may punish disorganized newbies, but...what doesn't?

Edited by Kaijin, 01 November 2012 - 04:18 PM.


#118 Zerberoff

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Posted 01 November 2012 - 03:13 PM

Its all just a matter of time ... wait till its possible to kick Scouts off there feets again and you will have lesser issues with LRM-Boats.

PS: cant wait for this and watch all those Scout-wannabe´s freakin out how mean PGI is for nerfing them. :)

Edited by Zerberoff, 01 November 2012 - 03:14 PM.


#119 Calmon

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Posted 01 November 2012 - 03:16 PM

Look at this: I can fire ~15.5 rockets/seconds (2xLRM15, 2xLRM20) which is 31 damage/second. This works for a lot of seconds. When DHS in engine is fixed I will rarely run hot.

So 31 damage per second from very wide range.

Who cares if something from it is shot down by ASM or just miss? Who cares if the target take cover, its still good even you do no damage in this attack because he can't fire the same way like before! Its so easy to find next target, Who cares when getting attacked immediatly. its so easy to do enough damage to justify early death, its so easy to do 1000+ damage when doing this in team. Its so easy to do 1500+ damage when doing this in random (random more because team usually crab the damage on same way). This is OP.

And really I don't get how people are not able to see it. Just take a look in DPS Tables. Just consider how easy you can switch targets with LRM. Try this with a direct weapon... and compare DPS of this weapons. For sure you can't compare 1:1 everything but do some logic work in your head and add things up.

Edited by Calmon, 01 November 2012 - 03:23 PM.


#120 XvDraxvX

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Posted 01 November 2012 - 03:17 PM

View PostMorbidGamer, on 01 November 2012 - 03:07 PM, said:



I don't think you are comprehending...

LRM BOATS VS PPC specs or Cannon specs.

You see more people play LRM over the other range specs.


OK your saying People use LRM weapons more then others... I am saying your part wrong and part right.

In team based matches you may have 1-2 LRM mechs per team the other mechs are likely using Direct fire weapons. So that right there tells you you're wrong.

New players are almost all packing a LRM Carrier not cause you think they are "OP" but because all but 1 of the trial mechs has a LRM Launcher. This is the part where you may be right.

Give it a couple weeks wait for this batch of trial mechs to cycle out, and see how many people are using LRM's. It should go down.





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