#161
Posted 01 November 2012 - 05:45 PM
#162
Posted 01 November 2012 - 05:46 PM
Rathe, on 01 November 2012 - 05:36 PM, said:
They are nearly worthless even against for anyone who capable use a brains time from time.
My prime mech is LRM Cat, and yeah when someone try's to be Conan the barbarian I nail that perosn to the ground, when not, my missiles mostly punish daisies on the ground.
Edited by Tank, 01 November 2012 - 05:46 PM.
#163
Posted 01 November 2012 - 05:46 PM
Khavi Vetali, on 01 November 2012 - 05:39 PM, said:
Hmmm.
Tactics. LRM's are easily rendered ineffective by intelligent tactics.
I agree completely, in fact next time i'm in a pug match i'm just going to sit down and have a nice long chat with my team mates about how we are going to play while the enemy kills us
#164
Posted 01 November 2012 - 05:46 PM
#166
Posted 01 November 2012 - 05:47 PM
Why you ask? Well, because all of the sudden my EASY kills go away... I love ducking and covering (oh wait, isnt that a podcast?) hiding behind enemies (nothing like a gob ton of enemy missles dropping their own!) and of course, sneaking in and WTFOMG 1 shotting missle boats in the back!
Not to mention, I just LOVE imagining them screaming and banging on their keyboards when they realize that the last 100 missles they dumped on me WERE COMPLETELY USELESS because I was whacking them at 125 m out.... ROFLH!!!!
Try this... PLAY the game, instead of whining....
and to note, I've been playing all things battletech and mechwarrior from the begining.. so dont tell me im a newb..
(I still prefer tabletop!)
-Sick of the whiners-
Antonio - Ronin for hire
#167
Posted 01 November 2012 - 05:47 PM
Edited by Alisyn Chaynes, 01 November 2012 - 05:48 PM.
#168
Posted 01 November 2012 - 05:48 PM
Rathe, on 01 November 2012 - 05:43 PM, said:
so does that mean that missiles need to be nerfed, or does it mean that PGI needs to teach players how to avoid LRM's better?
Neither, it means player's need to open their eyes, and attempt to learn what works in the game instead of bellyaching on the forums when they get killed. It's called learning.
#169
Posted 01 November 2012 - 05:48 PM
Cause it's so true.
As of right now I consider 1v1s in this game to be completely pointless as within seconds of starting them either you or your opponent will be dead by LRMs. Or 2v2s. Or 3v3s. Pretty much anything in an actual fight that's not just run over hill and shoot till you see LRMs coming at you and duck under.
#170
Posted 01 November 2012 - 05:50 PM
Desrtfox, on 01 November 2012 - 05:48 PM, said:
Neither, it means player's need to open their eyes, and attempt to learn what works in the game instead of bellyaching on the forums when they get killed. It's called learning.
while I agree that a bunch of players stepping up and learning how to play would be good, if people wanted to do that, then they already would have. I think PGI should put out a 'LRM tactics and counters' youtube vid at the very least.
#171
Posted 01 November 2012 - 05:53 PM
Antonio De Lesante, on 01 November 2012 - 05:47 PM, said:
Why you ask? Well, because all of the sudden my EASY kills go away... I love ducking and covering (oh wait, isnt that a podcast?) hiding behind enemies (nothing like a gob ton of enemy missles dropping their own!) and of course, sneaking in and WTFOMG 1 shotting missle boats in the back!
Not to mention, I just LOVE imagining them screaming and banging on their keyboards when they realize that the last 100 missles they dumped on me WERE COMPLETELY USELESS because I was whacking them at 125 m out.... ROFLH!!!!
Try this... PLAY the game, instead of whining....
and to note, I've been playing all things battletech and mechwarrior from the begining.. so dont tell me im a newb..
(I still prefer tabletop!)
-Sick of the whiners-
Antonio - Ronin for hire
Thanks to guys like you I won't get fat and bored playing on my Cat.
#172
Posted 01 November 2012 - 05:54 PM
Rathe, on 01 November 2012 - 05:50 PM, said:
while I agree that a bunch of players stepping up and learning how to play would be good, if people wanted to do that, then they already would have. I think PGI should put out a 'LRM tactics and counters' youtube vid at the very least.
You're right of course, but I would think that players should at least try to learn a game rather than coming on the forums and saying, "I died, therefore this game is imbalanced." Perhaps an in game death is the game's way of telling us that we have more to learn.
Any game in which I have no more to learn, is a dull game.
#173
Posted 01 November 2012 - 05:54 PM
Rathe, on 01 November 2012 - 05:50 PM, said:
while I agree that a bunch of players stepping up and learning how to play would be good, if people wanted to do that, then they already would have. I think PGI should put out a 'LRM tactics and counters' youtube vid at the very least.
Why? if you wanna play the game then learn and ask questions and figure out what works for you. no one should expect pgi to show them how to "duck" or if you really care that much come find me in the ts ill show you how to deal with lrms.
#174
Posted 01 November 2012 - 05:56 PM
Alisyn Chaynes, on 01 November 2012 - 05:54 PM, said:
Why? if you wanna play the game then learn and ask questions and figure out what works for you. no one should expect pgi to show them how to "duck" or if you really care that much come find me in the ts ill show you how to deal with lrms.
a lot of 'common complaint' issues would solved if there were an actual tutorial, a la mw2's tutorial. even a Planetside-esque hologram training program would go a long way toward helping
#175
Posted 01 November 2012 - 06:03 PM
here
http://www.sarna.net/wiki/Bowman
http://www.sarna.net/wiki/Longbow
http://www.sarna.net/wiki/Archer
not to mention Energy boats
The nova cat which i cant get to link right cause of broken link
http://www.sarna.net/wiki/Warhawk
and then the projectile boats as well
http://www.sarna.net/wiki/Rifleman_IIC the rifleman iic 2 with quad ac 2
i could go on but i wont. boats are just normal part of the game. have two mediums sneak up on your offending boat while a guy at long range keeps his head down with sniper fire. Lrm boat problem solved
Edited by Alisyn Chaynes, 01 November 2012 - 06:07 PM.
#176
Posted 01 November 2012 - 06:07 PM
LRMs are an important part of the game. The possibility of getting LRMs raining down on you moderates your tactics. It's something you've got to consider. So even if the LRMs are shot down by AMS or the target can get into cover to avoid the hits, they're still changing their behavior because of LRMs. So they are an important part of the game.
I've found that unless you're under fire from three or four dedicated missile platforms - I'm talking LRM Atlases or Catapults - LRMs are not going to destroy you. They'll hurt, yes, and they'll mess with your aim, sure, but they do far less damage than gauss or boated lasers.
I think the biggest reason, to me, to leave LRMs alone is the maps we've got. They all contain ways to maximize missiles and ways to neuter them completely. River City has the spaceport and the park to launch LRMs from a commanding position, but you've also got plenty of buildings to render LRMs entirely useless, and you've got the river delta to sneak into to avoid LRMs. Forest Colony makes LRMs deadly if the fight happens in the water, but go through the cave and the LRM boats are useless. Frozen city - same thing. You can try a frontal assault over Noobie Ridge and get hammered by LRM support, or you can go caves and avoid them entirely. Only Caustic makes it difficult to avoid LRMs, but you can still do it. From the factory swing way right and you can usually get in close before LRMs are a problem. And here's the biggest factor - the map is random. So a team that hopes for Caustic and goes with loads of LRMs could just as easily get River City and be screwed. The maps moderate your team composition, and even your own mech choice. I rarely see dedicated LRM platforms anymore. Most LRM mechs are hybrids these days.
#177
Posted 01 November 2012 - 06:08 PM
Rathe, on 01 November 2012 - 05:43 PM, said:
so does that mean that missiles need to be nerfed, or does it mean that PGI needs to teach players how to avoid LRM's better?
Neither it means people need to grow a set and join teams and learn,, Ask PGI to teach them is like the Welfare state,.,.. It's to hard,,,
#178
Posted 01 November 2012 - 06:10 PM
CHWarpath, on 01 November 2012 - 05:32 PM, said:
Son, Stop complaining. Nuff said
#179
Posted 01 November 2012 - 06:11 PM
A lance full of AMS makes plenty of a mitigation shield as well if you work together.
Enough with the LRM boat whining already. Learn tactics to counter them instead. Stop creating threads to whine about them. If you are going to whine at least use one of the -many- threads already out there about it.
Edited by Dorado, 01 November 2012 - 06:15 PM.
#180
Posted 01 November 2012 - 06:12 PM
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