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OOC: Solaris RPG


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#661 Sparks Murphey

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Posted 03 July 2012 - 02:24 AM

View PostRogueSpear, on 03 July 2012 - 02:06 AM, said:

Good plan Sparks, but Jack does own a pair of Heavies, and *I think* Thom was planning to go with the 'rank us to heavies' idea fairly soon, in which case pairing us with the two mediums might work better, especially as both the Champion and Jaegermech are lightly armed and armoured for their weight. Also, great recap, but Jack genuinely didn't know the van was there when he jumped over the ridge xD

So YOU claim... ;)

As to the heavies, that'd work, assuming that that's what Erin is thinking. According to Heather's back-story, Bertie dies in a Warhammer in '45, so if we could find a way to write that in, it'd be awesome. (Er, write in the Warhammer. Not his death in 14 years time)

#662 RogueSpear

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Posted 03 July 2012 - 02:49 AM

I have no problems with continuing this arc for 14 years worth of time ;)
We could always skip months/years after all. I WANT MY LOSTECH :)

#663 guardian wolf

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Posted 03 July 2012 - 06:26 AM

Damn slow *** phone did this.
Sparks good idea on bunking but Dylan has a Warhammer that he's supposed to be hiding, but when he sees an opening to bring it in he will. For now though he will stick with the flea. Rogue I got the gist of your character through reading, so I believe the assassin will go after DeMarkus first, if that's okay Thom? The assassin will be tracked by Dylan and then when she is about to strike, Dylan will intervene.

Sparks good idea on bunking but Dylan has a Warhammer that he's supposed to be hiding, but when he sees an opening to bring it in he will. For now though he will stick with the flea. Rogue I got the gist of your character through reading, so I believe the assassin will go after DeMarkus first, if that's okay Thom? The assassin will be tracked by Dylan and then when she is about to strike, Dylan will intervene.

Sparks good idea on bunking but Dylan has a Warhammer that he's supposed to be hiding, but when he sees an opening to bring it in he will. For now though he will stick with the flea. Rogue I got the gist of your character through reading, so I believe the assassin will go after DeMarkus first, if that's okay Thom? The assassin will be tracked by Dylan and then when she is about to strike, Dylan will intervene.

Sparks good idea on bunking but Dylan has a Warhammer that he's supposed to be hiding, but when he sees an opening to bring it in he will. For now though he will stick with the flea. Rogue I got the gist of your character through reading, so I believe the assassin will go after DeMarkus first, if that's okay Thom? The assassin will be tracked by Dylan and then when she is about to strike, Dylan will intervene.

Edited by guardian wolf, 03 July 2012 - 06:30 AM.


#664 Vulpesveritas

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Posted 03 July 2012 - 06:54 AM

The main problem with "ranking up to heavies" is that it would go against Frederick's fighting style, and hence he would be against it... as i don't know of any heavies at this time in BT history which are as agile or small as a Clint.

#665 RogueSpear

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Posted 03 July 2012 - 06:57 AM

I think the Grasshopper is pretty similar to it? I'm not entirely sure though. Either way, a fast and agile medium is a good addition to a heavy lance.

#666 Thom Frankfurt

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Posted 03 July 2012 - 10:16 AM

View PostJeremy Hunter, on 02 July 2012 - 08:01 PM, said:

Name: Isabella “Izzy” Hunter (Real Last name: Ward – The Clan Wolf Bloodname*)
Callsign: Princess
Date of Birth/Age: 20; December 13th, 3011
Current Mech: Sentinel named Midnight Roar
House Affiliation: Un-Affiliated, trying to prove herself before signing up for the Wolf’s Dragoons
Military History: One Year of live-fire combat; While not the best pilot, she still is capable, especially in terrain she can use to her advantage.

Physical Description:
6’3, shoulder blade length blonde hair, green eyes. Lithe body, very athletic. She has a long, jagged scar on her back, reaching from the top of her right shoulder blade and ending at the left side of her waist. Usually wears jeans, a button-up shirt, and a black leather jacket.

Personality:
Distant and quiet, almost cold. Izzy was once a bright, happy girl, only slightly distant, but her father’s death and the revelation from her mother caused her to grow even farther from people. She doesn’t open herself to just anyone, and it takes a lot to get her to even speak at length. She becomes particularly violent when someone attempts to take her locket.

Notable Equipment:
Five stiletto knives – two up either sleeve, two on her shoulders, and one last one on her thigh
Locket – Picture of Sora Hikari inside


Open Background:
Born on Cylene, in the capital of Haclyon to a Wolf’s Dragoons father and an ex-Mechwarrior Mercenary. Izzy went to a private school her entire life, graduating and attending the University of Halcyon. Izzy was an intelligent student, but always a bit distant, especially from her classmates She graduated with top honors in 3027, but dropped out of school life at 19 due to news of her father’s death. Izzy disappeared from Cylene after what was reported as a violent argument with her mother. Izzy then stole most of her family’s savings and fled.

Has come to Solaris to try and bring in more cash, as the money she stole from her mother lasted only six months, causing her to sell her guns (for god pay) to make it buy. This also included a stint as a dancer on Galatea.

Deep Background:
Izzy is malfunctioning clone of Natasha Kerensky; the DNA was corrupted, causing Izzy’s body to stop aging physically as well as her body’s physical changes. The scar came from her second week on Outreach, where she got in a fight with some Mechwarriors at the space port. One of the Warriors had a knife, which grievously wounded her. Izzy would have died, had not a couple Wolf’s Dragoons broken up the fight
Her Shadow Cat, the Midnight Roar, is decorated on the side with the image of a keyhole, a remembrance to a former lover, Sora Hikari, whose whereabouts are unknown.
Is trying to locater her father’s missing Archer BattleMech.


*Her parents were a pair of MechWarriors, Jeremiah and Natarle Ward, who contributed their DNA as well to help make the clone a separate being from Natasha Kerensky and lessen the risk of corruption.
She swings for both sides as well.

Shadow Cat Specifics:
Upgraded with dual Guass Cannons, each with two underslung ER Medium Lasers, standard jump-jets. There are two extra heat-syncs and upgraded gyros to keep the ‘Mech upright with the extra loads.
The entire ‘Mech is painted black with white highlights on either side of the cockpit.

__________________________

Spent a few hours gleaning Sarna for the info and the right 'Mechs. I couldn't figure out if the Lupus battlemech was ok for this current time, so, if it's wrong, a list of Heavy-Assault 'mechs that are around about this time would be helpful :)

EDIT: PS, I PM'd Gozer about the Natasha Kerensky thing a few hours back, just so ya know Thom :blush:

What ever happened to normal characters?.... While I do know of the Wolves cloning the Widow (and she does know about it BTW) that doesn't happen till the 3050's... I suppose that it is possible to have someone attempt it in the IS during the 3030's, but would writie it off as an impossiblity due to lowtech IS tech during that timeline. Maybe that would explain the 'malfuntioning' aspect of Izzy.

I'm not sure if Outreach is open for buisness at this time... Ehh, more Dragoons? *facepalm. Then makes mental note to have next character be from the Big Mac attack.*

Also all this talk of funky Vat-brat mechs is throwing me off...

#667 Thom Frankfurt

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Posted 03 July 2012 - 10:42 AM

View PostSparks Murphey, on 02 July 2012 - 10:30 PM, said:

I've actually been thinking it over, and I think that Dylan and Alex might round out Erin's "Team 1" better than Bertie and Frederick. Why? Because D and Jack both pilot lights. Bertie and Frederick both pilot mediums. Alex and Dylan, on the other hand, pilot lights (a Flea and a Panther, if I'm not mistaken). So maybe Erin has plans for Team 1 to be a light lance (so she can send them into light tournaments, which would exclude the mediums) and have Team 2 a medium lance, possibly with Elizabeth's Cicada added in, possibly with Voss since he's got some medium mech experience. She can always mix it up more in unrestricted matches, or course.

Just brainstorming.

Nicely put. I really like this idea, but am kinda worried about be grouped up with people who's posts are rather random and infrequent. It'll suck being in a lance on lance fight when your lancemates aren't posting. I'd hate to be stuck in limbo waiting for post. That being said, I haven't put down who the two other guys shacking up with Jack and DeMarkus are, so... any volunteers?

View PostRogueSpear, on 03 July 2012 - 02:06 AM, said:

Also, great recap, but Jack genuinely didn't know the van was there when he jumped over the ridge xD

So you say....

View PostRogueSpear, on 03 July 2012 - 02:06 AM, said:

Thom, was pretty much looking to leave it open as to what happens next. Jack's going to be trying to avoid a fight, he's just twigged that this *might* not be some petty grievance of Erin's, so there might actually be a guard needed. Since he dropped these two, he armoured up with what he could quickly (Ringmail coat is easier to toss on over your clothes than full flak), grabbed the shottie and is waiting at the door until replacements show up. Wasn't planning on literally hauling out Von Bremen, but wasn't sure what you had in mind for him either - he's your character after all. So not sure if he'd just send a replacement pair or go down and speak to Jack in person. So it's all up to yourself what you want to do, or if you want me to do the post. If you want to insert a conversation between Jack or Dan with anyone, just let me know and we'll work it out in PMs and then post it.


Well I imagine that Erin will take this as a slight against her. That being said, she didn't have anyone else searched for contraband... I could weave something involving Von Bremen trying to defuse this situation before Erin finds out. He may find Jack to be a vile disgusting creature, but he also realizes that having you liquidated would be a waste.

View PostRogueSpear, on 03 July 2012 - 02:06 AM, said:

Guardian, I could be convinced to join in with the assassin play, but there are a couple things you should be aware of before bringing in Jack. The first is he has no patience for politics or people attempting to kill him. He'll be straight out to kill her, which may step on your toes a bit depending on what you're planning here. Doubly so if he realizes/hears she's ISF - but additionally, then he'll be stepping on Erin and Von Bremen again if he thinks the Dracs are out to get him because of them. Jack is the 'http://tvtropes.org/pmwiki/pmwiki.php/Main/WhenAllYouHaveIsAHammer]When All You Have Is A Hammer[/URL]' character of the party right now, he's only ventured into the realm of subtlety once so far this RP, and that was just all the better to swing the metaphorical hammer with. So you may want to wait a while before bringing him in or choose someone else. I'll leave it up to yourself though.
For the press conference, I was literally thinking Erin calls in a few reporters and they do an interview with Jack in the atrium or something - not a public speech to the crowds from a balcony. So anyone who tries to kill him is going to be right in front of him, in a gated compound with (what sound like) LOKI/Lyran infantry crawling all over the place (And no doubt a few present). So they'd better pray they actually kill him.

Oh yeah, you know that place would be swarming with Lryans.... Maybe that's why she goes after the other characters?

View PostRogueSpear, on 03 July 2012 - 02:06 AM, said:

Unrelated: I also just noticed it's the same day and Jack should still have had his cane/claymore. Oops. Thom, if you post, mind and mention he's favouring his leg and maybe limps a bit. I'll try and remember for the next couple of IC days to have him use it on occasion, depending on how much it's currently irritating him, his mood, etc.
Will try to remember...

View Postguardian wolf, on 03 July 2012 - 06:26 AM, said:

Damn slow *** phone did this.
Sparks good idea on bunking but Dylan has a Warhammer that he's supposed to be hiding, but when he sees an opening to bring it in he will. For now though he will stick with the flea. Rogue I got the gist of your character through reading, so I believe the assassin will go after DeMarkus first, if that's okay Thom? The assassin will be tracked by Dylan and then when she is about to strike, Dylan will intervene.

Sparks good idea on bunking but Dylan has a Warhammer that he's supposed to be hiding, but when he sees an opening to bring it in he will. For now though he will stick with the flea. Rogue I got the gist of your character through reading, so I believe the assassin will go after DeMarkus first, if that's okay Thom? The assassin will be tracked by Dylan and then when she is about to strike, Dylan will intervene.

Sparks good idea on bunking but Dylan has a Warhammer that he's supposed to be hiding, but when he sees an opening to bring it in he will. For now though he will stick with the flea. Rogue I got the gist of your character through reading, so I believe the assassin will go after DeMarkus first, if that's okay Thom? The assassin will be tracked by Dylan and then when she is about to strike, Dylan will intervene.

Sparks good idea on bunking but Dylan has a Warhammer that he's supposed to be hiding, but when he sees an opening to bring it in he will. For now though he will stick with the flea. Rogue I got the gist of your character through reading, so I believe the assassin will go after DeMarkus first, if that's okay Thom? The assassin will be tracked by Dylan and then when she is about to strike, Dylan will intervene.

Damn, there's an echo in here.... Is it a bad sign when your PCs try to assassinate your GMs character?

View PostRogueSpear, on 03 July 2012 - 02:49 AM, said:

I have no problems with continuing this arc for 14 years worth of time :)
We could always skip months/years after all. I WANT MY LOSTECH :blush:
Easy to do while we're on jumpship/dropships. Just need to come up with a reason IC for us to go somewhere else. I can come up with something easy enough... But when everyone is ready, we're just barely meeting up, no reason for us to get seperated at this moment.

Grasshopper 4/6/4 not bad...

View PostVulpesveritas, on 03 July 2012 - 06:54 AM, said:

The main problem with "ranking up to heavies" is that it would go against Frederick's fighting style, and hence he would be against it... as i don't know of any heavies at this time in BT history which are as agile or small as a Clint.

I'd like a fast mobile unit myself. You can always scout/scout hunt for us? That's my plan for One-Eye, well till D upsizes anyways.

#668 Vulpesveritas

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Posted 03 July 2012 - 10:56 AM

meanwhile for the moment I have writer's block and yeah and such.

#669 Thom Frankfurt

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Posted 03 July 2012 - 11:03 AM

That sucks.

#670 Jeremy Hunter

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Posted 03 July 2012 - 11:13 AM

View PostThom Frankfurt, on 03 July 2012 - 10:16 AM, said:

What ever happened to normal characters?.... While I do know of the Wolves cloning the Widow (and she does know about it BTW) that doesn't happen till the 3050's... I suppose that it is possible to have someone attempt it in the IS during the 3030's, but would writie it off as an impossiblity due to lowtech IS tech during that timeline. Maybe that would explain the 'malfuntioning' aspect of Izzy.

I'm not sure if Outreach is open for business at this time... Ehh, more Dragoons? *facepalm. Then makes mental note to have next character be from the Big Mac attack.*

Also all this talk of funky Vat-brat mechs is throwing me off...

Normal characters are boring? :)


In regards to the cloning: It was an experiment (a highly failed one), hence why she was dumped on the Hunter family of Cylene. The IS didn't have a complete DNA sample, hence why they used the Ward's DNA to complete it...thus corrupting and causing her "malfunction", which essentially amount to her violent tendencies...and, I do mean violent. It's essentially her going hulk rage, without the growing and turning green and need for stretchy purple pants.

And, I checked. Outreach was ceded to the Dragoons from Hanse Davion in 3030, but the hiring hall wasn't set up until 3032. Since this is 3031, it's plausible that the Dragoons have made some settlements, hence why I used Outreach.


And Vat-brat mechs :blush:


I can change the cloning part, no big deal. Just a small part of her anyways (though a slightly major part).

#671 Vodkavaiator

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Posted 03 July 2012 - 12:06 PM

If I am to offer my spontatious opinion then both a failed cloning and ever lasting youth seem rather OP/Silly/Mary Sue/etc.

I sort of feel a bit like Thom as well, some of the most interesting characters I have seen here are the "normal guys", Rick being an awesome example. He is interesting percisely because he is your average joe, who does his best to survive. He is no expert pilot, he doesn't have some serious firepower hidden somewhere, he has as of yet no amazing contacts or mysterios past with extremely secrative organizations, he doesn't look like a movie star and win all the ladies. Yet, despite all this he is a likeable and interesting character, who for a lack of better words comes across as a real person. :)

As much fun as it can be to have various covert clan operators and so forth it always tends to feel a bit like "powergaming" and for me it is always less interesting. The same situation applies to some extent to the game that spawned this forum, since we are quite far from the actual clan invasion, I likewise don't really see a great need for a bunch of "Clan" related characters.

(*Note these are of course only my views on the matter, I don't mean to be overly critical or some such.)

Edit: MacrabeDerek and his ninja posts. :blush:

Edited by Vodkavaiator, 03 July 2012 - 12:17 PM.


#672 Jeremy Hunter

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Posted 03 July 2012 - 12:11 PM

View PostVodkavaiator, on 03 July 2012 - 12:06 PM, said:

If I am to offer my spontatious opinion then both a failed cloning and ever lasting youth seem rather OP/Silly/Mary Sue/etc.

I sort of feel a bit like Thom as well, some of the most interesting characters I have seen here are the "normal guys" Azman, Rick, Demarkus, etc. As much fun as it can be to have various covert clan operators and so forth it always tends to feel a bit like "powergaming" and for me it is always less interesting.


Touche on that. I don't aim for Mary Sue, and not everlasting youth, per say. Only looks. Her body ages (she'll die due to old age), just her looks don't change. Didn't mean to put forth the Everlasting Youth thing.

And, well, I don't see many failed clones really.

And I did say it wouldn't be that much to change it, tbh. I wrote after a few hours on sarna at 11:01 PM, which, at the current time, felt like 1:01 AM :s

Just need to pull up the word doc and start the changes.

EDIT:


Name: Isabella “Izzy” Hunter (Real Last name: Ward – The Clan Wolf Bloodname*)
Callsign: Princess
Date of Birth/Age: 20; December 13th, 3011
Current Mech: Sentienl named Midnight Roar
House Affiliation: Un-Affiliated, trying to prove herself before signing up for the Wolf’s Dragoons
Military History: One Year of live-fire combat; While not the best pilot, she still is capable, especially in terrain she can use to her advantage.

Physical Description:
5’11, shoulder blade length blonde hair, green eyes. Lithe body, very athletic. She has a long, jagged scar on her back, reaching from the top of her right shoulder blade and ending at the left side of her waist. Usually wears jeans, a button-up shirt, and a black leather jacket.

Personality:
Distant and quiet, almost cold. Izzy was once a bright, happy girl, only slightly distant, but her father’s death and the revelation from her mother caused her to grow even farther from people. She doesn’t open herself to just anyone, and it takes a lot to get her to even speak at length. Izzy has a violent side to her; she becomes dangerous, severely hurting anyone in the immediate area before she calms down.
She becomes particularly violent when someone attempts to take her locket.

Notable Equipment:
Five stiletto knives – two up either sleeve, two on her shoulders, and one last one on her thigh
Locket – Picture of Sora Hikari inside


Open Background:
Born on Cylene, in the capital of Haclyon to a lumberjack father and an ex-Mechwarrior Mercenary mother turned businesswoman. Izzy went to a private school her entire life, graduating and attending the University of Halcyon. Izzy was an intelligent student, but always a bit distant, especially from her classmates She graduated with top honors in 3027, but dropped out of school life at 19 due to news of her father’s death in an accident involving an Industrial Mech and a rockslide. Izzy disappeared from Cylene after what was reported as a violent argument with her mother. Izzy then stole most of her family’s savings and fled.

Has come to Solaris to try and bring in more cash, as the money she stole from her mother lasted only six months, causing her to sell her guns (for god pay) to make it buy. This also included a stint as a dancer on Galatea.

Deep Background:
Izzy is the daughter of a pair of Wolf’s Dragoons Zeta Battalion MechWarriors. The scar came from her second week on Outreach, where she got in a fight with some Mechwarriors at the space port. One of the Warriors had a knife, which grievously wounded her. Izzy would have died, had not a couple Wolf’s Dragoons broken up the fight
The fight with her mother was about who her real parents were; Izzy’s violent tendencies caused her to serverly beat her mother and instill a fear of losing control like that again. She avoids emotional attachments now.
Her Sentinel, the Midnight Roar, is decorated on the side with the image of a keyhole, a remembrance to a former lover, Sora Hikari, whose whereabouts are unknown.
Is trying to locater her father’s missing Archer BattleMech.


*Her parents were a pair of MechWarriors, Jeremiah and Natarle Ward, who put her up for adoption because they felt they couldn’t devote enough time to her.
She swings for both sides as well.

Edited by Jeremy Hunter, 03 July 2012 - 12:24 PM.


#673 MacabreDerek

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Posted 03 July 2012 - 12:13 PM

View PostJeremy Hunter, on 03 July 2012 - 11:13 AM, said:

Normal characters are boring? :)


~Extends his arm to hold Thom back~ It's ok bud, I got 'im.

I am gonna say something here that's gonna hurt some feelings, and though I dont want this taken as an attack, it is a challenge to people who take on RPing in a large group. In a large group, everyone tries to stand out, everyone wants to be a little special. Some play the assassin, some play the elite merc, some play the valiant leader, or the drunken ******* with a speech impediment. The sad truth is though, is these types of characters are often missing the point.

To be interesting, their needs to be conflict, and being an RP with multiple writers, you need to work with what you are given. This is best often expressed in internal conflict, and to draw a person into the story, they need to be identifying the situation. Most of us can find some proxie experience to compare it too, but the more and more these details feel 'special' the more seperated it gets from the audience, and the more it feels like a crutch than something to build upon.

I play Rick Turven. Rick is absolutely nothing special, in fact, in most cases when it comes to mechs he has two skills, fixing them, and drinking on the job. However, I've been given many compliments and I am given the impression that many enjoy reading the journey that Rick has been undertaking that takes place over many years, RPs and short stories.

I also play Barret Sender, and he is pretty much the antithisis of Rick. He's a trueborn who is among Black Widow Company, who follows Natasha Kerensky into hell. He's sick, demented, revels in the torture and misery of others, and isn't satisified with an enemy's death unless it ends in slowly peeled bloody chunks off a live soon-to-be-carcass. He carves the faces off victems to use them as templates for spary-painting stencils on his mech as westerns puts notches in a gun Even with a few redeeming features, he's not interesting to read, or write for save for when Violence and Murder is involved.

Few characters are designed well enough to be interesting because of their background. What makes them interesting is their growth, their development, having to confront their own beliefs and trials, you give them something to overcome, particularly in themselves. It's that conflict that's interesting, that growth is beautiful.

And us 'normal' characters have a grounding in reality that makes them easier to understand and relate to. Often times, it is the bridge that helps us Suspend our Disbelief, because though the world around them is fiction, they can feel all the more real.

#674 Jeremy Hunter

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Posted 03 July 2012 - 12:24 PM

I was joking about normal characters being boring. I seriously was. I just seem to function better with more unique characters; it's just how my brain works. I seriously meant no offense to normal characters or those who RP them - I just seem to write better when there is a unique area to the character, that helps me somehow. No clue why, no clue how to change it, it's just how my imagination works.

#675 MacabreDerek

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Posted 03 July 2012 - 12:39 PM

View PostJeremy Hunter, on 03 July 2012 - 12:24 PM, said:

I was joking about normal characters being boring. I seriously was. I just seem to function better with more unique characters; it's just how my brain works. I seriously meant no offense to normal characters or those who RP them - I just seem to write better when there is a unique area to the character, that helps me somehow. No clue why, no clue how to change it, it's just how my imagination works.


And I have no doubt you will play to those strengths. I look forward to them in fact. I think you can however understand my concern regardless, and the post was more to give you some thought on a jumping-off point. It's not that I took offense to it, far from it. I have moderated several RPs in my time, participated in even more, and I enjoy discussing and challenging characters and players, as I hope they challenge me to become a better writer. And that is part of the bit I like to emphasize, that you are creating it as an art form, as a craft.

Think of it more as a warning to help ya out. I know everyone loves the empowerment fantasy of being a bad-*** warrior that is nigh unstoppable (And though you may not have writen it with that intent, it very much is the foundation you are building on), but such characters become hard to challenge, harder to grow, because they have very little that develops.

ChaosGrinder's character lost both her legs, and tries to make it by as a Mechwarrior with artifical limbs. But it's not the handicap that makes the character interesting, it's how they deal with it, how they come to terms, or in some cases dont, with the issue and grow to their current circumstances. And as circumstances are consistantly changing, so too must the character.

#676 RogueSpear

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Posted 03 July 2012 - 12:50 PM

Yeah I have to agree with that one. The original call for this RP was for standard characters, down on their luck with no specials. I was actually worried Jack's Jaeger was going to be disallowed when I wrote it up, even though it was specifically out for the count.
As for drunken b*stard, Jack is one - but there is some direction there. I know he really is the blunt and unfriendly hammer of the group, but hopefully he's worth reading and you can see how he's developing.

#677 Jeremy Hunter

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Posted 03 July 2012 - 12:57 PM

View PostMacabreDerek, on 03 July 2012 - 12:39 PM, said:


And I have no doubt you will play to those strengths. I look forward to them in fact. I think you can however understand my concern regardless, and the post was more to give you some thought on a jumping-off point. It's not that I took offense to it, far from it. I have moderated several RPs in my time, participated in even more, and I enjoy discussing and challenging characters and players, as I hope they challenge me to become a better writer. And that is part of the bit I like to emphasize, that you are creating it as an art form, as a craft.

Think of it more as a warning to help ya out. I know everyone loves the empowerment fantasy of being a bad-*** warrior that is nigh unstoppable (And though you may not have writen it with that intent, it very much is the foundation you are building on), but such characters become hard to challenge, harder to grow, because they have very little that develops.

ChaosGrinder's character lost both her legs, and tries to make it by as a Mechwarrior with artifical limbs. But it's not the handicap that makes the character interesting, it's how they deal with it, how they come to terms, or in some cases dont, with the issue and grow to their current circumstances. And as circumstances are consistantly changing, so too must the character.

View PostRogueSpear, on 03 July 2012 - 12:50 PM, said:

Yeah I have to agree with that one. The original call for this RP was for standard characters, down on their luck with no specials. I was actually worried Jack's Jaeger was going to be disallowed when I wrote it up, even though it was specifically out for the count.
As for drunken b*stard, Jack is one - but there is some direction there. I know he really is the blunt and unfriendly hammer of the group, but hopefully he's worth reading and you can see how he's developing.


Thank you both for the input :) I've already done the changes, taking out the entire failclone stuff. She's slightly more normal.

#678 MacabreDerek

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Posted 03 July 2012 - 01:06 PM

View PostVodkavaiator, on 03 July 2012 - 12:06 PM, said:

I sort of feel a bit like Thom as well, some of the most interesting characters I have seen here are the "normal guys", Rick being an awesome example. He is interesting percisely because he is your average joe, who does his best to survive. He is no expert pilot, he doesn't have some serious firepower hidden somewhere, he has as of yet no amazing contacts or mysterios past with extremely secrative organizations, he doesn't look like a movie star and win all the ladies. Yet, despite all this he is a likeable and interesting character, who for a lack of better words comes across as a real person. :)

Edit: MacrabeDerek and his ninja posts. :D


I just wanted to say Thank You. It's what I was discussing when I was posting my innitial responce, and because it took me a while to finish writing, you beat me to the punch while proving my point. I couldn't be prouder of Rick as a character, and I hope by the end of it all he will have made the readers as proud in him.

#679 MacabreDerek

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Posted 03 July 2012 - 02:00 PM

Hey Jeremy, wouldnt it be a bit of a kick if it turns out S.C.R.A.P. Maker, the Archer Rick uses is the restored husk of Izzy's Father's Archer?

I said it was headed for the scrapheap, I never said it wasn't salvage from another unit :)

#680 Sparks Murphey

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Posted 03 July 2012 - 03:23 PM

View PostJeremy Hunter, on 03 July 2012 - 12:11 PM, said:

Name: Isabella “Izzy” Hunter (Real Last name: Ward – The Clan Wolf Bloodname*)
Callsign: Princess
Date of Birth/Age: 20; December 13th, 3011
Current Mech: Sentienl named Midnight Roar
House Affiliation: Un-Affiliated, trying to prove herself before signing up for the Wolf’s Dragoons
Military History: One Year of live-fire combat; While not the best pilot, she still is capable, especially in terrain she can use to her advantage.

As an interesting spin on this, I could see her being almost a little creepy-stalkerish to Dylan. "Pick me! PICK ME!"

View Postguardian wolf, on 03 July 2012 - 06:26 AM, said:

Sparks good idea on bunking but Dylan has a Warhammer that he's supposed to be hiding, but when he sees an opening to bring it in he will. For now though he will stick with the flea. Rogue I got the gist of your character through reading, so I believe the assassin will go after DeMarkus first, if that's okay Thom? The assassin will be tracked by Dylan and then when she is about to strike, Dylan will intervene.

Sparks good idea on bunking but Dylan has a Warhammer that he's supposed to be hiding, but when he sees an opening to bring it in he will. For now though he will stick with the flea. Rogue I got the gist of your character through reading, so I believe the assassin will go after DeMarkus first, if that's okay Thom? The assassin will be tracked by Dylan and then when she is about to strike, Dylan will intervene.

Sparks good idea on bunking but Dylan has a Warhammer that he's supposed to be hiding, but when he sees an opening to bring it in he will. For now though he will stick with the flea. Rogue I got the gist of your character through reading, so I believe the assassin will go after DeMarkus first, if that's okay Thom? The assassin will be tracked by Dylan and then when she is about to strike, Dylan will intervene.

Sparks good idea on bunking but Dylan has a Warhammer that he's supposed to be hiding, but when he sees an opening to bring it in he will. For now though he will stick with the flea. Rogue I got the gist of your character through reading, so I believe the assassin will go after DeMarkus first, if that's okay Thom? The assassin will be tracked by Dylan and then when she is about to strike, Dylan will intervene.

I'm still trying to find a tune for this so we can get a barber's shop quartet going. :)

View PostThom Frankfurt, on 03 July 2012 - 10:42 AM, said:

I really like this idea, but am kinda worried about be grouped up with people who's posts are rather random and infrequent. It'll suck being in a lance on lance fight when your lancemates aren't posting. I'd hate to be stuck in limbo waiting for post. That being said, I haven't put down who the two other guys shacking up with Jack and DeMarkus are, so... any volunteers?

That's a fair point. Keeping those of us with a faster posting schedule together is a good plan. I'm up for grouping with Jack and D - their rougher lifestyle will offer some nice conflict for Bertie trying to keep his daughter safe.





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