Jason McComrade, on 30 October 2012 - 06:48 PM, said:
And if you can manage this in real life in front of my eyes I will buy or do whatever you want!
Um... hate to tell you this but I was in the military and yes we have done this. The things you are talking about, feelings, hard to do, revenge... those are emotions that aren't on a battlefield. Those are gamer emotions, not a military emotion. There is a bigger picture you have to think about as a soldier. We take military objectives, hit and run, behind enemy lines all the time and through-out history.
I'll be the first to say this though. This is a GAME! It is not real life. You are over thinking things way too much. At this point I have to ask, how old are you? You are either not an English speaking player, which is fine or you are very young judging by your posts.
Jason McComrade, on 30 October 2012 - 06:48 PM, said:
if youre gonna argue then argue to the whole sentence dont pick some short lines.
It is called snipping a post, so the whole page isn't nothing but quotes. It is how you have discussions on the internet without filling a page with nothing but quote boxes also known and seen as -snip-. The message quote is only used as a place of reference to the original post.
Jason McComrade, on 30 October 2012 - 06:48 PM, said:
a Mechpilot HAS to climb down its mech and then run to terminal and then do the job you mentioned...
Have you played a MechWarrior game ever? Time when you take an objective has always been represented by standing in a location for a certain amount of time. Although vs the AI the time goes faster. Not all missions were "destroy everyone". That is why you don't just take base when you walk in, it takes time to simulate that. There is no get out, there are no infantry, it is a game. It isn't reality. It is a simulation. That is why when there are more mechs, it goes faster.
Not all viruses require you to actually touch a computer to be installed. It can be something as simple as being withing X Distance to broadcast a signal. It can also be as simple as ripping out a conduit. All technology is Lostech, they don't have replacement parts just sitting in around, so any damage means it is out of commission for quite awhile.
Jason McComrade, on 30 October 2012 - 06:48 PM, said:
respect all BT novels do have at least a bit of reality in themselves...
Actually Battletech addresses this. This is a quote from the Battletech Sourcebooks.
Fiction vs Rules
It is important to note that fiction, though essential in making the game universe come alive, should never be constructed as rules. While BattleTech fiction usually attempts to adhere to the aesthetics established by the rules, authors often use creative license to accomplish the needs of a given story.
Again this is a game, a simulation. It isn't going to suddenly switch from a Mech Simulation to a First Person Shooter, while you go take over a base and subdue everyone. Or let you get out and kill everyone. This is not MECH ASSAULT. Go play Mech Assault on the XBox and Mech Assault 2, those appear to be the games you are looking for.
Jason McComrade, on 30 October 2012 - 06:48 PM, said:
the match is not over as long as someone lives...
So I guess you should also argue that they remove the 15 minute timer because it is obvious that the isn't realistic either. I mean no military mission has ever had X amount of time to finish a mission and if they didn't had to evacuate because time ran out. Oh wait, they have. So that Atlas pilot in the valley 1500 meters away from base when the base cap was complete... yeah they aren't going to catch the other Atlas pilots (at the slowest) or Hunchbacks already at the base. They sure aren't going to catch anything while the enemy moves in the opposite direction. If you think they will keep following them, instead of going back to their base to find out what was destroyed, captured, taken, etc then I am really glad you aren't in the military.
Jason McComrade, on 30 October 2012 - 06:48 PM, said:
(of course we presume that the mechwarrior survived the encounter, in most cases they actually dont do)
They don't survive the battle? Are you serious! Now I know you are trolling. Battlemechs are actually complicated to pilot. They go to school or learn from a merc unit. You can't just replace bodies like you do mechs, they would of ran out of pilots ages ago. That is why there are so many dispossessed. Of course they actually survive. Unlike you, who seems to think Battletech is about killing people, it is about Mechs and Resources plain and simple. A person's life is worthless, there is no point taking time to hunt someone down to kill them (unless they are a royal) once you have the mechs or resources.
Jason McComrade, on 30 October 2012 - 06:48 PM, said:
So if I take this comment right then you stay actually close to base normally, but you concentrate your attention to the front and actually dont care what happens on your backyard right?
Close is a relative term that is subjective to the BattleMech you are piloting. As an Atlas I am within 1200-1500 meters to the base at the beginning. I haven't overcommitted because I don't know where the enemy is. I know that if I see the basde capture alarm, at that distance, I can still make it back to base in time. I try to make sure my angle of return is from a place where I can see the base to maximize my response time. As a Hunchback or Catapult, I can be a bit further away.
Once you start seeing combat, I am able to engage at long range. While keeping track of where the enemy is and what their team consists of. That lets me figure out the best way to respond and where I can apply my skills to backup other team mates. If the majority of the enemy is in the valley or defending, then I can move up further.
There is what is known as the point of no return. In military fashion that means after you move past a certain point, you are too far into the theatre of war to be able to return back. At that point you are on your own because of the inability to respond as well as the distance being further from anyone else to be able to respond too.
Jason McComrade, on 30 October 2012 - 06:48 PM, said:
Because you mentioned that youre actually in fight itself or youre too focused to bombard someone to the ground and you think you would open your back to some enemy if you turn to base... well ok.. then youre leavin the enemy to do their objective with full intention. Well I call that malice...and what if youre the only one around to help? who cares right? there's some enemy who wants to backstab you.
So you are saying, that I'm piloting an Atlas, fighting against a Hunchback. You call for help, that I should immediately turn around and head back to base. Despite the fact that I'm 2000 meters away from base, I will not get to base before the timer gets to 0. Despite the fact that I'm witin 200 meters of a Hunchback fighting him currently. I should immediately turn around and head back to base.
How exactly am I going to make it there while a Hunchback Alpha's my back 3 times to destroy my mech? How exactly am I helping now?
In that situation you hope someone isn't engaged in combat. That there are lights or mediums who can respond, while focusing on trying to disengage from the enemy. But I guarauntee that a Hunchback isn't going to just turn around to find another target, when an Atlas turns around and goes the other way.