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Ammunition depleted (Poll)



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#361 Haakon Valravn

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Posted 24 April 2012 - 08:15 PM

If you're hot-dropped, military commonsense says that you will be deployed with sufficient ammunition, food, and other supplies to fight unsupported for three days. Most Mechs don't have enough space to carry that sort of payload. That means there will have to be some way of replenishing ammunition in the field, under combat conditions.

#362 Rejarial Galatan

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Posted 24 April 2012 - 08:17 PM

which takes this circle back to the need to have a way to repair and replenish the mech.

#363 Haakon Valravn

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Posted 24 April 2012 - 08:43 PM

Aff.

#364 Ravn

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Posted 24 April 2012 - 08:55 PM

That is just too close to UA for me. If it is home field advantage, I could go for that. If you own the planet, and have invested infrastructure, I will buy off on this idea.

#365 Rejarial Galatan

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Posted 24 April 2012 - 08:57 PM

Its utter stupidity to assume your going to send in any number of mechs into a conflict and expect them to last more than a few days with out SOME sort of resupply or repair. scaled back to a game, to survive more than 10 minutes w/out it.

#366 Ravn

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Posted 24 April 2012 - 09:04 PM

That's a little harsh. There have been plenty of instances in which a fighting unit was dropped into enemy occupied territory without more supplies than they could carry. This is referring to real war (D-Day paratroopers) and BT lore (The Sword and Dagger - The counter attack on Stein's Folly).

Edited by Ravn, 24 April 2012 - 09:08 PM.


#367 Rejarial Galatan

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Posted 24 April 2012 - 09:05 PM

I agree a first strike team COULD land first, but supplies are soon to follow or they are just sending pilots into the slaughter. Kinda like how the beloved urban mech was FIRST used. To rid unwanted or disgraced warriors from the clans.

#368 Haakon Valravn

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Posted 24 April 2012 - 09:10 PM

It's supposed to be a war simulation. Fictional, yes. But if you play the original Operation Flashpoint, ARMA, or ARMA2, some of the best military simulation games ever made, you can fly helicopters and drive tanks. They run out of gas and ammo. When that happens, you can roll back to base and get rearmed and refueled. If you take damage, it can be repaired (unless you are mobility-killed). If you cannot make it to base, a supply truck or salvage vehicle can come and do it for you.

#369 Haakon Valravn

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Posted 24 April 2012 - 09:13 PM

View PostRavn, on 24 April 2012 - 09:04 PM, said:

That's a little harsh. There have been plenty of instances in which a fighting unit was dropped into enemy occupied territory without more supplies than they could carry. This is referring to real war (D-Day paratroopers) and BT lore (The Sword and Dagger - The counter attack on Stein's Folly).


Actually, IIRC, the Paras on D-Day dropped with three days of supplies.

#370 Rejarial Galatan

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Posted 24 April 2012 - 09:16 PM

I just remembered Aces High and Aces High 2. When you ran out of fuel or ammo you could land at a friendly base, rearm, refuel and take off again. It didnt repair damage, but then again, it DID refuel you and re ARM you, so, thats half of this, now for the devs to make a happy mix of the two and make it decent

#371 Ravn

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Posted 25 April 2012 - 05:05 PM

I just don't think it would be realistic to re-arm and re-fit in the middle of a pitched battle. At least not for both sides. If the one is attacking a base, i could believe it possible that the defenders have this option, but there should still be a reasonable time penalty for reloading.

Edited by Ravn, 25 April 2012 - 05:18 PM.


#372 Haakon Valravn

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Posted 25 April 2012 - 05:17 PM

That doesn't include supplies they were dropped with. Including M1919 LMGs, M1 Bazookas, &c. There were also gliders carrying things like Jeeps. By the standard you posted, Fallschirmjaeger went in with out rifles or subguns!

During Op Market Garden, the British Paras in Arnhem weren't able to hold off 2. SS-Panzer for nine days with just the munitions carried on their persons!

#373 Ravn

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Posted 25 April 2012 - 05:28 PM

Exactly. They didn't need a mobile field base, and neither do we.

#374 Haakon Valravn

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Posted 25 April 2012 - 05:41 PM

I feel that I have to point out the existence of the SturmTiger. An assault gun built on a Tiger chassis with an ammunition capacity of maybe three rounds. Had to be followed around by an unarmored ammo carrier to keep it in the fight for longer than six minutes: It was constantly being reloaded.

:rolleyes:

An MFB, per se, is not required. But combats and munitions should typically not outlast one another by much. And a supply truck designed to reload a 'Mech in the field would not be completely unreasonable.

#375 Rejarial Galatan

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Posted 25 April 2012 - 06:18 PM

I for one am getting absolutely sick of the World of Tanks references. I am sure that game is fun for people, but, it honestly has no bearing on my up coming time in Mech Warrior Online. Look, this is how this SHOULD work in all honesty. I dont care how fast or slow it is, but, if you give ONE side the option to rearm and repair, then the other side MUST have that option as well or its going to severely imbalance the game. end of bloody story. Now, as to how repairs work, im not a dev, but, it would be nice to see them put a MFB or an FOB somewhere on the map <one for each side mind you> perhaps near the DZ, perhaps even have the blasted dropship near and enter it. But, having the option is an absolute must pure and simple. I for one am NOT telling ANYONE they MUST use it, I AM saying that the option MUST be there.

#376 ovan20

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Posted 25 April 2012 - 06:32 PM

Ok, iam assuming here that the ballistic weapons and missiles, do more damage than the lasers...other wise it would have no advantages in using it.

Now, if you run out of ammo....too bad...the ammo counter is there for a reason, in some scenarios, like protecting a base or something like that, it would ok to have a station to ressuply...even more interesting, leave the player use any station, even the enemie one, and make it take some time for th reload, i think that would allow some realy interesting scenarios.

#377 Rejarial Galatan

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Posted 25 April 2012 - 06:39 PM

View Postovan20, on 25 April 2012 - 06:32 PM, said:

Ok, iam assuming here that the ballistic weapons and missiles, do more damage than the lasers...other wise it would have no advantages in using it.

Now, if you run out of ammo....too bad...the ammo counter is there for a reason, in some scenarios, like protecting a base or something like that, it would ok to have a station to ressuply...even more interesting, leave the player use any station, even the enemie one, and make it take some time for th reload, i think that would allow some realy interesting scenarios.

To your: Now, if you run out of ammo....too bad...the ammo counter is there for a reason. statement. Since everyone LOVES to bring RL into this. Tell that to soldiers on the field of battle in pitched engagements who WILL need a refill on ammo at some point while in field. There is a reason companies are making things to carry things like AMMO to soldiers in country and in the field. A fighting force WILL need more ammo at SOME point.

OH, and. For me, the risk of ammo detination inside my mech is unacceptable to me. I will only use energy and let come what may.

#378 LackofCertainty

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Posted 25 April 2012 - 06:47 PM

View PostHaakon Valravn, on 24 April 2012 - 08:15 PM, said:

If you're hot-dropped, military commonsense says that you will be deployed with sufficient ammunition, food, and other supplies to fight unsupported for three days. Most Mechs don't have enough space to carry that sort of payload. That means there will have to be some way of replenishing ammunition in the field, under combat conditions.


But you aren't going to be fighting for 3 days unsupported. Devs have said that you're going to have a 20 minute time limit on matches.

If you can't make your ammo last for (up to) 20 minutes, you are doing it wrong, sir.

#379 Rejarial Galatan

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Posted 25 April 2012 - 06:50 PM

20 minute max cap time on battles? Just made me SERIOUSLY consider NOT playing this game. I am sorry, imposing an artifical time cap, IF that is infact what happens, sucks a TON of fun out of the game because now, we are on Solaris type gladiatorial maps with no thought, no strategy, just a reskin of games like <SPITS> ModernWarfare 3.

#380 1dreamer

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Posted 25 April 2012 - 06:54 PM

I would like to see resuply also done, but it should be by truck or drop ship that are destroyable themselves. An ammo truck should be an easy target and a quick kill. the mech would have to travel to the resupply point and hoope that the enemy doesnt follow and destroy the truck, for if they do thats it for the resupply.





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