#361
Posted 24 April 2012 - 08:15 PM
#362
Posted 24 April 2012 - 08:17 PM
#363
Posted 24 April 2012 - 08:43 PM
#364
Posted 24 April 2012 - 08:55 PM
#365
Posted 24 April 2012 - 08:57 PM
#366
Posted 24 April 2012 - 09:04 PM
Edited by Ravn, 24 April 2012 - 09:08 PM.
#367
Posted 24 April 2012 - 09:05 PM
#368
Posted 24 April 2012 - 09:10 PM
#369
Posted 24 April 2012 - 09:13 PM
Ravn, on 24 April 2012 - 09:04 PM, said:
Actually, IIRC, the Paras on D-Day dropped with three days of supplies.
#370
Posted 24 April 2012 - 09:16 PM
#371
Posted 25 April 2012 - 05:05 PM
Edited by Ravn, 25 April 2012 - 05:18 PM.
#372
Posted 25 April 2012 - 05:17 PM
During Op Market Garden, the British Paras in Arnhem weren't able to hold off 2. SS-Panzer for nine days with just the munitions carried on their persons!
#373
Posted 25 April 2012 - 05:28 PM
#374
Posted 25 April 2012 - 05:41 PM
An MFB, per se, is not required. But combats and munitions should typically not outlast one another by much. And a supply truck designed to reload a 'Mech in the field would not be completely unreasonable.
#375
Posted 25 April 2012 - 06:18 PM
#376
Posted 25 April 2012 - 06:32 PM
Now, if you run out of ammo....too bad...the ammo counter is there for a reason, in some scenarios, like protecting a base or something like that, it would ok to have a station to ressuply...even more interesting, leave the player use any station, even the enemie one, and make it take some time for th reload, i think that would allow some realy interesting scenarios.
#377
Posted 25 April 2012 - 06:39 PM
ovan20, on 25 April 2012 - 06:32 PM, said:
Now, if you run out of ammo....too bad...the ammo counter is there for a reason, in some scenarios, like protecting a base or something like that, it would ok to have a station to ressuply...even more interesting, leave the player use any station, even the enemie one, and make it take some time for th reload, i think that would allow some realy interesting scenarios.
To your: Now, if you run out of ammo....too bad...the ammo counter is there for a reason. statement. Since everyone LOVES to bring RL into this. Tell that to soldiers on the field of battle in pitched engagements who WILL need a refill on ammo at some point while in field. There is a reason companies are making things to carry things like AMMO to soldiers in country and in the field. A fighting force WILL need more ammo at SOME point.
OH, and. For me, the risk of ammo detination inside my mech is unacceptable to me. I will only use energy and let come what may.
#378
Posted 25 April 2012 - 06:47 PM
Haakon Valravn, on 24 April 2012 - 08:15 PM, said:
But you aren't going to be fighting for 3 days unsupported. Devs have said that you're going to have a 20 minute time limit on matches.
If you can't make your ammo last for (up to) 20 minutes, you are doing it wrong, sir.
#379
Posted 25 April 2012 - 06:50 PM
#380
Posted 25 April 2012 - 06:54 PM
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