Catapult ain't ammo dependent, thing has 4 medium lasers which pack a very respectable punch at a very respectable range and heat exchange. Now sure, it's slow as hell and is a target at long range for other long range heavies+, but a Catapult can hold it's own against Lights and Mediums no problem.
Regardless, the "one" thing about MWLL that I never liked was the fact that you could always return to base to repair, rearm, or upgrade.
Generally according to fluff, repairing a mech in field or not took hours (for each component) to accomplish and the infield option wasn't really available until the FedCom Civil War, while reloading ammo could be done in an emergency, it typically wasn't done due to the threat to the ground crew as well as the difficulty until again the FedCom Civil War.
Unlike previous MechWarrior games, and especially MWLL, I don't expect battles to last beyond the 15min mark, if that, so I don't see much need to talk about reloading, let alone repairing.
Though if we pay for repairs between battles, it would be nice to be able to switch mechs mid round, assuming one is playing Drop Mech mode (or whatever they called that mode where you supposedly had only 4 lives and thus 4 mechs), and that you're expensive *** Atlas is damaged to hell and back and you don't want to pay anymore repair bills when you have something cheaper back on the drop ship.
Edited by KageRyuu, 26 April 2012 - 06:53 PM.