#481
Posted 01 May 2012 - 08:19 PM
#482
Posted 01 May 2012 - 08:21 PM
Your next bit of logic: IF you didnt bring enough bullets, thats YOUR problem. Uh, reloading/arming is the same EFFING THING AS HAVING SPARE CLIPS, but where in gods name on a mech will you keep these extra clips that WONT get you killed?
You wanna blow up cuz you cant flush coolant, fine, but for sake of all thats holy, give those who have NEVER EVER EVER EVER EVER EVER SEEN, PLAYED OR TOUCHED THE FRANCHISE the effing option.
#483
Posted 01 May 2012 - 08:25 PM
Rejarial Galatan, on 01 May 2012 - 08:21 PM, said:
Your next bit of logic: IF you didnt bring enough bullets, thats YOUR problem. Uh, reloading/arming is the same EFFING THING AS HAVING SPARE CLIPS, but where in gods name on a mech will you keep these extra clips that WONT get you killed?
You wanna blow up cuz you cant flush coolant, fine, but for sake of all thats holy, give those who have NEVER EVER EVER EVER EVER EVER SEEN, PLAYED OR TOUCHED THE FRANCHISE the effing option.
But it was only introduced as of MW3. Also, if you could reload on the fly in Flying Aces, then flying aces is not a sim. Falcon 4.0 was a sim.
#484
Posted 01 May 2012 - 08:31 PM
#485
Posted 01 May 2012 - 08:38 PM
#486
Posted 01 May 2012 - 08:38 PM
Rejarial Galatan, on 01 May 2012 - 08:21 PM, said:
Your next bit of logic: IF you didnt bring enough bullets, thats YOUR problem. Uh, reloading/arming is the same EFFING THING AS HAVING SPARE CLIPS, but where in gods name on a mech will you keep these extra clips that WONT get you killed?
You wanna blow up cuz you cant flush coolant, fine, but for sake of all thats holy, give those who have NEVER EVER EVER EVER EVER EVER SEEN, PLAYED OR TOUCHED THE FRANCHISE the effing option.
I played Aces High a bit, and it was NOT a match based game. You could log in and fly around all day shooting at enemies. This of course would mean fuel + ammo would need to be refilled because the match would not end. Your rage (should I post your raging PM here for all to see?) is making your points even less valid as you are now trying to compare totally different game systems of match based MWO vs persistent maps in AH. I never played AH2 so I can't comment on that game.
Again, stop with the noobs having a disadvantage option, everyone knows it's BS because a noob won't miss what they never had but will instead learn to operate their mech within the limits of the heat and ammo mechanics. I don't think anyone is falling for your position as the guardian of new players but rather is seeing you want these additional assistance methods like a coolant flush when you couldn't control heat.
#487
Posted 01 May 2012 - 08:48 PM
Howlin Wolf, on 01 May 2012 - 08:38 PM, said:
Tutorials are fine, but they cannot give the breadth of an actual match ya know?
A new player inheritantly has a disadvantage in ANY game. A veteran of a game will obviously know more than the new. Comes with the territory. And I hate to say it, cuz the term 'noob' is about as foul as any slur in this players book, but, lets all face it, no matter our histories in the BT universe, no matter how many source books we read or TT games of BT we have played or how many games we engaged in if you played the CCG/TCG Battletech game or how many iterations of the Mechwarrior titles you have played. The bottom line fact is, we are going to be playing a game where the mechanics are wholly different than ANYTHING we have seen. Yes, they will take cues from the TT source books and rule books, but not every rule or mechanic will translate into a persistant MMO such as this game. We will all be newbies when we get the game, pure and simple. Lets all get along, and lets just stop this arguing and get back to what matters most! What is that next new tech or mech or pic that we will see come this month?
#488
Posted 01 May 2012 - 08:52 PM
Rejarial Galatan, on 01 May 2012 - 08:21 PM, said:
Your next bit of logic: IF you didnt bring enough bullets, thats YOUR problem. Uh, reloading/arming is the same EFFING THING AS HAVING SPARE CLIPS, but where in gods name on a mech will you keep these extra clips that WONT get you killed?
You wanna blow up cuz you cant flush coolant, fine, but for sake of all thats holy, give those who have NEVER EVER EVER EVER EVER EVER SEEN, PLAYED OR TOUCHED THE FRANCHISE the effing option.
Time to pick this (removed) apart.
1) Refueling mid-air? Sure, I can do that. It's done all the time IRL. Refilling ammo storages? **** no, (removed)
2) Rearming: to acquire a new supply of weapons. Reloading: Load (something, esp. a gun that has been fired) again. Hence, rearming and reloading ARE COMPLETELY DIFFERENT. (removed)
3) The rookies don't need the option of coolant flushes, unless they decide to munchkin. Anyone with eyes and a functioning brain should be able to figure out how to not overheat, and compensate accordingly.
Edited by Mason Grimm, 01 May 2012 - 09:03 PM.
Yep, I removed some stuff.
#489
Posted 01 May 2012 - 08:53 PM
Rejarial Galatan, on 01 May 2012 - 08:31 PM, said:
New player training could be done just fine with unrated match areas that result in no C-bill gains or losses. Players could learn the concepts of ammo consuming weapons without needing to pay for ammo in the new player arena. It could be kill or time limited to keep players from spending all their time in the new player arena once they have advanced past the new player status. This is the sort of system that would actually HELP new players by allowing them to learn the mechics without getting a huge bill for repairs or ammo resupply between matches.
Additional mechanics like coolant flush and ammo rearm will do NOTHING to help new players as a new player would not have developed any bad habits to actually NEED these features. Claims that new players need these options really only gets people thinking that you are just asking for systems that YOU need rather than what would actually help new players.
#490
Posted 01 May 2012 - 09:04 PM
Let's be civil shall we?
#491
Posted 01 May 2012 - 09:05 PM
Thanks for the concern but I think I'll do OK without the added help. As long as matches are fair. I figure I can have fun without the fluff.
#492
Posted 01 May 2012 - 09:37 PM
#493
Posted 01 May 2012 - 09:37 PM
Did I miss anything?
I leave this wonderful topic in the hands of the Moderators and the Dev's at PGI. I trust they will do the right thing.
Punt
Chris
Edited by wwiiogre, 01 May 2012 - 09:38 PM.
#494
Posted 02 May 2012 - 06:30 AM
Rejarial Galatan, on 01 May 2012 - 07:30 PM, said:
And when/if the Devs are swayed, they will surely call it UA/NH/MFB/BS MODE... While the rest of us will carry on playing the REAL MechWarrior. lol
Edited by MaddMaxx, 02 May 2012 - 06:30 AM.
#495
Posted 02 May 2012 - 11:03 AM
wwiiogre, on 01 May 2012 - 09:37 PM, said:
Thanks for this bit of info, which should end any/all arguments for silly additions. If a 10-year old (assuming wiiogre's nephews are indeed 10, and didn't start school a year behind, or ahead) can play with all the restrictions and dangers an adult player can, then no one should be requesting ANY repair bases/ammo refils/whatever.
Edited by Volthorne, 02 May 2012 - 11:04 AM.
#496
Posted 02 May 2012 - 12:20 PM
So I trust PGI will do the right thing, they have promises a sim and "Not your Grandfathers MW". Even tho I almost resemble that, no grand kids yet, I hope we get the game we have always wanted and MW1-4 and Mech Assault and all others have never delivered.
For those that like magic powerup boxes and instant fix and no heat. There are other games for you. Maybe MWO will give you a carrot, but everything I have seen seems to point in a different direction completely. Although the Hot Drop mission with multiple mechs to respawn in may be cake for those NHUA people that just want to charge forward and then respawn. I have no insterest in it whatsoever and doubt I will ever play that mode.
I hope PGI does however have a training mode so I can try out a new mech or its layout against targets or moving about a map so I can learn maps, train with teammates, etc.
Chris
Edited by wwiiogre, 02 May 2012 - 12:31 PM.
#497
Posted 02 May 2012 - 12:24 PM
#498
Posted 02 May 2012 - 01:29 PM
#499
Posted 02 May 2012 - 05:39 PM
steel talon, on 02 May 2012 - 01:29 PM, said:
This would only really make sense in a true persistent world where the dropship parks in a safe spot far from any fighting. With a persistant world there would be no matches so some form of repair and rearm would be needed. In a match based game there is really little need for repair/rearm because you won't be wandering around for hours looking for enemies and maybe getting into only a few fights like you might in a persistent world environment (think Planetside if you ever played that when it was at it's peak).
In a faster pace match based environment this would simply lead to camping out near the dropship for the advantage. Excess camping near dropships would result in many new players saying "This game is boring, there's so little action, all people ever do is camp near dropship and fire long range at the other team".
Edited by Zylo, 02 May 2012 - 05:41 PM.
#500
Posted 02 May 2012 - 05:58 PM
Duncan Jr Fischer, on 04 April 2012 - 10:34 PM, said:
Seconded. Single reload, limited supply, and only for VERY protracted matches. Might not even be a full resupply. I think the amount would have to be tweaked and tailored through play testing. But players should still have to be very aware of their loadout. Make those shots count, and if you know you get trigger happy, make sure you have something to fall back on. Simple as that.
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