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Ammunition depleted (Poll)



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#521 Rejarial Galatan

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Posted 02 May 2012 - 07:39 PM

aint that what you guys are good for? use a scout to find a scout, hammer with an assault ;)

#522 Paul Inouye

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Posted 02 May 2012 - 07:45 PM

Merging this split topic.

#523 Volthorne

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Posted 02 May 2012 - 08:09 PM

View PostRejarial Galatan, on 02 May 2012 - 06:46 PM, said:

I will let my mechs talk for me on the fields of battle in this game.

And I look forward to shouting down their whisper. See my sig for details of how that will happen.

Edited by Volthorne, 02 May 2012 - 08:10 PM.


#524 Mason Grimm

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Posted 02 May 2012 - 08:14 PM

Any more of this "Mine is bigger than yours" and I will close this thread.



Constructively.

#525 Insidious Johnson

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Posted 02 May 2012 - 08:33 PM

View PostMason Grimm, on 02 May 2012 - 08:14 PM, said:

Any more of this "Mine is bigger than yours" and I will close this thread.


Close? BURIED plz. Been flogged into dead horse stew. The dev's know what it will be, the mods probably don't, but twisting in the freaking wind is the only acceptable hobby for MWO fans atm.

#526 Omega59er

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Posted 02 May 2012 - 08:38 PM

Part of being a Mechwarrior is knowing where to place your rounds. Ammo goes right with heat. You have to know how to manage your heat.

#527 Ravn

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Posted 02 May 2012 - 08:55 PM

Agree, this topic has ran its course. It is now two brick walls arguing with one another to get out of the way.

Edited by Ravn, 02 May 2012 - 08:56 PM.


#528 Rejarial Galatan

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Posted 04 May 2012 - 08:34 PM

BRICK walls? no, too dropships tryin to park on the same pad lol

#529 Volthorne

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Posted 04 May 2012 - 08:44 PM

View PostRejarial Galatan, on 04 May 2012 - 08:34 PM, said:

BRICK walls? no, too dropships tryin to park on the same pad lol

Parked IN the same pad. With very disastrous results.

#530 Rejarial Galatan

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Posted 04 May 2012 - 08:47 PM

we wouldnt be the rabid fanbase we are IF we didnt park them like this XD

#531 Zakatak

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Posted 04 May 2012 - 09:39 PM

MFBeez pleez!

Or, assuming you brough a Union instead of a Leopard, you should be able to resupply at the dropship.

Edited by Zakatak, 04 May 2012 - 09:40 PM.


#532 Zakatak

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Posted 04 May 2012 - 09:52 PM

It's been so long since this games reveal that I've forgotten... Is this game going to be 6v6, 8v8, 12v12, 16v16? Do we have 1 life, unlimited lives, or the amount of mechs we stashed in the drop ship?

If it is a 1 mech mission in a 24 player match, and ammo-dependant mechs have no way of replenishing ammunition, then half of the teams mechs will be out of commission halfway into the game. What is Catapult pilot expected to accomplish with 4 medium lasers and his jumpjets? If ballistic/missile based mechs are only useable for half the game, then the battlefield is going to be nothing but a bunch of Awesome.

Either have a base or a dropship on the arse-end of the maps (a 2 minute walk) which takes alot of time but has little risk factor, or you can call on an ammo truck to refill you in the field. The problem with this is, you are shut down during this time, and if someone lands a shot on that truck, you get blown sky high. That'll really rustle your jimmies.

#533 Rejarial Galatan

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Posted 04 May 2012 - 09:56 PM

What I can say, and this is all I KNOW: MAX is 12v12, Pilot does not die, mech is never lost. Beyond that, the rest is speculation.

#534 Zylo

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Posted 04 May 2012 - 10:04 PM

View PostZakatak, on 04 May 2012 - 09:52 PM, said:

If it is a 1 mech mission in a 24 player match, and ammo-dependant mechs have no way of replenishing ammunition, then half of the teams mechs will be out of commission halfway into the game. What is Catapult pilot expected to accomplish with 4 medium lasers and his jumpjets? If ballistic/missile based mechs are only useable for half the game, then the battlefield is going to be nothing but a bunch of Awesome.

In a 12 on 12 match it wouldn't be expected that 1 pilot will need enough ammo to score all 12 enemy kills. I wouldn't even expect the Catapult pilot in your example to damage all 12 of the enemy mechs if the rest of the team isn't AFK. I don't think ammo will be as much of an issue since the rest of the team is probably going to be interested in scoring kills as well.

#535 Volthorne

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Posted 04 May 2012 - 10:13 PM

View PostZakatak, on 04 May 2012 - 09:52 PM, said:

If it is a 1 mech mission in a 24 player match, and ammo-dependant mechs have no way of replenishing ammunition, then half of the teams mechs will be out of commission halfway into the game. What is Catapult pilot expected to accomplish with 4 medium lasers and his jumpjets? If ballistic/missile based mechs are only useable for half the game, then the battlefield is going to be nothing but a bunch of Awesome.

Don't diss the quad medium lax0rz. I took out a Timberwolf MkII on 2nd hardest AI setting (1 above regular) in MW4:M with just quad MLas on a TRO 3050 Catapult setup (armor, speed, everything. Except missiles, for obvious reasons :P ). A good pilot makes use of what they have. A great pilot scores kills with less equipment left than the good pilot.

#536 Oswin Aurelius

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Posted 05 May 2012 - 12:07 AM

Also, the hell is that star next to my post on the first page, devs? Some sort of marker for after a post hits 50 likes? I haven't seen it around the forums before, but thanks! :P

#537 neodym

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Posted 05 May 2012 - 02:29 AM

WHERE DID THE POOL GO? IS THIS TACTIC TO HIDE THE FACT THAT AMMO REFIT VOTERS ARE MAJORITY?


I want pool back so everybody cam see results

Edited by neodym, 05 May 2012 - 02:29 AM.


#538 Oswin Aurelius

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Posted 05 May 2012 - 03:07 AM

It's poll, actually. You swim in a pool. XD

#539 Cifu

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Posted 05 May 2012 - 03:59 AM

View PostZylo, on 04 May 2012 - 10:04 PM, said:

In a 12 on 12 match it wouldn't be expected that 1 pilot will need enough ammo to score all 12 enemy kills. I wouldn't even expect the Catapult pilot in your example to damage all 12 of the enemy mechs if the rest of the team isn't AFK. I don't think ammo will be as much of an issue since the rest of the team is probably going to be interested in scoring kills as well.


The problem is:

1.: Balance (ammunition vs. heat issue)
2.: Running out of ammunition.
2.a.: Running out of Missile ammunition
2.b.: Running out of Ballistic ammunition

One of the great problem the "old" MW games is the LRM boating, where the 2.a. point can be a solution of the problem. Yea, the Catapult had issues WHEN running out of LRM ammo (well, 4 MLAS still a good weapon loadout), but until that time, the Catapult is a strong and effective long range support mech.

The other problem is the Ballistics vs. Energy weapons balance and ammunition problem (1. and 2.b. point). The ballistic weapons in normal methods (ie.: like most in the older MW games, and in the tabletop (TT) game) are won't keep up in the line of the energy weapons. With the energy weapons, you can shoot a "maybe i can hit it" situation, but an ballistic weapons, you probably won't do it for the ammunition conservation issues, and only shoot, when the hit probability are high enough. Note, that most TT (and MW) loadout only have one tons of ammunition for ballistic weapons, in several times, they have two tons. In an AC/20 that means 5 shoots at all (one tons) or perhaps 10 shoots (two tons). It's an issue, and a notable one.

Just compare:

AC/20:

Damage: 20
Heat: 7
Tons:14
Critical: 10
Range: 3/6/9

MLAS:

Damage: 5
Heat: 3
Tons:1
Critical: 1
Range: 3/6/9

So, the AC/20 /w 1 tons of ammunition:

Damage: 20
Heat: 7
Tons: 15
Critical 11
Range: 3/6/9
Can fire 5 times (make 100 point of damage)

4x MLAS /w 5 heat sinks:

Damage: 20 (4x 5)
Heat: 7 (4x 3 = 12 - 5 from the heat sinks)
Tons: 9 (4 + 5)
Critical: 9 (4 + 5)
Range: 3/6/9
Can fire unlimited time (make 100+ point of damage)

You can easely seen the MLAS + Heat Sinks a better option, same damage and range, but for 6 tons and 2 critical slots less, and without the chance for ammo explosion and without the risk of running out of ammunition.

Thats why the HBK-4P ("Swayback" version of the Hunchback) are more powerfull with it's 10x MLAS and 1x SLAS than the original Hunchback's AC/20 + 2x MLAS plus 1x SLAS.

Edited by Cifu, 05 May 2012 - 04:04 AM.


#540 neodym

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Posted 05 May 2012 - 04:06 AM

great post Cifu.... thats why we need ammo stations or everybody will be rolling K2 and Awesome..... energy weapons will be everywhere





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