Christopher Dayson, on 05 May 2012 - 04:18 AM, said:
No, we don't need ammo stations. If we have ammo stations then the ballistic weapons become VASTLY superior to energy weapons. Where is the risk in taking an AC 20 or a Gauss Rifle if there's no ammo issues?
I can thumb the trigger and hold it down all day then go reload and be walking death with zero heat issues!
That's what infinite ammo does.
Please note the same level of weapons in energy / ballistic weapons have balanced in tons/critical/range/heat
before the ammunition issues. You say AC/20 i say 4x MLAS, you say Gauss Rifle, i say ER PPC, just watch the numbers in the TT. I believe the PG will do some kind of balance in this matter, the question is need to be some kind of resupply, or not.
I forgot to point out in my earlier post: the ammo issue can be control the LRM boating (mentioned as the Catapult). But can be overshadowed the ballistic weapons. But if the ammo resupply become an option, then the LRM boats are going to be camping the resupply stations, with it's long range weapons.
Christopher Dayson, on 05 May 2012 - 04:18 AM, said:
The reason you see energy weapons on a mech is so they /don't/ run out of ammo, but they have higher heat output. Lots of mechs have a Ballistic or Missile primary weapon system, but have medium lasers and a large laser for back up.
Again, pointed out earlier: the energy weapons with the original TT (and most MW) rules are simply make the ballistic weapons useless (Hunchback vs. Swayback issue). The heat in most case are keep under control, especial when the Double Heat Sink emerge next year. Again pointed out the AC/20 vs. MLAS comparison, for 15 tons (AC/20 with 1 ton of ammunition) you got 4x MLAS with only 1 generated heat (4x MLAS + 11 Heat Sinks)! And the AC/20 generate 7 heat for the same damage, range and tons!
Christopher Dayson, on 05 May 2012 - 04:18 AM, said:
They're not designed to fire /everything/ at once or they'd quickly melt, they're designed to use the appropriate weapon for the appropriate situation.
Well, that's an another problem, the boating. You are more usefull, when concentrate for ONE type of weapons. Like again the Hunchback vs. Swayback comparison, but we can note the Awesome an another great example.
An Awesome simply make great at medium/long range (and in most MW games, still very good at short range, because there is no penalty for short range). When you choose a complex loadout (for example AC/20 for short range and LRM-20 for long range) you are less effective even in short range AND long range against the concentrated type of loadouts. Yes, it's a tactical thing - you are still more effective in a half-hearted short range weaponry against a full long-range loadout, WHEN you can reach the enemy. But in most time that's won't happen...
Christopher Dayson, on 05 May 2012 - 04:18 AM, said:
All ammo supply dumps and infinite reloads does is dumb the game down and make the obvious weapon ballistic weapons. Two AC 20's, why not, don't have ammo issues and I'll kill everyone fast!
Actually i'm not too fond for the resupply on the battlefield idea, i believe even if the resupply are placed in the game, many drawback emerged for that. Like the mech need to be powered down for a great amount of time (half of minute or even a full minute) until it's resupplied.
Christopher Dayson, on 05 May 2012 - 04:18 AM, said:
Personally, I want to see more variation than that. Ammo has to matter, and it has to be limited, considering that missiles and AC's can put out twice the damage of a PPC.
Agree about that, the key is the balance.
Edited by Cifu, 05 May 2012 - 04:44 AM.