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PUT COLLISIONS BACK IN


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#141 GalaxyBluestar

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Posted 25 November 2012 - 02:06 AM

so Paul Inouye the lead designer has said that we shouldn't have crash impact....

that jumpjet users suffer leg damage but light mechs running into atlases at 100kph get NO damage!?

that's it i'm leaving this game. tries to be a simulation tries to be tactics but all you can do tactically is stay in a group and focus fire or you'll be picked on and die. then light mechs can run around so fast they lag the game up for everyone carrying their own invalurability as no one can hit them and nothing happens when they constantly crash into things and now paul says that's fine. okay so their were glitches but the other solution is to carry on like this? no way it's so biased to give lights that immunity everyone will exploit it and everyone will be sick of it. infact its already started with such threads as jenner glitches etc.

but paul's action... that's proof that this game is going to fail. the majority of people constantly complain about these glicthes on many forum topic threads and this is what happens.

now i know that they're quiet happy to preach one thing and ignore/shut up people who point out when it's going wrong then i can't play this game. it will be biased and proberbly will never be fixed.

therefore unplayable good bye

Edited by GalaxyBluestar, 25 November 2012 - 02:10 AM.


#142 Boris The Spider

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Posted 25 November 2012 - 02:25 AM

View PostGalaxyBluestar, on 25 November 2012 - 02:06 AM, said:

then light mechs can run around so fast they lag the game up for everyone carrying their own invalurability as no one can hit them and nothing happens when they constantly crash into things and now paul says that's fine. okay so their were glitches but the other solution is to carry on like this? no way it's so biased to give lights that immunity everyone will exploit it and everyone will be sick of it. infact its already started with such threads as jenner glitches etc.


The solution to bugs should be fixing them, not balancing the game around them as if they were intended features. The collision mechanic will be fixed and knockdowns will be coming back in some, as yet to be clarified form, this has been confirmed by Paul, but we shouldnt be rushing them to impliment an unfinished feature that will in all probablility introduce as many problem as it will solve, just have a little patience. I hope you will give the game another go once it is out of beta.

#143 GalaxyBluestar

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Posted 26 November 2012 - 12:17 AM

thanks for your kind words boris infact that's what i expected paul to say.

i know my posts sounds like "this is a big glitch your not solving" but it's reading such a careless answer from the lead developer that gives you no confidence whatso ever that these problems are recieving any care or attention whatso ever. in fact i was expecting paul's answer to be exactly like yours, its a shame this game followed Microsoft’s physics of destroy a leg it's merely crippled. {i stopped play mech warrior after number 4 came out for this reason amongst others} the whole fun of a mech simulation is being tripped and blowing legs off and in just a fashion punishing poor pilots when they run headlong into things. how many years did granturismo players grumble about mad drivers because there was no crash damage? will mechwarrior fans have to do the same?

that's why mw3 was my fav graphically it was implausible to watch but in the pilots seat, the game mechanics was perfect! at the moment for mwo there's a big unfair speed advantage for lightmechs because that perk has no draw backs. atlas has the armour perk but it can't manover fast to be a good brawler or a striker so it's balanced. that's what i'm talking about balancing and making the gameplay unbiased. at the moment the lag favors lasers and not cannon weapons which is why you see laser boats 3 -1 but lag comes with beta so that's not so bad. Surely that will be fixed somehow but then you had collapsing mechs in closed beta yeah? so why wasn't it fixed if it was glitchy? it really sounds like it's been abandoned. i hope it isn't because the mechwarriror games were unique in giving you that should i try for head shot or go for legs decision making. then there's the disarm salvage bonus or quick take down tactics. such a good formula i thought it was coming back, apparently i'm wrong.

Edited by GalaxyBluestar, 26 November 2012 - 12:22 AM.


#144 Velba

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Posted 26 November 2012 - 12:23 AM

View PostFajther, on 24 November 2012 - 05:31 PM, said:

bump

Bad monkey

#145 Apanthropy

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Posted 29 November 2012 - 07:16 PM

View PostQuxudica, on 30 October 2012 - 08:25 PM, said:

Use streaks, you don't even need to aim. Seriously though collisions were awful and rewarded bad players with a crutch. I had no problem killing moving lights pre-patch and I don't have any problem now.


You know what rewards bad players with a crutch? Allowing bad light mech pilots to run around anywhere they want without having to even look where they're going or having to control their mech well, because they don't have to worry about getting caught out of position if they slam face-first into an Atlas or enemy light mech due to poor piloting.

Edited by Apanthropy, 29 November 2012 - 07:18 PM.


#146 Stone Wall

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Posted 29 November 2012 - 07:18 PM

Maybe they should add Fall Down for when you are rocked really hard with heavy weapons, like in the old MW games.

#147 Pr8Dator

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Posted 29 November 2012 - 07:49 PM

Incredible

View PostPaul Inouye, on 30 October 2012 - 08:57 PM, said:

NO!


o_o'''' unbelievable!

Having collision an fall down makes advanced gyros relevant and makes mech customization more comprehensive and tactical.

#148 8CH Trooper

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Posted 29 November 2012 - 08:04 PM

I was in my Atlas and I had a Jenner dry hump my leg, he had come up behind me so I didn't see him, I was spinning dough nuts trying to figure out who was shooting at me and never saw him until he blew my leg off. Just another addition to the long list of things that are wrong with MWO.

#149 LordBraxton

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Posted 29 November 2012 - 08:16 PM

The collision system in place pre CRY3.4 patch was perfect compared to the state of the game now.

We need to keep this thread (or one like it) on the front page until they are re included they seem like a feature PGI is reluctant to bring back, as it requires pilots to... well.. know how to pilot. They seem to be catering to new players in all the wrong ways.

Dumb the game down for new players, but then make the economy way harsh on them?

#150 VaeVict1s

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Posted 29 November 2012 - 08:56 PM

I am all for collisions.... HOWEVER I am NOT for knock downs

the way knock downs worked made any brawl into a joke... i can't watch closed beta videos of MWO anymore without laughing loudly at the ragdoll pile ups between buildings...

the light mechs are still tens of tons,and solid machines.... they shouldn't rag doll and stand up with no arms, that makes no sense...

they should however have a penalty for running into stuff, a small amount of damage (nothing crazy, don't want explosions due to lag when running through buildings) and ofc a significant hit to speed and some camera shake....

That imo is a PERFECT way to handle it

#151 Karr285

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Posted 29 November 2012 - 09:13 PM

View Postwanderer, on 31 October 2012 - 05:02 AM, said:


Stopped them all the time pre-collision removal. I had team-mates who'd tackle em for me, and then I'd blast them as they got up.



All I see here is put collision back in I need my crutch back.

Instead of fix the net code so I can shoot them properly like somebody with skill would.

fyi if you tried to "tackle" a light doing 150Kph your mech is going to be in near the same state as the light, probably a limping mess of actuators and busted leg struts.

Does it need to come back? yes
Although every time I heard "Tackle the light" all I read is, "I'm so bad at the game I need a stationary target to shoot at"

#152 GalaxyBluestar

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Posted 29 November 2012 - 11:24 PM

you're missing the point karr285 this is supposed to be a simulation. it's terrible as a simulation if mechs run into things with impunity and giving no talent the cheat of running through things. it's poor that you can't ever destroy a leg, just merely cripple them. is it not hillarious that you can run into things and just continue with legs walking and going... NOWHERE!? i've killed plenty of poor pilots cause they didn't realise they crashed into anything and just jog on the spot against a wall.

so no, no crutch here and i've taken jenners out simply cause they've let this glitch go to there head and run around stupidly into things and then they've stopped so i can easily hit them. beleive me it would be a BENEFIT to those poor pilots to have an incentive to skill up or continue being blasted by those laughing at them making those toddler mistakes. in anycase lasers can easily take on moving targets that's why they're the most popular weapon at the moment besides the ssrms. nothing's sweeter that taking out lights who've twisted their torsos to get me hoping the lag shield is protecting them and then they suddenly come to a hult. if they fell down my shot might have missed and i'm certain they'd be more weary. i've seen good pilots know when to run and when to slow up to get the good shots.

really we need the simulation factor to reward good piloting becasue when they fix the lag we're going to see a lot of dead mechs humping walls, pillars, buildings etc.

Edited by GalaxyBluestar, 29 November 2012 - 11:26 PM.


#153 Stone Wall

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Posted 30 November 2012 - 05:19 AM

View PostKarr285, on 29 November 2012 - 09:13 PM, said:


All I see here is put collision back in I need my crutch back.

Instead of fix the net code so I can shoot them properly like somebody with skill would.

fyi if you tried to "tackle" a light doing 150Kph your mech is going to be in near the same state as the light, probably a limping mess of actuators and busted leg struts.

Does it need to come back? yes
Although every time I heard "Tackle the light" all I read is, "I'm so bad at the game I need a stationary target to shoot at"


Pretty much this. If you can't hit them, ram them.

#154 Poppaukko

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Posted 30 November 2012 - 05:53 AM

You do remember that when the collisions/knockdowns were in the game, it was pure luck if you could actually shoot and hit someone who was down. They were warping way too much when coming back up.

I play a light mech and I try to avoid collisions with other mechs because when the knockdowns come back, I'd be in pretty big trouble if I played the game like there's no collisions.

#155 Mandark Reyoku

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Posted 16 January 2013 - 05:22 PM

what else can be said but please put back in collisons/knockdowns
this game will fail with sooo much easy mode

#156 OneManWar

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Posted 16 January 2013 - 05:33 PM

An idea I was thinking of if the cant implement proper collisions/knockdowns right now is to make it so that when you collide your throttle goes back down to 0, then at least you'd have to accelerate back to full speed. To avoid getting stuck at 0 with multiple collisions there could be a 3 second leeway after you collide where you can't recollide.

#157 Dakkath

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Posted 16 January 2013 - 05:46 PM

Moving to the Suggestions area.

#158 Corvus Antaka

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Posted 16 January 2013 - 06:03 PM

knockdowns/falling needs to be in - if a raven hits an atlas or is run down by one it should be knocked down. 2 full speed jenners head on - knockdown or some decent damage at the very least.

2 commandos clip each other...damage, but no knockdown.

unfortunately physics is hard to do right. It worked well in mech4, hopefully when it comes back it'll work good here too.

#159 wDraco

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Posted 17 January 2013 - 08:16 AM

At least stop the lights from crossing my chest, thats stupid.

#160 TopperHarley

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Posted 17 February 2013 - 02:10 PM

bring it in!





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