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Open beta completely ruined by premades, griefing must stop


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#61 FLes

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Posted 31 October 2012 - 05:55 AM

View Postferranis, on 31 October 2012 - 05:38 AM, said:


This is so funny how people who just want to get easy kills and wins justify themself. I really laughed at your "Teamgame" argument.
(...)


What... the hell... you really are a bit slow chap, aye?

See... there is no argument here. MWO is a Team game. That's a fact, not somebody's opinion. In case you you think we are all conspiring against you, let me give you a quote from developers:

"MechWarrior Online puts MechWarriors into a first-person, team-based, tactical battle zone where the victors swim in the spoils of war and are rewarded with the all mighty C-Bill (in game currency).
One of the major gameplay mechanics of MechWarrior Online is team communication. Whether it be in game chat, integrated C3 or a third party VOIP solution, keeping in constant communication with your teammates will drastically increase your team’s chances of success.
Helping to support this notion of communication are the various roles of Mechs and their pilots. Fast moving scouts can feed target and tactical information back to the main battle group and the team commander. This information allows the support and assault role pilots decide where to put their resources to work. Long-range fire support and heavy hitting Assault class Mechs will use this invaluable information to finish the job at hand."

http://mwomercs.com/game

Get it in your thick skull already.

Edit: I see others beat me to it while I was putting together my post :wub:

Edited by FLes, 31 October 2012 - 05:56 AM.


#62 Kraven Kor

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Posted 31 October 2012 - 05:56 AM

View PostJason Parker, on 31 October 2012 - 05:50 AM, said:

I just have to ask: How is it griefing, if players decide to team up and use voicecom to improve their teamplay? It's not like groups have a button that says "Put us up against a complete PUG Team".

Btw. I'm a pugger, still I would never blame any premade for my own team acting everyone on their own without any strategy. If anything at all you have to blame the unfinished matchmaker that will improve next week when the first stage of the matchmaker overhaul starts (fingers crossed they finish it in time).


Because we are mean and terrible people who don't just let them win on occasion, apparently.

Fight together - or Die alone.

#63 ferranis

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Posted 31 October 2012 - 05:56 AM

View PostJoseph Mallan, on 31 October 2012 - 05:49 AM, said:

You miss the point completely Sir. I joined a team because I want to be able to ask for back up and know I will (or will not) receive it. I want to be hear that my Missiles are in fact hitting a target and not splashing off a building. Being in a team is is quite fun cause you can joke and BS with people you are playing the game with. You can even share tactics with them when When you get roll stomped by a better team Just like we do!

I'll I keep hearing is 'I wanna be a lone wolf and be able to roll stomp like a team. You can't. You are not Kai Allard Liao or Phelan Kell. You are a normal person without the gift of Author fiat!

Take a few rounds to learn the game Mechanics. Come here and ask the green questions. Then find a group you think you like and petition them to join. OR go to the MWO TS server and hang out in the Waiting for a match dropship.

It's not about easy wins, it's about maximizing this games potential.



Not it is not. Most people just want easy wins. That is a fact. If they wanted competition and minmaxing they would organize into tournaments like some of the good clans already did (and kudos for that, i support fully).

It is not about me either, i manage a fairly high k/d only pugging. It is about the new and not so experienced people who get rolled. And they are the majority playing this game - if they leave the game is done. And i would realy like to play this game for a long time.

So get out of your bubble, joining premades is not making anything better, it makes it worse.

To the "Teamgame" argument: that doesnt count here. When 2 Pugs fight eachother the one with more teamgame wins -> intendet.

But when one team has the HUGE advantage of talking with eachother over voice and is composed of people who at least want to cooperate and the other team does not... you get the point?

Teamgame counts only when the odds are even. I can put 8 braindead zombies in a team, if they stick together and at least fire on the same target they will win 95% of times.

Edited by ferranis, 31 October 2012 - 06:03 AM.


#64 RedHairDave

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Posted 31 October 2012 - 05:56 AM

View Postferranis, on 31 October 2012 - 05:38 AM, said:


This is so funny how people who just want to get easy kills and wins justify themself. I really laughed at your "Teamgame" argument.

Go figure why not a single modern game allowes this kind of matchmaking.


so because mwo is the first real team game, you are butt hurt? just go to the ts server that is offered free, then drop with random people, you dont have to get to know them, just drop with them. or uninstall. its a team game, get a team, or you wont have a good time being my target dummy.

the other option is take command of your puggers when you drop at random, and hope they listen, it takes lot of typing and micromanaging to get puggers to do anything useful though. herding cats right.

much eaiser with comms.

Edited by RedHairDave, 31 October 2012 - 05:57 AM.


#65 Demetirus

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Posted 31 October 2012 - 05:59 AM

I guess I don't understand why losing to what appears to be superior tactics (either due to better organization with a familiar team or to simply being outplayed by a similarly uncoordinated team) is such a sore spot for some. When I lose a match, I still make money, I still get to shoot at (and maybe blow up) giant robots and overall just get to have fun. If I'm lucky, I learned something from the loss too!

#66 Agent of Change

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Posted 31 October 2012 - 06:03 AM

View PostKraven Kor, on 31 October 2012 - 05:56 AM, said:


Because we are mean and terrible people who don't just let them win on occasion, apparently.

Fight together - or Die alone.


Not true at all, My group totally lets them win once they kill us... Which almost always happens as a result of clear and identifiable coordination combined with individual player skill (Oops i let the secret out sorry guys.)

Kor, I see your quote and raise you - Communication is the art of winning the fight before the first shot is fired.

#67 peve

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Posted 31 October 2012 - 06:03 AM

View PostWinterknight, on 31 October 2012 - 05:49 AM, said:




You know, I was actually feeling kinda bad for you until you started whining about your K/D ratio.


I just use it as a gauge, since there are no other gauges.

I dont care about it myself, but it is a measure, right? What would be a better measure for a lone wolf?

Edited by peve, 31 October 2012 - 06:03 AM.


#68 Sikosis

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Posted 31 October 2012 - 06:06 AM

View PostDigital Ninja, on 31 October 2012 - 02:58 AM, said:

There needs to be a block button on this forum.



its in the works :wub:

#69 Darkmoose

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Posted 31 October 2012 - 06:09 AM

I have enjoyed my Open Beta time as a Pugger, very little heckling, have come up on some interesting teams, like one full of Jenners, one full of Cats, and one full of Atlai. Now if the other team was loaded out about the same, no prob. Against the Jenners, all we had we assaults and heavies, Against the team of Atlai, we had one assualt mech. For the Team of Cats they had 4 Gauss Cats and 4 LRM Boats, match lasted all of about 3 minutes, as they effectively wiped out an entire team of puggers, most of whom could not quite aim yet, and hadn't quite figured out that you cannot wade into a team of coordinated fire, and last more than 30 secs.

#70 Agent of Change

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Posted 31 October 2012 - 06:11 AM

View Postferranis, on 31 October 2012 - 05:56 AM, said:

Not it is not. Most people just want easy wins. That is a fact. If they wanted competition and minmaxing they would organize into tournaments like some of the good clans already did (and kudos for that, i support fully).


Flat out wrong, why even play a multiplayer game if you want 'easy' wins. Show me some evidence of this "most people" wanting just easy wins, seeing as how 'most people' aren't even creating premades at this point.

View Postferranis, on 31 October 2012 - 05:56 AM, said:

But when one team has the HUGE advantage of talking with eachother over voice and is composed of people who at least want to cooperate and the other team does not... you get the point?


I get the point (it is pretty clear actually), the people who want to play the game as the devs have stated it is intended to be played over and over again are getting full advantage of the system, the ones who do not want to "at least" cooperate lose games... Huh who'd have thunk it? (BTW a pug who at least wants to cooperate will steam roll other pugs as surely as any premade might)

View Postferranis, on 31 October 2012 - 05:56 AM, said:

Teamgame counts only when the odds are even. I can put 8 braindead zombies in a team, if they stick together and at least fire on the same target they will win 95% of times.


Again flat out wrong, the element voice brings is a force multiplier, if you aren't going to coordinate and work together the addition of voice adds nothing to your game, if you are going to do those things however it multiplies your effectiveness immeasurably. focus fire does not cooperation make, you need to pick targets and react fluidly, sticking together and focusing fire is only the start, but if you don't form a recurring group and communicate you can never evolve past that.

Edited by Agent of Change, 31 October 2012 - 06:13 AM.


#71 Ow Chi

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Posted 31 October 2012 - 06:13 AM

How in the blazes is it possible to 'grief' in a game where the goal is to destroy the other team?

And what game are these people playing that they are not making any cbills? The version I have, even if I lose, even if my mech is completely destroyed I still make money.

Beginning to wonder if the people posting this drivel are "special".

Edited by Ow Chi, 31 October 2012 - 06:14 AM.


#72 BlackAce

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Posted 31 October 2012 - 06:15 AM

This thread reminds me of when I was in school and the regular Football/soccer PE teacher/coach had left and not yet been replaced. They let the Team Captain organize the team. He immediately held tryouts and picked the 11 best players in the school.

They lost EVERY. SINGLE. GAME.

Why? Because he'd picked 10 Strikers and one reluctant goalkeeper. They all wanted to be the one who scored goals and the teamwork was utterly abysmal. They got owned by 'inferior' teams time and time again and still they wouldn't accept that 4-4-2 beats 0-3-7.

Instead they blamed each other and absolved themselves of any guilt; A would say it was Bs fault for ignoring him and not passing when he had the chance. C would blame A for taking wild shots that wasted attacks etc. None of them ever sat down and faced the fact that it was a team game that need co-operation and co-ordination.

It's the same in MWO.

You're never going to prosper as a PUG (believe me I've tried it,) because you are always at the mercy of the hubris of your team mates and like the football team, most of them will never learn.

The matchmaking IS terribly unbalanced atm but that is caused by crap PUGs who Leroy or try to solo it, not by L33t 'premades'.

Edited by BlackAce, 31 October 2012 - 06:27 AM.


#73 Lykaon

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Posted 31 October 2012 - 06:17 AM

View PostBigbaddaboom, on 31 October 2012 - 01:45 AM, said:


you just suggested getting in a premade.. WTF?



OK maybe this will help.

No team/group/flock/herd/gaggle of 8 random players that use no <---- communication or coordination will ever and I mean ever under nearly any and all normal circumstances be victorious over a group of 8 players that do<----- communicate and coordinate.

Is that easyer to understand?

All I ever really get from these sorts of postings is.....

Crying puggies that are up in arms over coordinated teams (and I mean coordinated not even premade just coordinated) want everyone else to be just as aweful at tactical awareness,planning and marksmanship as they are.No one should ever be a better shot or pilot or tactical/strategic thinker.NO! oh NO! every player of MWo should be equally bad at everything so lazy non socializing crybaby puggies wont ever never ever have to suffer a loss to anyone ever!

Why should a crybaby puggie ever have to improve thier skills (including social skills) they can just jump on a forum and claim that by the very nature of being better at a game those players are griefers.

Seriously who are you all going to blame when you still get crushed by 100% Pug vs Pug? no change in matchmaking will ever make you not suck.

#74 Mazgazine1

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Posted 31 October 2012 - 06:19 AM

Maybe if this game had a LOBBY like most other multiplyer games, it would be easier to coordinate. Also we need to be picking our mechs AFTER we join not before. So we can see what roles need to be filled.

The biggest problem this game has - NO IN GAME VOICE CHAT.

#75 BFalcon

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Posted 31 October 2012 - 06:20 AM

OP: I recommend to ALL PUGs that they drop with a premade at least a few times, preferably one with at least one experienced player in it.

This will teach you how to react in different situations a lot quicker than your own (and likely frustrating) trial and error - better to use someone else's mistakes if you can.

Nobody can tell you "if you get into this situation, do this" for every possible situation and have you remember it - but they might be able to help you on the fly - especially if they got killed early on (it happens to all of us - LRMs out of nowhere and suddenly you're looking at the outside of the mech before you can get into cover).

Everyone likes to PUG at some point, but doing so is probably better done AFTER you've learned the basics with some friends than right at the start. I'm in a unit and I still like to PUG once in a while, but you can often spot the other players who know how to work in a unit apart from those who don't, just by the way they act.

#76 Hoshi Toranaga

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Posted 31 October 2012 - 06:21 AM

Try this approach:
http://mwomercs.com/...ne-quick-guide/

#77 Taryys

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Posted 31 October 2012 - 06:21 AM

There is a lot of truth in this. I am really looking forward to this day.

This is a BETA, so stuff is broken and needs to be added.
They are working on it.



View PostMazgazine1, on 31 October 2012 - 06:19 AM, said:

Maybe if this game had a LOBBY like most other multiplyer games, it would be easier to coordinate. Also we need to be picking our mechs AFTER we join not before. So we can see what roles need to be filled.

The biggest problem this game has - NO IN GAME VOICE CHAT.


#78 Overkill C7

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Posted 31 October 2012 - 06:22 AM

I agree it would be nice to have a lobby. I'm sure that's in the works for downrange.

#79 Vila deVere

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Posted 31 October 2012 - 06:22 AM

View Post5th Fedcom Rat, on 31 October 2012 - 01:32 AM, said:

Didn't someone tell you already? If you're not on a premade team then you have no reason to play this game, you're a terrible pilot with no skill, your opinions on this forum don't matter, your money isn't wanted by the developer and you will be unpopular within the Mechwarrior Online community from now until eternity.

So either leave the game or sit down, be quiet and submit to being griefed by our LRM/SSRM spam. The choice, as always, is yours.

Welcome all new players to Mechwarrior Online btw. We hope your deaths and stompings are as pleasant for you as they are for us.

Signed, Premade Anonymous.

.



What will you say when there are still lopsided matches after the MM fix?

#80 Taryys

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Posted 31 October 2012 - 06:23 AM

Nice find... Yoink!

View PostTerry Ward, on 31 October 2012 - 06:21 AM, said:







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