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Tired of hearing about the Clans



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#21 Tannhauser Gate

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Posted 06 April 2012 - 02:04 PM

Imo, Clan factions shouldn't be just another faction that any noob can join or anyone can change to whenever they want. Otherwise, the Clan arrival will be an underwhelming mess as a large percentage of players stage a mass exodus from their House factions and Merc units.

Also, since Clan warriors were of course the born and bred "elite" Mechwarriors with 2.5 centuries of combat-centered culture and battle tested skill in technologically superior mechs, players who take on a Clan faction should have significant experience. The Clan arrival made a huge impact on the IS and so it should in the game.

So, to prevent mass exodus and to make the Clan invasion significant, PGI should allow players to change to Clan status only after they earn enough skill points. Not buy it per se (with points or cash), but have a minimum total number of skill points earned before players can even choose it. That way, the Houses and Mercorps dont simply empty, players get to play up through the Sphere experience and can choose to continue or to branch into a Clan faction if they want to.

#22 karish

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Posted 06 April 2012 - 02:27 PM

joining the clans should have to be earned and be very hard to earn. If and when they hit (remember we really dont know who or what they are) the top players in there class say the top 5% (just a hypothetical number) but you get my meaning, you should have ot have spent a lot of time in your mech and not have bounced around to the mech flavor of the day becuase this one is now cool. when the these mythical clan warriors show up some where down the road it should be the mech drivers that are the best of the best not little johnny because his brother wants him in his clan

#23 Dirk Le Daring

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Posted 06 April 2012 - 03:29 PM

View PostMonkeyDCecil, on 06 April 2012 - 11:24 AM, said:

Now before you cut into me. I love the clans as much as the next guy. The whole idea of them is cool.
But they are not going to be in game for a while. So please let it go. I already see recruitment for the Clans. Come on guys lets slow down a bit. Anyway that all I saying. Lets slow it down.

This is true from a game mechanic, but from history there are already clanners in the Inner Sphere.....http://www.sarna.net/wiki/Wolf's_Dragoons

#24 Seabear

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Posted 06 April 2012 - 03:39 PM

Some clanners seem to think they will get any mech they choose. If the clans are set up close to lore (and I truly hope they are), a clanner will have to fight for everything - position in the clan, rank, mechs, the right to take on IS players.By the time a clanner has worked his /her way onto the battlefield, he/she should be a creditable pilot and have a grasp of what it really means to be clan. God save us from the shinytech boys who want to run loose in clan mechs using IS tactics. Talk about your game breakers!

I want the clans to be great warriors, but I want a chance to win as an IS player. Without the restrictions of the clan lore, it's like IS players would be fighting blind on one leg with one arm tied behind our backs. It will bwe interesting to see how the clans are developed.

#25 verybad

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Posted 06 April 2012 - 03:44 PM

View PostTopDawg, on 06 April 2012 - 12:50 PM, said:

I thought it was sort of clear he was just kidding :).


Yeah, and I thought it was sort of clear that I was doing the same. I even had a smiley face also. :angry:

#26 Jack Gallows

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Posted 06 April 2012 - 03:50 PM

View PostMonkeyDCecil, on 06 April 2012 - 11:24 AM, said:

Now before you cut into me. I love the clans as much as the next guy. The whole idea of them is cool.
But they are not going to be in game for a while. So please let it go. I already see recruitment for the Clans. Come on guys lets slow down a bit. Anyway that all I saying. Lets slow it down.


This is like saying "hey guys, we can't play MW:O for like 3/4ths of a year, so why even bother recruiting?" Cause that's about how long it's going to be until the Clans come a knockin, so it makes sense for people who enjoy the Clans to get like minded individuals together for the eventuality of the Clans.

Better to start now and form a solid group, meet new friends and rekindle friendships with old ones, and enjoy the game an practice until they can be the faction they want.

Also, kidding or not, if someone says I can't enter the Clan I want because I can't beat X random 'mechwarrior, I'm going to politely tell them where they can stick the business end of an Autocannon. I don't believe I'd have that kind of problem (regardless if I'm going to make a clan pilot or not, since I'm firmly Inner Sphere,) but I'll be damned if someone's going to deny me the ability to play the Faction I want if it's in game. You can take that part of the elitism of the Clans and walk.

Edited by Jack Gallows, 06 April 2012 - 03:53 PM.


#27 Minatorc

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Posted 06 April 2012 - 04:00 PM

Going to agree with the idea that getting to play as a Clanner needs to be earnt. Getting blown apart by Omnimechs is going to be easier to swallow knowing that I've been beaten by a superiour player, not just one with shinier toys.


View PostFiachdubh, on 06 April 2012 - 12:21 PM, said:

I think there is generally very little mention of the Clans outside of the 'Clans' section of the forum. I do think the Clan invasion should be put back by at least several months but preferably a year.


Also really think the starting time frame should be pulled back once the game goes live. Give us some time to stress test (read break) the game properly and let PGI get a few updates out before making a huge event of the invasion.

Edited by Minatorc, 06 April 2012 - 04:00 PM.


#28 MonkeyDCecil

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Posted 07 April 2012 - 12:39 PM

View PostCoffiNail, on 06 April 2012 - 11:29 AM, said:

So, My MWLL unit, 304th Assault Cluster should just not bother trying to get any members in my unit until a whole year from now when the Clans are launched?

There are a lot of actual Fans of the Clans, people who care about their Lore and history, not just their Clantech. Most of us keep it in the Clan section of the fourm (even though most IS fans seem to think it is necessarily to come to our section to tell us how much they hate us. In fact this thread will probably end up in the Clan section ;)

A lot of the Clans that are recruiting already have been established for some time, most are either already playing MW4 or MWLL, or were units that played MW2, MW3 or MW4 and are trying to reform themselves. I think it is fair for them to do so, as many would rather play with each other than find a new unit to run with.

Clans are just as much BattleTech as the IS houses, and some players, Myself included have little interest in the Inner sphere Houses.


I am not saying the Clans are not part of BT. I know about the league history of MW. I played in them. But What are you guys going to do? Be lone-wolves or Mercs tell the Clans come. And if that is the case, then I find it stupid. Start a Merc company and put in all that hard work. And then abandon it when the Clans come. All I saying is slow it down. I would hate to join a Merc company that is going to abandon when the Clans come. Just make sure you tell all your recruits whats what. Because that"s fair. By the way I said I love the clans. The idea of the rocks. I don't love them as much as House Davion. But after that is Clan Wolf. Before they broke up. I am not hating on the Clans. I just think it should be slow down. That is all. And this is MWLL or any other MW game. It is MWO. No Clans in the game. We don't even know if the Clans will be in the game. I personal hope so. I look forward to fighting them. No matter how better their tech is.

Edited by MonkeyDCecil, 07 April 2012 - 03:11 PM.


#29 MonkeyDCecil

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Posted 07 April 2012 - 12:45 PM

View PostVexgrave Lars, on 06 April 2012 - 12:43 PM, said:

Gotta go with Coffinail on this one. Recruiting now is the thing to do. I know a lot of them are using this to time to trial out the best drivers. When the Clans do arrive, the players who go Clans should raise the bar of difficulty significantly, and that the challenge is extraordinary, which will make the successes over them much more sweet, and losses not so bitter. They will have had the time and practice to make us cringe in fear when we go against them. Great experienced pilots, solid teamwork, and excellent mechs. Exactly like it should be.


If and when the clans come anyone should be able to play them. Not just people chosen by some other would be Claners. And anyone who does not care about the house they play will go Clan. For the tech alone. So I don't think defeat will be any less bitter.

#30 Vexgrave Lars

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Posted 07 April 2012 - 12:52 PM

View PostMonkeyDCecil, on 07 April 2012 - 12:45 PM, said:


If and when the clans come anyone should be able to play them. Not just people chosen by some other would be Claners. And anyone who does not care about the house they play will go Clan. For the tech alone. So I don't think defeat will be any less bitter.


Some few of us value our team and friends more than the tech. I see the point though.

#31 MonkeyDCecil

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Posted 07 April 2012 - 12:55 PM

View PostDirk Le Daring, on 06 April 2012 - 03:29 PM, said:

This is true from a game mechanic, but from history there are already clanners in the Inner Sphere.....http://www.sarna.net/wiki/Wolf's_Dragoons


No kidding. I guess People think I know nothing about BT. Read all the books, played Table Top, and all the Mechwarrior games. Also played in NBT league. I am now rereading the books. I am so pumped up for this game.

#32 Lethal Joke

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Posted 07 April 2012 - 01:23 PM

View PostMason Grimm, on 06 April 2012 - 12:47 PM, said:

My opinion (which is hardly asked for but freely given) is if you wanna play clan then you have to test clan.

This means a training period of a few weeks and then a ToP. It would be a play style. You drop to a random map, the drop "commander" (or ref in this case) assigned three mechs (one of each class) and you face them the same way you would as if you were a clan warrior testing out. The game keeps track, not the ref (so you can't pass your buddies unfairly).

Bling Bling Muthatrucka!!! No Pass! No Clan!!!

You pass, you get the good shiny toys.

There's an idea I like.

Of course, if everyone and their little sister gets a clan mech, there'll be a lot of bad pilots in good machines.
Wonder what the salvage rules'll be in MW:O. *evil laugh*

#33 Dirk Le Daring

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Posted 07 April 2012 - 01:39 PM

View PostMonkeyDCecil, on 07 April 2012 - 12:55 PM, said:


No kidding. I guess People think I know nothing about BT. Read all the books, played Table Top, and all the Mechwarrior games. Also played in NBT league. I am now rereading the books. I am so pumped up for this game.

I reckon it had nothing to do with thinking you know nothing. more about trying to help

#34 Cochise

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Posted 07 April 2012 - 01:40 PM

Clans
Clans
Clans
;)

"The Clan Invasion (known to the Clans as Operation Revival) refers to the massive Clan invasion of the Inner Sphere, commencing with the arrival of Clans Jade Falcon, Wolf, Ghost Bear, and Smoke Jaguar in the near, coreward Periphery (The Rift and The Draconian Drift) in August, 3049. The Clan Invasion would continue for two and one-half years, and increase in scope to include three more Invading Clans, but would end with the the Battle of Tukayyid in June, 3052."

Coming soontm


FRR will shortly be pooped on.

Edited by Cochise, 07 April 2012 - 01:50 PM.


#35 karish

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Posted 07 April 2012 - 01:41 PM

wow you wanna be clanners really need to take a step back and look at what your saying "wahhhhhhh i wanna be clan cause i want it." really i mean really the clans are about being the best of the best working your way up the chain of command working your way into better mechs NOT just picking a pretty new omni mech because you had a temper tantrum and wined like a 12 yr old. i mean really what you did in any and all other games is not MWO you dont even know if we well be able to play the clans or how PGI will handle the clans so please take your if i cant play the clans i am taking my ball home and you cant play anymore and shove it. to play for a house faction or merc corp and just up and leave it like you all are saying has no honor every thing the clan does not stand for. so please flame me if you want to i have picked my house and i will be it unless i earn the right to go to the best of the best and have shinny new toys

Edited by karish, 07 April 2012 - 01:43 PM.


#36 Curon Hifor

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Posted 07 April 2012 - 01:46 PM

View Postverybad, on 06 April 2012 - 11:58 AM, said:

I'm sure the Clanners will have a horrible time picking up recruits. NOBODY will abandon their merc or House factions in order to join the OP league... ;)


This is actually kind of what I'm worried about. When Clans become joinable, I'm kind of fearful that A LOT of the player base will just switch over to Clans, making their numbers rather insane. I realize people like the lore and attitude of the Clans, but lets face it, their tech and 'Mechs give them the capabilities to render Inner Sphere designs absolutely defunct in the metagame.

I'm probably just being paranoid, though.

#37 Eximar

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Posted 07 April 2012 - 02:43 PM

You can't look at it through the roleplaying or BT Lore perspective. You have to look at it from the devs point of view, which is to say, how can we get the highest possible number of people playing this game (tons of which will have exactly 0 BT foreknowledge) and keep them playing, ...and spending.

For all we know, clan mechs will take up 1.5 slots (just for random arguments' sake) of the 12 slots per drop, and that will be all there is to it.

#38 Riptor

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Posted 07 April 2012 - 02:54 PM

Oh how i love it when people claim that the Clans are hampered by their traditions and laws...

Heres a little newsflash:

Zelbriggen? Bidding? Both of these systems are NOT a drawback for a clanner.

Zellbriggen: A clan mech if translated 1 : 1 from TT to PC would mean that a medium clan mech can demolish an IS assault without a problem

The IS would be insane to enter zelbriggen.. and once they break zelbriggen the clanners dont need to abide it anymore too.

And woosh... we have a rule that lifts itselfe.

Not to mention that merc units are treated on the same level as the dark caste so the Clans dont even see them as worth using their honorary rules on em. They just get roflstomped

Bidding? Whats so different from the merc units doing it with their contracts? He who bids the lowest wins the contract/mission/drop/trial whatever.

So nothing new here.

Also about everyone who says that the clans should be a faction only for "the choosen one"

Fat chance... this is not a private league or a single player game with a multyplayer part that allows for such stuff.

This is a free to play game.. and if things go according to plan we who are right now active on the forum and fantazising about "our" dream game are the minortiy of the player base.

Thats right.. all the hardcore and die hard fans of mechwarrior and BT are the minority.. and the mayority will want to play the clans when they come out because the clans got the better mechs and the better weapons and no ammount of rules will keep people from trying to get in and/or turning the forums into a flame inferno because they are not allowed to join the clans.

I think all the people that demand limitations on who gets to play what are very self entitled and should stop doing that.

#39 MonkeyDCecil

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Posted 07 April 2012 - 02:55 PM

Just a side note to this. I am going to be sick to my stomach. When I see Merc companys with Clan names. Just fart all over you Clan lore. And when I see a butch of lone-wolves with Clan names attached to them. Now if you what to start a Merc company that is like the Wolf's Dragoon. That's cool. But no merc companys like Clan Wolf, Clan Ghost Bear or anything Clan. That's just bad taste in my opinion.

Edited by MonkeyDCecil, 07 April 2012 - 03:09 PM.


#40 Skoll

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Posted 07 April 2012 - 02:59 PM

View PostCochise, on 07 April 2012 - 01:40 PM, said:


FRR will shortly be pooped on.



Wanna put money on that, bub?





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