Draco Argentum, on 12 November 2012 - 03:10 AM, said:
That is why WoW moved away the tree model. Now they have a slottable skill model. Yes there are still cookie cutter configs, but they depend on the fight so you still get to think and customise based on the fight, your role and your raid composition. Trees pretend to have more options than this, but they're almost all bad options.
My proposed solution has similarities to what WoW has done. I think this is actually better than a no choice tree even if there is an obvious cookie cutter build. Since I have 7 slots and I'm giving new accounts 7 abilities already unlocked the power gap between a newbie and a vet is much less than the current system and pretty much anything else proposed.
I like it. I've posted a few times saying the same thing. The skill trees now are kind of bleh, don't really do anything. It would be great to have the choice between different trees, like let's say you have a brawler atlas and can choose offense, defense, or support tree:
1) You go offense, that gives you like 5/10/15/20% damage bonus to weapons per level. Gives you extra damage, but you don't get the extra defense the defense tree gives you, or the extra ammo/whatever the support tree gives you.
2) You like to be out on the front lines of your unit, so you can choose the defense tree instead. Gives you 5/10/15/20% bonus to your armor. Lets you tank longer, but doesn't give you the extra damage or ammo.
3) You are a support sniper or LRM boat, so you can choose the support tree to give you 5/10/15/20% ammo bonus or whatever, so you can fire longer. You can substitute stuff however you want.
The point is you have to choose, and that choice makes things customizable and interesting. Mathematically, you're not gaining any kind of "OP Bonus" over anyone else, because if someone with a 20% damage bonus comes up against somoene with a 20% armor bonus, their damage bonus will be nullified. Basic math.