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Happy with the DHS nerf?


155 replies to this topic

Poll: DHS nerf (511 member(s) have cast votes)

Are you happy with the change?

  1. Its fine. (129 votes [25.24%])

    Percentage of vote: 25.24%

  2. It terribad. (382 votes [74.76%])

    Percentage of vote: 74.76%

Should the upgrade price be droped?

  1. Yes, in line with endo steel. (308 votes [60.27%])

    Percentage of vote: 60.27%

  2. Yes, but just a lil bit. (104 votes [20.35%])

    Percentage of vote: 20.35%

  3. No. (99 votes [19.37%])

    Percentage of vote: 19.37%

DHS? that name no longer fits, it should be called a triple crit 140%er HS.

  1. TC140HS, much better name (342 votes [66.93%])

    Percentage of vote: 66.93%

  2. DHS is fine... (169 votes [33.07%])

    Percentage of vote: 33.07%

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#21 Deedsie

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Posted 02 November 2012 - 02:27 PM

Absolutely NOT happy with it.

#22 CmndoBrndo

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Posted 02 November 2012 - 02:29 PM

Don't drop the price, but have them only take up 2 critical spots instead of 3. So I can run .5 more of them! :)

#23 Vactus

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Posted 02 November 2012 - 02:30 PM

View Poststjobe, on 02 November 2012 - 02:25 PM, said:


2.0 made heat management irrelevant:


So they tested some more and found 1.4 to be a good compromise:



Don't knock it 'til we tried it.

My DHS Commando will now have what amounts to 14 SHS instead of 20. It's a nerf, but even with the current DHS bug it was already getting to a point where I didn't have to even bother with heat management with a 3xMPL load-out, just keep the trigger depressed.


MPL weren't getting the correct heat either. Besides heat was hardly an issue with an appropriately equipped light.

#24 80sGlamRockSensation David Bowie

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Posted 02 November 2012 - 02:33 PM

View Postcache, on 02 November 2012 - 02:18 PM, said:

Math /= Experience


If they told you your Mpulse lasers do 4 damage now instead of 6, or Gauss rifles did 9 damage instead of 15, wouldn't you be able to tell that something is going to suck after a change?

That's basically the affect 1.4 sinks will have.

#25 Hollister

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Posted 02 November 2012 - 02:34 PM

Considering how much of a improvement I already see on some of my builds with DHS, I can fully understand why they are doing this with just 1.2 to 1.3 HE on them.. The 1.4 DHS will still be a upgrade to those mechs running at under 1.4 HE and want to save weight for using space.

True HE currently is (Number of Engine HS x 1)+(Number of DHS outside of Engine x 2) / total number of HS

So a commando with a XL200 with 10 DHS is actually (8x1)+(2x2)/10= 1.2

So 1.4 is still a upgade and it takes a while to over heat currently with my commando with just 1.2 HE.

#26 New Day

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Posted 02 November 2012 - 02:38 PM

To all saying it's not bad, take a look at my graphs
http://mwomercs.com/...ines-100245300/

#27 Inveramsay

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Posted 02 November 2012 - 02:38 PM

Do you guys really want my Jenner up your backside firing a continuous stream of mlas and my two ssrms while running at nearly 140kph? It's bad enough as it is given the average player's eye hand coordination and my ease of shooting a massive target that is standing still

Besides, 1.5m isn't that much. Sure I have the founder's premium but that won't last for all that long and I'm frankly not bothered in the slightest about the cost because it puts your effective dps up so much. It would be nice though if the charge for going back and forth was lowered substantially

#28 xxx WreckinBallRaj xxx

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Posted 02 November 2012 - 02:38 PM

If they're going to leave this huge nerf in place then they should at least drop the upgrade cost. 1.5M is already outrageous and now you're just going to be ripped off. 1.5M(+lot of extra for the actual sinks) only to get a barely noticeable difference. +100% was good considering the 3x crit slot used which really limits it on a Mech that has Endo Steel or Ferro Fibrious. Now you're spending 3x the crit slots for only a 40% increase in cooling. You may as well just slot another regular; because then it's 200% the cooling for 2 crit slots vs 140% cooling for 3. Why pay a HUGE FORTUNE for what will barely make any difference to you? You may as well slot regulars, buy Endo Steel, and do nothing else. This patch isn't just a nerf to double sinks; it's a complete butchery. If they don't gut the price to reflect the nerf; then no one will ever use them again.

#29 Bors Mistral

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Posted 02 November 2012 - 02:41 PM

The upgrade price is outrageous now, it'll be plain ridiculous after they get turned into 1.4HS

All it means is that, together with the "laser fixes" (how significant will those changes be?) we'll be seeing even more missile and Gauss boats equipped mechs.

#30 Culler

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Posted 02 November 2012 - 02:45 PM

View PostBors Mistral, on 02 November 2012 - 02:41 PM, said:

All it means is that, together with the "laser fixes" (how significant will those changes be?) we'll be seeing even more missile and Gauss boats equipped mechs.

Yeah, lasers hotter and DHS nerfed hard pretty much killed any hope I had for making laser builds work. This change relegates lasers to secondary weapons and cements gauss as king.

This after the community has long grumbled that the mechs are too hot even when specced for cooling.

#31 Particle Man

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Posted 02 November 2012 - 02:48 PM

How can something thats not even out yet, and is an improvement on what we have now be considered a nerf?

#32 siLve00

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Posted 02 November 2012 - 03:14 PM

since i didnt follow it all..

right now we have.. 2.0 but the 10 engine hs are 1.0 .. correct ?
and next week we will have 1.4 but the 10 engine hs will be 1.4 too ... correct ?

#33 Krivvan

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Posted 02 November 2012 - 03:18 PM

Aren't pulse lasers going back to the way they were originally? Not a problem in my book.

#34 Hurnn

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Posted 02 November 2012 - 03:19 PM

They can call them what ever they want because either way they are over priced and totally F'ing usless.

Edited by Hurnn, 02 November 2012 - 03:19 PM.


#35 Victor Morson

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Posted 02 November 2012 - 03:21 PM

I was totally, 110% cool with the idea that the 10 free engine heatsinks weren't doubled, but any purchased ones were true doubles. The tripple crit makes it totally balanced and removing those 2x engine bonus heatsinks was the fix that was needed on TT.

3 crits for only 50% more benefit is terrible. It'll benefit a handful of 'mechs (lights, mostly, getting a free boost off the engine) but nerf many more designs than that.

Again, it's really fine that the engine is always 10 regular heat sinks (it'd be nice if the stat screen reflected it, of course) but purchased DHS should live up to their name and be double.

View PostKrivvan, on 02 November 2012 - 03:18 PM, said:

Aren't pulse lasers going back to the way they were originally? Not a problem in my book.


Pulse Lasers are perfect where they are, except maybe the SPL needs a slight boost. I really hope they don't mess with them anymore because they've pretty much nailed it.

Edited by Victor Morson, 02 November 2012 - 03:22 PM.


#36 Deedsie

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Posted 02 November 2012 - 03:21 PM

Quote

Don't knock it 'til we tried it.


Except, with the way math is working, I'm ALREADY trying it. 20 double heat sinks, 12 single in the engine, 8 elsewhere, 28 dissipation total, for both formulas.

#37 Shakespeare

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Posted 02 November 2012 - 03:25 PM

Only one question: will this require any kind of reset/refresh? And I won't pass judgement on the fix in particular until I can actually test it myself - many of us assumed that 10 'free' sinks was going to be a problem, and it looks like they're exploring alternatives. This is a good thing, and more in the spirit of the game than 'oops engine heat sinks don't count', even if I was ok with that idea personally.
How about we actually drop with it before wailing and whining?

#38 BigJim

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Posted 02 November 2012 - 03:26 PM

View PostParticle Man, on 02 November 2012 - 02:48 PM, said:

How can something thats not even out yet, and is an improvement on what we have now be considered a nerf?



Because of all the 1.4 Children®, that's why.
They are so clever that they know things that haven't even happened yet. I'm fair-impressed oh yes I am.
I spent all day today building a kick-*** new Hunchback build but then a calculator came along and killed me in a single alpha.

Calculators are OP, nerf calculators.

Edited by BigJim, 02 November 2012 - 03:27 PM.


#39 Fl3tcher

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Posted 02 November 2012 - 03:31 PM

I agree with dropping the price as for anything else, it's doesn't break the game, in fact having to watch your heat build up so you don't overload adds another edge to the game, you have to time your strikes and keep out of the way or angle yourself to soak shots onto undamaged sections if you need to cool down before you can move in for another attack.

Clanners may shed a few tears when they realise that they can't fire as often as we Inner Sphere types can with our lower heat weapons though :) Which kind of balances out the fact that clan tech tends to be longer ranged and more powerful IMHO.

#40 Krivvan

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Posted 02 November 2012 - 03:32 PM

View PostsiLve00, on 02 November 2012 - 03:14 PM, said:

since i didnt follow it all..

right now we have.. 2.0 but the 10 engine hs are 1.0 .. correct ?
and next week we will have 1.4 but the 10 engine hs will be 1.4 too ... correct ?


Pretty much yes.

So there is a range where the DHS is more effective than the SHS and a range where the SHS is more effective than the DHS.

I see no problem with this except for people claiming that it's against TT because 'DHS is supposed to be better than SHS in every single way'.





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