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Happy with the DHS nerf?


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Poll: DHS nerf (511 member(s) have cast votes)

Are you happy with the change?

  1. Its fine. (129 votes [25.24%])

    Percentage of vote: 25.24%

  2. It terribad. (382 votes [74.76%])

    Percentage of vote: 74.76%

Should the upgrade price be droped?

  1. Yes, in line with endo steel. (308 votes [60.27%])

    Percentage of vote: 60.27%

  2. Yes, but just a lil bit. (104 votes [20.35%])

    Percentage of vote: 20.35%

  3. No. (99 votes [19.37%])

    Percentage of vote: 19.37%

DHS? that name no longer fits, it should be called a triple crit 140%er HS.

  1. TC140HS, much better name (342 votes [66.93%])

    Percentage of vote: 66.93%

  2. DHS is fine... (169 votes [33.07%])

    Percentage of vote: 33.07%

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#61 bravo3

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Posted 02 November 2012 - 05:27 PM

the "double" in dhs denotes the size of the heatsink not the efficiency. :)

#62 MCXL

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Posted 02 November 2012 - 05:30 PM

View Postbravo3, on 02 November 2012 - 05:27 PM, said:

the "double" in dhs denotes the size of the heatsink not the efficiency. :D


Then why are they three times larger.

#63 Krivvan

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Posted 02 November 2012 - 05:33 PM

http://mwomercs.com/...ines-100245300/

So turns out barely anything changes.

Edited by Krivvan, 02 November 2012 - 05:34 PM.


#64 Clay Pigeon

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Posted 02 November 2012 - 05:54 PM

View Postcache, on 02 November 2012 - 02:11 PM, said:

How the **** can I vote? The patch hasn't dropped so I can't form an educated opinion based on actual in-game experience.


If you're using a Stock 9m right now, it'll run slightly hotter after the patch.

#65 Clay Pigeon

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Posted 02 November 2012 - 06:02 PM

View PostThontor, on 02 November 2012 - 05:57 PM, said:


currently the stock 9M: (12x1) + (8x2) = 28 heat dissipated per 10 seconds
after the patch the stock 9M: 20x1.4 = 28 heat dissipated per 10 seconds

no change


10x1 + 10x2 = 30
IIRC only the weightless engine heatsinks are bugged. The 2 weighted engine heatsinks should still function normally.

#66 Clay Pigeon

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Posted 02 November 2012 - 06:10 PM

View PostThontor, on 02 November 2012 - 06:04 PM, said:

All heat sinks inside the engine are bugged


Oh.

Still, the 9m overheats like crazy. 3 ERPPCs don't do well with only 28 heatsinks.

View PostJebusGeist, on 02 November 2012 - 02:26 PM, said:

I'm going to give them the benefit of the doubt and assume that when they tested the working Double Heat Sinks it was AFTER they fixed the other bug that was reducing heat output of small, medium, large pulse and small pulse lasers.


You give IGP's QA team too much credit.

#67 Viper69

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Posted 02 November 2012 - 06:12 PM

Like I said just make them two crits and 1.4 makes sense then. You can use them in the legs then too.

#68 Steel Claws

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Posted 02 November 2012 - 06:22 PM

Amazing.. The sky is falling and nobody has actually been able to test with the actual change yet. Seems to me that it will help most mechs that don't have many added HS quite a bit. Price for the upgrade is a bit too steep though IMO.

#69 Vassago Rain

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Posted 02 November 2012 - 06:24 PM

View PostSteel Claws, on 02 November 2012 - 06:22 PM, said:

Amazing.. The sky is falling and nobody has actually been able to test with the actual change yet. Seems to me that it will help most mechs that don't have many added HS quite a bit. Price for the upgrade is a bit too steep though IMO.


We don't need to test it when we have done the math.
Even if we needed to, who would? 1.5 million, plus the cost of the mech, plus inflated repair bills. Haha, no.

99% of the playerbase would rather sit it out, and wait for 'someone else' to test it now, since every purchase is permanent, and there are no more resets.

#70 Ghosth

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Posted 02 November 2012 - 06:24 PM

PGI never balanced heat at all, then they wanted to balance it using DHS.

Now they want to set DHS so low there is virtually no point of bothering.

And all those stock mech builds are still going to run hot.

Why are they so afraid of balancing heat so that a PPC is as effective as a small laser?

That is the question you should be asking. The other one is when are they nerfing the Gauss.

If they had truly balanced heat, Gauss Rifles would have slipped back to being seen just now and then.
But if they never balance heat, are not even willing to give us DHS how can anything compare to the Gauss?

#71 Super Mono

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Posted 02 November 2012 - 06:27 PM

This is more evidence that they should have stuck with the original idea to set it in the 4th Succession War. They're struggling badly with trying to implement the advanced tech, and I don't want to see the disaster that will result when they have to rush out the Clan update because of the stupid Battletech timeline advancing in realtime idea.

#72 Clay Pigeon

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Posted 02 November 2012 - 06:28 PM

View PostSteel Claws, on 02 November 2012 - 06:22 PM, said:

Amazing.. The sky is falling and nobody has actually been able to test with the actual change yet. Seems to me that it will help most mechs that don't have many added HS quite a bit. Price for the upgrade is a bit too steep though IMO.


DHS are currently in, and if you know how to use a calculator, you can figure out what builds would approximate next patches DHS performance.

#73 Clay Pigeon

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Posted 02 November 2012 - 06:32 PM

View PostThontor, on 02 November 2012 - 06:11 PM, said:

the 9M would overheat in TT too if it fired it's 3 ERPPCs every chance it could, since it's 3 ERPPCs generated 5 more heat than the mech could dissipate


Except the 9m in this game produces more heat per second, and dissipates less heat per second.

#74 MouseNo4

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Posted 02 November 2012 - 06:34 PM

Pretty blatantly obvious by now, the nerf is not liked by a majority of the players who voted in this poll.

#75 Dethl0k

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Posted 02 November 2012 - 06:37 PM

change the name to 1.40 HS and quit callin it a upgrade since the change will make it worse than single heatsinks

#76 Wolfways

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Posted 02 November 2012 - 06:39 PM

I'm surprised so many didn't see this coming.
The day the K2 was gutted to keep the gauss fans happy i knew they didn't care about MWO being a BT/MW game.

#77 Steel Claws

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Posted 02 November 2012 - 06:46 PM

View PostClay Pigeon, on 02 November 2012 - 06:28 PM, said:


DHS are currently in, and if you know how to use a calculator, you can figure out what builds would approximate next patches DHS performance.


Yes I do math quite well.

Did you not read the part where the engine HS were all singles in the current scheme when converted to doubles? If there are 10 HS in a standard 250 engine and you gain .4 for each one of those 10. Thats a pretty good increase in my book. There is no way you can add more than say 6 - 8 additional doubles to any mech and still carry decent weaponry so the sinks in the motors are going to be very important. So you are looking at a mech with 16 - 18 HS (or up to two more if you have a XL 300) having the equivelent of 22.4 - 25.2 HS but also having used 6 - 7 less tons to get there. Anyone see any issue with THAT math. I'll take the extra tonnage thank you.

Yes they are too expensive to convert though.

Edited by Steel Claws, 02 November 2012 - 06:48 PM.


#78 Selfish

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Posted 02 November 2012 - 08:02 PM

The DHS Fix seems fine to me. At 2.0 it was apparently imbalanced. Tabletop heat was balanced around a refire rate that doesn't transfer to a fast paced game like MWO. I don't see how DHS are suddenly "useless" when there are very real reasons to taking DHS on certain mechs. If you're a lighter mech with spare crits, but not a lot of tonnage to devote to SHS, DHS is a fantastic option. If you're an assault you need those spare crits--and Endo steel gives you much more for its investment than DHS ever will.

The majority of the current DHS builds are NOT going to be broken. If you're using equal to or less than 7 DHS (21 crits) right now, your build is going to be improved in EHS. If you're using more, your build is going to be less heat effective than it would've been.

#79 Farmer

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Posted 02 November 2012 - 08:15 PM

The same people are telling us 2.0 is unbalanced that failed to notice the first 10 didn't change in the patch that was delayed for a week and a half. That's not exactly a glowing recommendation for arithmetic and balance excellence.

Edited by Farmer, 02 November 2012 - 08:15 PM.


#80 Sickocrow

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Posted 02 November 2012 - 08:27 PM

If it's done with intent for game balance by changing the DHS value than it's fine. This isn't TT canon, and you can't just drop those values in without serious adjustment.

No body has actually even used the damn things yet, and yet the whingefest is 5 pages long.





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