


Happy with the DHS nerf?
#61
Posted 02 November 2012 - 05:27 PM

#63
Posted 02 November 2012 - 05:33 PM
So turns out barely anything changes.
Edited by Krivvan, 02 November 2012 - 05:34 PM.
#65
Posted 02 November 2012 - 06:02 PM
Thontor, on 02 November 2012 - 05:57 PM, said:
currently the stock 9M: (12x1) + (8x2) = 28 heat dissipated per 10 seconds
after the patch the stock 9M: 20x1.4 = 28 heat dissipated per 10 seconds
no change
10x1 + 10x2 = 30
IIRC only the weightless engine heatsinks are bugged. The 2 weighted engine heatsinks should still function normally.
#66
Posted 02 November 2012 - 06:10 PM
Thontor, on 02 November 2012 - 06:04 PM, said:
Oh.
Still, the 9m overheats like crazy. 3 ERPPCs don't do well with only 28 heatsinks.
JebusGeist, on 02 November 2012 - 02:26 PM, said:
You give IGP's QA team too much credit.
#67
Posted 02 November 2012 - 06:12 PM
#68
Posted 02 November 2012 - 06:22 PM
#69
Posted 02 November 2012 - 06:24 PM
Steel Claws, on 02 November 2012 - 06:22 PM, said:
We don't need to test it when we have done the math.
Even if we needed to, who would? 1.5 million, plus the cost of the mech, plus inflated repair bills. Haha, no.
99% of the playerbase would rather sit it out, and wait for 'someone else' to test it now, since every purchase is permanent, and there are no more resets.
#70
Posted 02 November 2012 - 06:24 PM
Now they want to set DHS so low there is virtually no point of bothering.
And all those stock mech builds are still going to run hot.
Why are they so afraid of balancing heat so that a PPC is as effective as a small laser?
That is the question you should be asking. The other one is when are they nerfing the Gauss.
If they had truly balanced heat, Gauss Rifles would have slipped back to being seen just now and then.
But if they never balance heat, are not even willing to give us DHS how can anything compare to the Gauss?
#71
Posted 02 November 2012 - 06:27 PM
#72
Posted 02 November 2012 - 06:28 PM
Steel Claws, on 02 November 2012 - 06:22 PM, said:
DHS are currently in, and if you know how to use a calculator, you can figure out what builds would approximate next patches DHS performance.
#73
Posted 02 November 2012 - 06:32 PM
Thontor, on 02 November 2012 - 06:11 PM, said:
Except the 9m in this game produces more heat per second, and dissipates less heat per second.
#74
Posted 02 November 2012 - 06:34 PM
#75
Posted 02 November 2012 - 06:37 PM
#76
Posted 02 November 2012 - 06:39 PM
The day the K2 was gutted to keep the gauss fans happy i knew they didn't care about MWO being a BT/MW game.
#77
Posted 02 November 2012 - 06:46 PM
Clay Pigeon, on 02 November 2012 - 06:28 PM, said:
DHS are currently in, and if you know how to use a calculator, you can figure out what builds would approximate next patches DHS performance.
Yes I do math quite well.
Did you not read the part where the engine HS were all singles in the current scheme when converted to doubles? If there are 10 HS in a standard 250 engine and you gain .4 for each one of those 10. Thats a pretty good increase in my book. There is no way you can add more than say 6 - 8 additional doubles to any mech and still carry decent weaponry so the sinks in the motors are going to be very important. So you are looking at a mech with 16 - 18 HS (or up to two more if you have a XL 300) having the equivelent of 22.4 - 25.2 HS but also having used 6 - 7 less tons to get there. Anyone see any issue with THAT math. I'll take the extra tonnage thank you.
Yes they are too expensive to convert though.
Edited by Steel Claws, 02 November 2012 - 06:48 PM.
#78
Posted 02 November 2012 - 08:02 PM
The majority of the current DHS builds are NOT going to be broken. If you're using equal to or less than 7 DHS (21 crits) right now, your build is going to be improved in EHS. If you're using more, your build is going to be less heat effective than it would've been.
#79
Posted 02 November 2012 - 08:15 PM
Edited by Farmer, 02 November 2012 - 08:15 PM.
#80
Posted 02 November 2012 - 08:27 PM
No body has actually even used the damn things yet, and yet the whingefest is 5 pages long.
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