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Will there be training allowed in MWO?


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Poll: Training in MWO (807 member(s) have cast votes)

Should there be training allowed within the frame work of the game?

  1. Voted Yes, and it should be allowed free (no C-bill cost) and with no damage occuring to mechs when in this mode and using just what they have acheived in the skill tree etc (511 votes [63.32%] - View)

    Percentage of vote: 63.32%

  2. Yes, but it should cost C-bills, but with no damage occuring to mechs while in this mode and using just what they have acheived in the skill tree etc. (101 votes [12.52%] - View)

    Percentage of vote: 12.52%

  3. Yes, not sure how it should happen but it should happen. (168 votes [20.82%] - View)

    Percentage of vote: 20.82%

  4. No (27 votes [3.35%] - View)

    Percentage of vote: 3.35%

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#1 100mile

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Posted 09 April 2012 - 08:45 PM

Will we have something set up to allow us to train in game with out doing any damage to our Mech's. Kinda like the Simulator Pods that are used in the Battle Tech universe. That way it won't cost units any c-bills or anything and they can train as a unit with in the frame work of MWO. Would also like to see it be limited to using just what you already have in game (per tech tree etc.) no experience points gathered while in simulator mode obviously. I think it will make the game better as well by giving units and time to work together and experiment. It could also be used to allow Lonewolfs and Mercs opportunities to practice, either alone or with a unit, maybe?

#2 Hef

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Posted 10 April 2012 - 12:11 AM

A training sim for merc groups would be invaluable for learning maps and plotting strategies.
That said, if you're not man enough to get out there and shoot something for real then maybe the next battle you find a pretty pink tutu around your 'mech's waist. eh? :huh:

#3 L zard

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Posted 10 April 2012 - 06:27 AM

View Post100mile, on 09 April 2012 - 08:45 PM, said:

Will we have something set up to allow us to train in game with out doing any damage to our Mech's. Kinda like the Simulator Pods that are used in the Battle Tech universe. That way it won't cost units any c-bills or anything and they can train as a unit with in the frame work of MWO. Would also like to see it be limited to using just what you already have in game (per tech tree etc.) no experience points gathered while in simulator mode obviously. I think it will make the game better as well by giving units and time to work together and experiment. It could also be used to allow Lonewolfs and Mercs opportunities to practice, either alone or with a unit, maybe?


GOTTA HAPPEN!

#4 Bullwerk

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Posted 10 April 2012 - 10:26 AM

This is a simulation game, a game where knowing the ins and outs of group tactics is paramount. it is a game based on a universe embroiled in constant war featuring units and pilots that spend their lives training and fighting. If training is not included I feel it robs a big part of the game. It prevents units from acting like... well units, organized, cohesive groups that perform better because they know every tactic they employ like the back of their hand. A part of BT canon is that some units are better than others, some units train harder than others, some are just more professional, I feel this game should allow for that to happen.

#5 LaorDeLove

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Posted 10 April 2012 - 10:42 AM

I am for training. It will allow small merc groups or small house lances to more effectively coordinate their movements and attacks. Besides I think the simulator would be fun to have a little scenario called Urbiepocalypse. Waves of Urbies keep coming until everyone is downed.

#6 Trevnor

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Posted 10 April 2012 - 10:45 AM

I am in huge favor for this. It would also be good for those of us that need to get back into the swing of things, so to speak. :angry:

#7 Vexgrave Lars

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Posted 10 April 2012 - 10:53 AM

I'm not Bob Dole, but I approve this message.

Nicely said brothers. I'd pay for training time in C-Bills rather than have it without cost, no XP gained, just time in the sim to shoot at you.

Dodging the flames.. bring back the Chameleon trainer.

"They see me rollin, they hatin..patrolin.. and trying to catch me ridin dirty."

Edited by Vexgrave Lars, 10 April 2012 - 10:57 AM.


#8 Chromoid

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Posted 10 April 2012 - 10:58 AM

I actually like the thought of training, but I'm not entirely sure it should be free. I mean, after all, we do want to actually fight each other at some point, right? So I think charging a few c-bills would be a good incentive to not spend all of your time in the training simulator.

That, and you miss out on all the upgrades and perks you could be collecting.

#9 Evedro Solais

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Posted 10 April 2012 - 11:33 AM

View PostChromoid, on 10 April 2012 - 10:58 AM, said:

I actually like the thought of training, but I'm not entirely sure it should be free. I mean, after all, we do want to actually fight each other at some point, right? So I think charging a few c-bills would be a good incentive to not spend all of your time in the training simulator.

That, and you miss out on all the upgrades and perks you could be collecting.


But that's exactly why you wouldn't want to spend all your time in the simulator. You want all those nifty modules and experience perks however no one wants to jump into the fight only to find they have two left leg servos, ya know what I'm saying?

#10 Alan Grant

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Posted 10 April 2012 - 11:51 AM

So far, everyone's in agreement that we do need some sort of in game training mode.

It's hard enough learning to work together, even harder when all your equipment and money is on the line in a 'real' battle [some would say that's the only way to learn]. Would be awesome to have somewhere to learn to work together, during down time. Everyone gets to learn to play without having to grieve about it. Makes sense to me.

#11 Evex

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Posted 10 April 2012 - 12:02 PM

I think there are two diffrent types of "training" that can be implamented in MW:O. The first is a tutorial for when you first log into the game, which teaches you the controls of how to operate a default battlemech. I.E. acceleration, deceleration, turning, torso twist/pitch, firing weapons, switching between enemy targets, etc. Then there is more of a test firing "training" where while in the mechlab you have the option to field the mech, and test out the design, before you actually field it. This way you can see how the weapons work, and how the suit manages heat of those weapons, speed of the mech etc.

#12 UltraMek

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Posted 10 April 2012 - 12:13 PM

View PostLaorDeLove, on 10 April 2012 - 10:42 AM, said:

I am for training. It will allow small merc groups or small house lances to more effectively coordinate their movements and attacks. Besides I think the simulator would be fun to have a little scenario called Urbiepocalypse. Waves of Urbies keep coming until everyone is downed.


That sounds very fun (though the name/idea is stolen from Halo's Gruntocalypse).
I agree that in general we need some sort of training mode that won't cost uc C-bills. If team coordination is so crucial, and we have no training mode, the first 3 weeks of this game are going to be very very messy.

#13 Threat Doc

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Posted 10 April 2012 - 12:21 PM

This might be taking it a step too far, but I would like to be able to plan out my own training maps so I can get done the effective training my T-OIC and the Cadre from our previous iterations planned out. I know no editor is, as yet, forthcoming, but it would be nice, anyway.

I also think any training should happen in-line with the lore, where weaponry is all based on laser and radio hits, no damage from weapons fire, but potential damage from actuators, running into walls and what-not. Any 'real' damage should be accounted and paid for by the Merc unit and/or the pilot, but all other training costs would be waived; this, of course, would be based on the economy our hosts are setting up for us. If it's full-on pay, broken down to the pilots and the unit, then everything needs to be paid for, while if its only a small amount of improvement money, whether to individuals, or to pilots and the unit, anything that isn't damaged doesn't get paid for.

#14 LaorDeLove

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Posted 10 April 2012 - 12:52 PM

View PostUltraMek, on 10 April 2012 - 12:13 PM, said:


That sounds very fun (though the name/idea is stolen from Halo's Gruntocalypse).
I agree that in general we need some sort of training mode that won't cost uc C-bills. If team coordination is so crucial, and we have no training mode, the first 3 weeks of this game are going to be very very messy.

Yeah it is stolen. All the best things in life are taken from one source and used in a slightly different way. Besides who ever owns the Halo series can't really complain. BT could complain they stole the idea of super battle armor from BT. Besides it is still different. You could call it whatever. Call it Nacht der Städtische-mech (Night of the Urbanmech, roughly.) LOL It still would be fun to do.

#15 100mile

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Posted 12 April 2012 - 11:23 AM

There are some good points made in here..Thinking maybe we should only get charged for extra training...Like maybe we should have some training time allocated for each week and if we want more we should have to "pay" for it with C-bills...it's a thought...

#16 -Teiwaz-

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Posted 12 April 2012 - 11:43 AM

I picked the third option because training is for beginners only. Once you know how to pilot a mech you will never go back into training. When you put a new module on your mech you go out and use it, not test it in a simulator.

#17 Grithis

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Posted 12 April 2012 - 11:55 AM

Traing is a must, IMHO. On the subject of cost, I think it would be ok to charge for a sim pod and not have your mech at risk. Or, you could choose to not pay to train, but have to replace your ammo and fix any damage incurred if you trip over your own feet, and such.

View PostTigersRoar, on 12 April 2012 - 11:43 AM, said:

I picked the third option because training is for beginners only. Once you know how to pilot a mech you will never go back into training. When you put a new module on your mech you go out and use it, not test it in a simulator.


Knowledge is power. It's best to know exactly how your new modules/ weapons/ tech is going to affect your performance BEFORE putting yourself and your teammates on the line.

Edit: Also..... should this really be in House Davion faction talk? The children of The Dragon want thier training, too!

Edited by Grithis, 12 April 2012 - 12:00 PM.


#18 Threat Doc

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Posted 12 April 2012 - 12:10 PM

View PostTigersRoar, on 12 April 2012 - 11:43 AM, said:

I picked the third option because training is for beginners only. Once you know how to pilot a mech you will never go back into training. When you put a new module on your mech you go out and use it, not test it in a simulator.
This is just outright silly talk. I can't express just how naive this way of thinking is, hehe.

#19 100mile

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Posted 12 April 2012 - 02:57 PM

View PostGrithis, on 12 April 2012 - 11:55 AM, said:

Edit: Also..... should this really be in House Davion faction talk? The children of The Dragon want thier training, too!

Yes....Considering that House Davion thought to ask the question....

#20 100mile

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Posted 12 April 2012 - 03:00 PM

View PostTigersRoar, on 12 April 2012 - 11:43 AM, said:

I picked the third option because training is for beginners only. Once you know how to pilot a mech you will never go back into training. When you put a new module on your mech you go out and use it, not test it in a simulator.

View PostKay Wolf, on 12 April 2012 - 12:10 PM, said:

This is just outright silly talk. I can't express just how naive this way of thinking is, hehe.

It's ok for people to think this way Kay....You and I need people to use as target practice.... :P





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