Content Roadmap - Updated December 4Th, 2012
LAST UPDATE: December 4th, 2012 FAQ
- Some content is not poster here. Super secret stuff.
- Percentages = likelyhood of making the patch.
December 18th
- Stalker BattleMech
- Phranken Pattern (all Mechs)
- Dazzle Pattern (all Mechs)
- Urban Pattern (all Mechs)
- Holiday Cockpit Items Part 2
- Kill a Dev Banner
- Community Contributor Banner
January 15th
- Spider BattleMech
- Woodland (all Mechs)
- Desert Map (80% chance)
January 22nd
- TBD
February 5th
- TBD
February 19th
- Tebuchet
- Alpine Map (75% chance)
Feature Roadmap - Updated December 4Th, 2012
LAST UPDATE: December 4th, 2012
FAQ
- Some features are considered high risk, these tend to slip the most.
- Since going to OB, we have slowed the rate of new features. Why? To make sure we get them as polished and balanced as possible before pushing them to production.
- Yes we miss dates. It's a fact of life when dealing when a live environment. We have less tolerance for shipping incomplete features.
- All the dates below are targets. Unless it says 100%, then there's a chance it could be delayed at the last minute.
- Testing at scale: some issues will only occur when they go to production. We are working to address this by setting up a new set of test servers.
- Bug fixing is always ongoing and not included here.
Conquest
Target Date: December 18th - 95%
Status: Final Stable/Stage Playtesting
Notes:
Economics/New User Phase 0.5
Target Date: December 18th - 95%
Status: Final Stable/Stage Playtesting
Notes: Tuning Changes - Detailed post on December 18th
Matchmaking Phase 3
Target Date: Late December/Early January
Status: In Development
Notes: Work is mostly complete. A period of testing will commence shortly.
Combat Score
Target Date: No ETA
Status: Design Complete
Notes: Combat Score compliments the new matchmaking system and will be used in scoreboards to rank players. This is an aggregate scoring system.
End of Round Summary Screen
Target Date: January 15th - 95%
Status: In development.
Notes: General graphical improvement to several in game menus.
Statistics
Target Date: No ETA
Status: Design Done
Notes: Early work done. Some statistics being collected already. FE/Web work and remaining statistics tracking to be started shortly.
Achievements
Target Date: No ETA
Status: In Design
Notes: Part of New User Experience
Music
Target Date: No ETA
Status: In Development
Notes: Music is being added to several parts of the game, including the start of a match.
UI Breadcrumbs
Target Date: Early February
Status: In Design
Notes: Support new user flow by allowing us to lock out portions of the HUD.
New User Flow 1.0
Target Date: Early February
Status: In Design
Notes: Requires Matchmaking, Stats, Achievements, UI Breadcumbs