Diablobo, on 08 November 2012 - 01:07 AM, said:
When a mech can never reach a zero heat level there is something seriously wrong. The simple act of running makes the heat bar rise and as long as you are running or moving at all, it will never go down to zero.
WHAAAAT??? Do you really mean to tell me that a mech that can dissipate enough heat to fire multiple PPC's is going to show a rise in heat levels from moving? Come on, man.
Right now, it is IMPOSSIBLE to design a heat-neutral mech in MWO. It doesn't matter how many heatsinks you stick on a mech, as soon as you move, the heat bar starts to rise. BROKEN, WEAK, STUPID.
The energy requirements to fire a PPC are met by a 0.5 ton engine, an XL100. So a PPCs' energy requirements must be extremely low. To move a CN9-D @ 126.4 kph you need a 30-53 ton engine. The lightest/smallest engine capable of moving an atlas is 15 times heavier than the lightest/smallest engine capable of moving a centurion. So all it takes to make a Centurion move is .5 tons, yet the CN9-D requires at least 30 tons to move 126.4 kph. That's an engine which is 60 times heavier to make it move 3.9x faster. Apparently a vast majority of an engines' power is for the sole purpose of moving the mech around... yet the miniscule power required to fire the weapons generates > 90% of the heat. Either the power consumed moving the mech around is used almost 100% efficiently... or the power consumed to fire weapons is used very in-efficiently.
TLDR, this isn't real life physics going on here.