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Patch Opinion Thread

v1.0.142

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#301 Th3 Ron1n

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Posted 06 November 2012 - 09:06 PM

View PostBeo Vulf, on 06 November 2012 - 08:59 PM, said:

True, but the missile buff with Artemis is just insane. Even if you are behind cover if you get spotted your almost certainly dead before you can move very far. I did not want to believe what I read on the forums when i got home from my college class so i went in game and tried my various Mechs. The Atlas lasted longest against the missile boats thanks to is massive amounts of armor. But the cat even behind, and under cover got spotted by a light I did not see and one salvo stripped it completely of all weapons. Until ECM goes live it's not even worth my time to do any further testing. Unfortunately that sentiment is shared by to many members of the community, and if PGI goes much further in this direction they may find themselves failing before they even launch the game. That would be a shame given the popularity of the Mech Warrior franchise.

i keep trying to play but the game is so broken its not even worth the effort. u get spotted then u get dead or so severely damaged that the next person that sneezes on u blows u to bits. even been able to sneak all the way up on an lrm boat unseen but the instant i went in to try and run some distraction atleast 3 volleys of lrms from different mechs streaked my way and i was taken from full armor to dead in about .5 seconds while running at 121 kph around a cat who somehow took no damage even though alot of lrms streaked right through his chassis

Edited by Th3 Ron1n, 06 November 2012 - 09:07 PM.


#302 Watchit

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Posted 06 November 2012 - 09:06 PM

Nice constructive thoughts :ph34r:

I agree with most of this, though I think double heatsinks need just a little bit more boost. Like 1.5 or something.

#303 Onyx Rain

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Posted 06 November 2012 - 09:09 PM

Well Sadly while I still think the game is fun enough to warrant playing, BUT... I pretty much agree with the OP.

1. The DHS fix wasn't enough as I anticipated...basically a nerf or pretty much the same for most builds from the "broken system".

2. I was kinda on the fence about LRMs pre-patch....You could at least take cover, be patient...kill their brawlers that rushed in then rush the LRM boats....Now that LRMs go over most cover, and partially through it thx to wonky collision or something...that is extremely hard to do now. So for one o,f if not the first times... I'm going to say something is truly OP...."Yes...LRMs, are OP now". The flight arc even before Artemis is to good now. I usually pilot atlas/awesomes...so at least I have the highest armor values in game....I really feel bad for anyone in a medium/heavy mech...maybe even lights.

If it is going to stay like this, we will need ECM, and some new modules/pilot skills to help us survive...or a fix (preferably a HOTFIX) ASAP.

3. I think the strk2 nerf was just slightly a little much IMO...they can actually completely miss a stationary target in front of you sometimes. They are hitting legs more...probably arms too... I think they should target only head, side torsos, and center torso. Should only hit legs/arms when someone twists, jump jets, or maybe at extreme angles Up/down/left/right.

4. As predicted the pulse/small laser increased heat was a bad idea. The "fix", broke them even more then some already were. Paired with the 1.4 DHS fix, and its all even more broken.
-------------------------------------------------------------------------------------------------------

What they did right.....


1. Fairy wings bobble!!! :ph34r:

2. Hit detection is Improved.

3.They got a new Cent variant in game

4. New map/map changes: New map is ok, but needs more differences from the old forest colony.

5. Some bug fixes.

6. Reduced Ac20 Heat.

Edited by Onyx Rain, 06 November 2012 - 09:10 PM.


#304 xZaOx

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Posted 06 November 2012 - 09:09 PM

View PostSpecops12, on 06 November 2012 - 08:08 PM, said:

I am sure that many of these changes in the latest patch are because of the less team oriented, and perhaps more casual gamers. The devs must choose who to cater to, casual gamers or hardcore gamers.The changes to weapons like streak srms for instance, sure they could have use a slight nerf but you have made them useless.


Hardcore games dont use streaks(unless netcode is so bad lasers dont register). They use weapons they can aim with pinpoint accuracy. And we already have plenty of useless weapons like ER LL,Large Pulse, ER PPC, PPC ect..

#305 Joachim Viltry

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Posted 06 November 2012 - 09:10 PM

yup, thats about right.

#306 Demokin

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Posted 06 November 2012 - 09:11 PM

to all of you that have replied so far, i want to thank you for not being trolls and giving intelligent answers. What are your thoughts if the damage of LRMs was reduced to 1.2 or 1 per missle now that the tracking is insane? i personally, as stated before, belive that would be a great idea. any thoughts?

#307 BR0WN_H0RN3T

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Posted 06 November 2012 - 09:12 PM

View Postngl, on 06 November 2012 - 05:40 PM, said:






I will post after any this is beta message until everybody gets it:

This is not a beta. They charge money, so its not a beta anymore. It doesnt matter how you call software. When you charge money and there are no more wipes, the software is released.


This is exactly right. Payment has been received therefore liability applies. People pay for a +ve experience. Where is it? If it's Beta, why are they taking our money? What do they offer? That's cash I could be using to finance a better investment. Is this what they're doing with it, cause I'm not seeing any +ve results here?

#308 StORmTrAin

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Posted 06 November 2012 - 09:13 PM

The old game beeped at you when missile lock was detected. Also, the old game's missiles blew up when they hit a mountain, buildings or even trees I think. There was alot less missile usage in the old game. Missiles had their place but not many people used LRM's. In this game, every drop has someone shooting LRM's. LRM's should not be relied upon so heavily. They have been too powerful and have performed wrong from the start. You can still play the old MW4 for free, whoever is in charge of the LRM department needs to download MW4 and learn how the mechanics of LRM's are supposed to function in a mech environment. They have not been right from the very beginning.

#309 Noganite

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Posted 06 November 2012 - 09:13 PM

View PostAceTimberwolf, on 06 November 2012 - 04:32 PM, said:

Again HAWKEN is just a FPS in a Trashcan. If you were looking for an FPS why are you even trying Mechwarrior? I like how you named two things completely different from a Simulation game


I am not comparing this game style at all, but rather the playability it lacks when compared to those other games. So, you may want to rephrase it to say 'I dont think those games are good, how about this game, ______.' Why not be constructive instead of just another E-PEEN A S S H O L E!

#310 WM Doddster Vajda

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Posted 06 November 2012 - 09:13 PM

Problems:
1) No rock or feedback when getting hammered by LRM's means you are dead before you realize you are getting hit.
2) LRM's with artemis are way overpowered now. I lost my entire torso (Not left, right or center, but ENTIRE Torso) to 2 volleys of LRM's in my Yen Lo Wang
3) FPS has dropped again. Before this patch I was getting 22-34 FPS, now it is down to 7-17 FPS
4) Implementation of artemis...odd. instead of adding the crit slot to the LRM/SRM module it should be a separate computer module IMO.
5) Need ECM quickly to balance out the game

Fixes:
1) My heat experience was good with the newer values for DHS

2 steps backward with this patch

Doddster

#311 Draco Argentum

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Posted 06 November 2012 - 09:16 PM

View Postdevast8ndiscodave, on 06 November 2012 - 04:15 PM, said:

In a single patch you nerfed heat efficiency, increased heat generation of lasers and buffed LRMs.
The game is effectively a LRM fest now. Sorry but after a week of not being able to play due to constant crashing I enter into a game like this? I have no chance against light mech.
I'm done, i'm out. Off to paypal for a refund.



Paypal has been denying refunds. If you'd payed with a credit card you could've done a chargeback.

#312 Specops12

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Posted 06 November 2012 - 09:16 PM

xzoa, i would argue that your point is irrelevant, and based on personal preference, streakapults are good for flanking and good scout killers (or atleast were) every mech class and weapon has a place in competitive gaming. you will have to forgive me but im pretty sure hardcore gaming is about winning regardless of by which means, and team work, not the weapons you use to achieve victory.

#313 Jstek

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Posted 06 November 2012 - 09:18 PM

View Postdevast8ndiscodave, on 06 November 2012 - 04:21 PM, said:

Get Natural Selection 2. Its a fantastic game, much much better than this. Well worth your money.


+1 might be playing that for the next week or so till this horrid patch from hell gets fixed. Its unbalanced and on cramped maps. On much bigger maps, like 30 times larger may not be as big of an issue because you can retreat or maneuver but basically, with the current maps, you drive to 15 secs and your in position to shoot down ever mech on the map.

On the TS and man the number of players playing is at an all time low.

#314 Fugu

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Posted 06 November 2012 - 09:26 PM

Concerning the weapon bays:
Why not make the colour for closed bays blue? It's easier to seperate from green AND red than yellow and it's not a alarming colour.

#315 BR0WN_H0RN3T

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Posted 06 November 2012 - 09:27 PM

I think it's time you introduced some physics when mechs run through water. It's just not right to see small mechs running rings whilst submerged on River City. Firstly, it make them almost impossible to hit, even with streaks and secondly, water slows things down.

#316 Onyx Rain

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Posted 06 November 2012 - 09:37 PM

View PostDoddster, on 06 November 2012 - 09:13 PM, said:


Fixes:
1) My heat experience was good with the newer values for DHS

2 steps backward with this patch

Doddster


1. You're one of the lucky ones then... My 19 DHS 9m got nerfed by a couple heat threshold points....as did many many other people's builds. I'd really like to know if the 1.4 threshold DHS in this "fix", are at least doing .2 heat dissipation like a true Dhs should. Heatsinks do 2 things....Increase threshold, and dissipation...the 1.4 number we've all been throwing around only address half the issue...Dissipation # is the other half.

2. You are absolutely right.

Edited by Onyx Rain, 06 November 2012 - 09:37 PM.


#317 Eggs Mayhem

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Posted 06 November 2012 - 09:41 PM

I just posted about damage reduction in another thread, seems to be a hot topic (rightly so). I don't think they should be touched until ECM hits, and if anything it should be reduced to 1.7 or maybe 1.5, but not as low as 1 or 1.2.

Perhaps the reason you feel it's necessary to go to 1 is because you get dropped very quickly by them? It's likely several mechs using them against you at once, and it's several mechs because of the clear advantage in LRMs now. A small reduction in LRMs should (in theory) reduce damage per missile AND the number of missiles because some people would rather use other weapons.

#318 Wolfman989

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Posted 06 November 2012 - 09:43 PM

I get it that things are going to break in a beta... i expect it... But these last few patches have continued in what seems to me to be the wrong direction. When i first started playing open beta i was so impressed with how the game worked and felt. Yeah there were some crashes but nothing that was a major issue.

Now it seems like each patch that comes out i play this game less and less. I keep coming back after a patch to see what they fixed and find it's even worse then before. I just hope we start seeing things head the other direction soon.

Until next patch ladies and gents...

#319 Cpt Grunge

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Posted 06 November 2012 - 09:45 PM

View PostZodiacX, on 06 November 2012 - 05:04 PM, said:

@ Cpt Grunge, please don't make generalizations about all of us founders... a handful of us are reasonable people.

That being said, MrJJ made a comment about his build running cooler with the HS adjustment so I figured I'd post this quick little tabulation of the net effect on heat dissipation.
Posted Image
It can be seen that indeed some builds do benefit from this adjustment. Unfortunately for the others, myself included there, there is a penalty.


Haha a handful. I know I was just making a jab. There's nothing different from founders from regs. then a title.

#320 Elizander

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Posted 06 November 2012 - 09:45 PM

They can also consider reducing the range of LRMs if they want to keep the damage. That way the boats will have to be closer to the front line if they want to deliver.

They can also add things like maximum range for missiles for Artemis to affect them. Beyond 600 meters perhaps they will act like the old LRMs. I'm just tossing out ideas here to help out and provide options.

Edited by Elizander, 06 November 2012 - 09:46 PM.






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