

Lrms Cause No Effects/shake When You Get Hit
#41
Posted 07 November 2012 - 02:49 AM
#42
Posted 07 November 2012 - 02:54 AM
#43
Posted 07 November 2012 - 03:12 AM
#45
Posted 07 November 2012 - 08:25 AM
Please bring (some level of) cockpit shake back. Right now I have no idea I'm being hit with LRMs unless I happen to look down and see my armor flashing.
The cockpit shake before was great for immersion.
#46
Posted 07 November 2012 - 08:33 AM
Please put it back in. Maybe just not as much.
#47
Posted 07 November 2012 - 08:47 AM
#48
Posted 07 November 2012 - 01:00 PM
Without any screen shake feedback, I often find myself taking several LRM volleys to the rear during a brawl (especially against streak armed enemies) before I am aware that is why my armor is being decimated.
Perhaps the previous value was too high, but from a gameplay perspective it provided useful feedback, and from an "awesomeness" perspective it made the game feel more intense and immersive.
Edited by Cortlander, 07 November 2012 - 01:01 PM.
#49
Posted 07 November 2012 - 01:19 PM
#50
Posted 07 November 2012 - 01:21 PM
Edited by Josef Nader, 07 November 2012 - 01:21 PM.
#51
Posted 07 November 2012 - 01:28 PM
It was perfectly fine last patch; if a little weak considering how Artemis missiles are hitting and hurting us even more.
I found by looking back in a recorded video, that I didn't die from just suddenly being hit but that I was being hit for a good 7 seconds and completely oblivious to it.
#52
Posted 07 November 2012 - 01:45 PM
#53
Posted 07 November 2012 - 01:49 PM
I've been chained by 3 AC/2's before and it's annoying as hell, painful too... but it feels right.
#54
Posted 07 November 2012 - 01:49 PM
Even a nerfed screen shake would be preferable to no screen shake.
#55
Posted 07 November 2012 - 01:55 PM
Why removing it in the first place? did people complain? if so reduce the effect a bit, but its an important indicator, shouldnt have been removed in the first place.
#56
Posted 07 November 2012 - 02:35 PM
I also really miss it and can't truly push my oh-****-button without it!
edit: The best solution would probably be to adjust the intensity of shaking equal to mech tonnage and dmg dealt for cannons and missiles. The moar dmg you deal and the lighter the mech so increases the amount of shake.
Edited by Zeranov, 07 November 2012 - 02:39 PM.
#57
Posted 07 November 2012 - 03:01 PM
#58
Posted 07 November 2012 - 03:06 PM
#59
Posted 07 November 2012 - 03:22 PM
#60
Posted 07 November 2012 - 03:49 PM
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