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Undocumented Patch Notes 11/06/2012



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#21 Guard Bot

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Posted 06 November 2012 - 04:16 PM

thank you

Endo steel says "dynamic structure slot" now

Edited by Guard Bot, 06 November 2012 - 04:20 PM.


#22 Namwons

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Posted 06 November 2012 - 04:17 PM

Why does the new Centurion have a laser armor for its shotgun?

#23 Stoindrae

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Posted 06 November 2012 - 04:19 PM

Added position data to F9 FPS meter

#24 AC

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Posted 06 November 2012 - 04:20 PM

View PostJ4ckInthebox, on 06 November 2012 - 03:58 PM, said:

The Nvidia Bobblehead is now buncing....thank God now I can play !

srsly, I think PGI should re-think their priority list. just sayin.



Do you seriously think it's intentional? wow, what do you smoke? (i want it, BTW)



That and welding in the mech bay. They REALLY need to take a stern look at their project management skills. This game needs content. REAL content. Maps...bigger maps.... More game modes. And instead we get bobble heads and welding. ^_^

#25 Tennex

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Posted 06 November 2012 - 04:20 PM

mech color has been standardized

#26 warp103

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Posted 06 November 2012 - 04:23 PM

wtf 3 kills and no xp or point for missile kills. how can you even let this out of the gate with a error like that. Now the trail mech have a atlas lol can you says walking death match.

#27 Garth Erlam

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Posted 06 November 2012 - 04:24 PM

http://mwomercs.com/...ncoming/unread/
^_^

#28 J4ckInthebox

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Posted 06 November 2012 - 04:32 PM

LRM's dont seem to shake the cockpit anymore.

This was the "OMFG RUN" factor for me, now i will have to play more carefully ^^

EDIT: it may be part of the incoming fix, that said.

Edited by J4ckInthebox, 06 November 2012 - 04:34 PM.


#29 Rathe

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Posted 06 November 2012 - 04:35 PM

impulse reduction is weird

Edited by Rathe, 06 November 2012 - 04:36 PM.


#30 AC

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Posted 06 November 2012 - 04:36 PM

I support the impulse reduction on missiles. Getting chained or hit my multiple missile mechs was insane. it was enough to give you a seizure

#31 James The Fox Dixon

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Posted 06 November 2012 - 04:36 PM

Another unannounced patch note is that earnings are still borked while prices stay the same or increased leaving free players stuck in light mechs without any upgrades.

#32 J4ckInthebox

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Posted 06 November 2012 - 04:37 PM

c'mon, they are not THAT nerfed. they spread more and cannot do 90° turns anymore.

But incomplete patch notes....yeah, that sucks.

Quote

I support the impulse reduction on missiles


Agreed. But completely removing them kind of breaks the immesion IMO.

Edited by J4ckInthebox, 06 November 2012 - 04:38 PM.


#33 Foxfire

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Posted 06 November 2012 - 04:38 PM

Threshhold for taking fall damage has been adjusted, causing damage on shorter drops.

#34 Ratmaniak

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Posted 06 November 2012 - 04:39 PM

* Several weapon descriptions have been added to the game.

I'm disappointed that the "Try before you buy" loadout system still doesn't include Upgrade customisation.

#35 J4ckInthebox

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Posted 06 November 2012 - 04:40 PM

Quote

Several weapon descriptions have been added to the game.


Look at the Machine gun description: they still seem to believe in the critseeking thing ^^

#36 Sign

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Posted 06 November 2012 - 04:42 PM

I just saw the most absurd LRM thing happen.

I fired a volley of two LRM15 into an enemy. I lost the lock while they were mid-flight, and regained it as they were about to hit the ground, about an Atlas's height from the floor.

THE MISSILES ACTUALLY TURNED 180° IN THE AIR AND GAINED ALTITUDE AGAIN before dropping on the enemy mech's head. No Artemis whatsoever.

Something is seriously wrong with LRM trajectories.

Edited by Sign, 06 November 2012 - 04:42 PM.


#37 Clay Pigeon

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Posted 06 November 2012 - 04:43 PM

If you strip a section of the mech, the next damage it takes completely destroys the internals, even if its just from a single small laser. Saw it happen.

I'll see you next week, or whenever this gets fixed. Internals having (effectively) no hp is game breaking.

Edited by Clay Pigeon, 06 November 2012 - 04:44 PM.


#38 Protection

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Posted 06 November 2012 - 04:44 PM

Fixed the arm colour on Catapults - no more Green cats with Beige arms.

#39 QuantumButler

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Posted 06 November 2012 - 04:44 PM

Maybe fix the bug where any hit to exposed internals kills the section instantly too, or is that too much to ask?

#40 Fiachdubh

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Posted 06 November 2012 - 04:45 PM

View PostOriginal Luke, on 06 November 2012 - 03:51 PM, said:

That missile incoming thing is a godsend.



Oh yea, the amount of times I have seen a cloud of missiles ascend into the air and thought "Oh no.. are they.. no.. oh crap they are for me..."





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