Daemur the reason i dont feel it is a hit detection improvement is that armor strips at what feels like the same rate as before. But once those externals are exposed, bam, its over much of the time. Unless you are saying hit detection was broken only for criticals that never registered, then there must be something else going on.
If this is intended though though, it changes the meta by a lot. For one thing LRMS become a lot better the splash on an armor stripped mech will have a high chance to kill it in one salvo, and the mech cant even defend against the attack by shielding himself with arms or turning. Another result is you are basically halving the HP of all mechs. No longer can you chug around with a exposed CT knowing that hey, you're still good for a few more hits. Now its more like if you take a couple hits to the chest, you have to be super paranoid because one alpha and you're dead.
If this is the way PGI wants to take the game thats fine, but nowhere was it stated in the update. "fixed hit detection" didnt clue anybody in that it would be like this.
Edited by Broceratops, 06 November 2012 - 09:13 PM.