Now first and foremost.
Long Range Missiles did way too much damage before the hotfix. End of story. So before you try to flame me please read.
I feel overall that LRMs have taken far too much of a damage hit. I can analyze the damage hit with my Hunchback HBk-4J before and after patch.
Before patch my HBK-4J had 59 alpha damage. It's armament was 2 small lasers and a LRM10 and LRM15. So subtract 6 damage from 59 to remove the small lasers and you have 53. If you divide that by 25 missiles each missle was doing roughly 2.12 damage.
Now after patch my damage is 48.5 so if you subtract 6 from the two small lasers then I have 42.5 damage from LRMs. Which means missiles are doing 1.7 damage a piece. That's a 20% drop in effectiveness.
Now while for some who use Artemis may not have the problem of having a majority of their LRMs miss. I have noticed while firing on a target in the open a majority of my LRMs will miss even though I have kept a solid lock throughout. Specifically in a mass of 25 LRMs without artemis I have been lucky to see more then 10 hit on average.
This is talking about a moving mech without AMS. Even slow Atlases I have seen dodge 5-10 of the missiles. So much so that Artemis fells necessary now. The only time I have been able to see a clear significant impact with regular non-artemis LRMs is when the target is completely immobile.
Aside from this I have noticed LRMs not tracking damage properly. In one game I fired off roughly 600 of my 720 standard LRMs and only had 183 damage. Yes I know from watching I saw at the very least 300 hit. So my damage should have been somewhere in the 500 region.
All I can say is LRM damage was overnerfed when you consider it without an Artemis upgrade as the Devs made them much more inaccurate. I wouldn't consider raising LRM damage nearly as high as it was because they were blatantly OP. However I would consider a .05 to .125 at the maximum increase in damage ideally in the .075 to .1 range.
As it stands now Artemis feels necessary to hit anything with large amounts of LRMs but not all builds support this. Also if anything feels necessary to have then isn't that opposite the intention of the developers?
Edited by Butane9000, 09 November 2012 - 11:06 AM.