Taken from Sarna.
Quote
The
Artemis IV Fire Control System is a guidance system that utilizes an infrared laser designator and tight-beam microwave transmitter which improves the accuracy of
LRMs,
SRMs, and
MMLs by roughly thirty-five percent. The Artemis IV FCS must be mounted in the same location as the launcher it controls, taking up space and weight on a
BattleMech like other components.In order to actually take the benefit of Artemis IV, the missiles fired must be Artemis compatible, which are more expensive than standard versions, and the firing unit must have line of sight to its target, indirectly fired LRM receives no increase in accuracy.
I don't know if they implemented that line of sight restriction as I usually fire my LRMs only at targets out of cover and in my line of sight.
I agree that LRMs were good before Artemis implementation. Now, even with Artemis and TAG the damage is much lower.
But it seems to me like it was lowered some time after the hotfix, because right after last weeks hotfix the damage was about the same as before Artemis implementation.
I've tested the damage a bit more yesterday. I'm running a Catapult-C1 with 2x LRM15+Artemis (1080 missiles), 2x MPL, TAG and AMS.
I always try to shoot at targets without cover and use my TAG. So let's say 30% of my missiles miss the target.
My best result were ~650dmg with all 1080 missiles and heavy use of my MPL. I'll be optimistic and say 500 damage were done with missiles. 1080 missiles with a 30% miss rate would be 1285dmg with 1,7dmg/missile. Even with 1,0dmg/missile for 756dmg, that would only be 66% of the damage I should've dealt. And that is an optimistic calculation.
That comes close to the 0,7 dmg per missile and is FAR from the 1,7 dmg per missile it should be.
And that is with Artemis and TAG (~70% of all salvos with TAG) and 90% of all salvos fired on targets without cover at ranges from 250m-600m.
Flightpath of the missiles is fine now.
Buildings and other cover often let missiles fly through -> needs correction.
Artemis effect? Can't controll that.
TAG works fine.
Damage per missile -> needs to be looked into, seems to be about half of what it officially should be (1,7/missile) 1,0 dmg/missile would be ok
Edited by Roadbuster, 12 November 2012 - 01:38 AM.