Ask The Devs 24!
#81
Posted 08 November 2012 - 04:29 PM
2. How will those C-Bills, mechs or equipment be allocated to a mercenary unit?
3. Upon the Clan invasion are there plans to release mechs other than the common Hellbringer, Mad Dog, Summoner, Timberwolf and focus more on exotic mechs like the Stormcrow, Ebon Jaguar and Annihilator?
4. Which do you prefer? Android, iOS or Windows phone? And yes the correct answer will get you more money from me.
#82
Posted 08 November 2012 - 05:06 PM
2. How many more maps are likely to be added before the full game is released?
3. Is the Mad Cat going to be in the game?
#83
Posted 08 November 2012 - 05:09 PM
#84
Posted 08 November 2012 - 05:13 PM
Is it possible to convince the team to stretch out production goals in order to focus more man hours on the here-and-now needs of the game?
ie. putting off plans for clan invasion until 2014 so that more r&d dollars are spent ensuring solid immediate performance and fan contentment with the current product.
#85
Posted 08 November 2012 - 05:14 PM
JustAStick, on 08 November 2012 - 05:06 PM, said:
The Devs have stated they will be bringing collisions and knock-down back once they can finish updating the code so that they work better. There was a lot of jumping around as mechs stood back up, etc.
#86
Posted 08 November 2012 - 05:18 PM
2. Is it ever foreseeable to have a way to directly convert MC to cbills? or be able to purchase shiny XL engines with MC? Seems silly people have to buy a mech and sell straight away, enough people do it im sure to perhaps put in an actual mechanic?
3. Has any actual code/design work been started in the Metagame yet? ie any developers set aside on that specifically or is everyone all hands on deck for the current implentation only and metagame is not even a thought from a coders point of view.
#87
Posted 08 November 2012 - 05:20 PM
Yoseful Mallad, on 08 November 2012 - 01:25 PM, said:
SOLARISVII
#88
Posted 08 November 2012 - 05:20 PM
#89
Posted 08 November 2012 - 05:23 PM
1: Any estimate on when and how Direct X 11 will be implemented? (date? plz)
2: When the clans invade, Say you bought a founders pack and was selected to become a clanner, would you get to keep your IS mech? Or would you be able to trade it in for a Clan mech with the founders bonus???
#90
Posted 08 November 2012 - 05:30 PM
#91
Posted 08 November 2012 - 05:50 PM
The question I have as a result is this....Will hero mechs have a limited time to be purchased or are they to be available for the duration ?
#92
Posted 08 November 2012 - 06:15 PM
#93
Posted 08 November 2012 - 06:15 PM
2.) Will the projectile speeds of ballistic weapons be increased to more closely resemble real-world cannons? Currently, ballistic weapons are overly difficult to use on fast mechs due to the slow speed of the rounds.
http://mwomercs.com/...jectile-speeds/
3.) Will any co-op vs AI game modes that involve fighting more than just battlemechs, such as tanks, helicopters, aerospace fighters, watercraft, battlearmors, etc be introduced?
4.) Will mech-on-mech and mech-on-environment collision damage be re-introduced? If so, how severe will the consequences be if I don't pay attention and ram my Awesome into an apartment building?
Edited by Hetfeng321, 10 November 2012 - 07:12 PM.
#94
Posted 08 November 2012 - 06:15 PM
#95
Posted 08 November 2012 - 06:24 PM
BloodhoundMk2, on 08 November 2012 - 06:15 PM, said:
You're gonna be waiting 4 years. BT Official release of the Bushwacker is 3053, we are currently in 3049.
Edited by Stonefalcon, 08 November 2012 - 06:25 PM.
#96
Posted 08 November 2012 - 06:29 PM
Also, Unit Emblems, with the upcoming camo, will there be some standard House emblems (e.g. Fed. Suns/Cap.Confed/FWL etc) available to place on the mechs as well?
#97
Posted 08 November 2012 - 06:37 PM
I was a bit surprised the PCGamer skin can be applied to everything, although it was a limited promotional item so it could be an exception. Letting any skin go on anything would kind of limit the reason for people to buy more than one, and making them chassis specific would obviously save time on texturing and theoretically allow for a lot more variety.
2. Also, are more significant skins a possibility, like a skin that changes the mech's 3D model rather than just it's texture, but still has no effect on gameplay?
Something along the basic lines of a few models of the cockpit for the Catapult, a few sets of arm fins for the Awesome, or a few different heads for the Atlas. Things that make them visually unique but don't completely redefine the mech (so no standard legs for chicken walkers, but maybe eventually a few sets of legs for each chassis.)
Similarly, are there plans for something like a permanent founders cbill bonus that you could apply to a single mech?
I'm just a bit concerned that there isn't much that's buy-only at this point, and I'm hoping that will change to include more things like skins (as opposed to things like pay only variants, which I don't want to see at all).
#98
Posted 08 November 2012 - 06:49 PM
#99
Posted 08 November 2012 - 06:57 PM
otherwise game works fine
Edited by RFMarine, 08 November 2012 - 06:58 PM.
#100
Posted 08 November 2012 - 07:43 PM
RFMarine, on 08 November 2012 - 06:57 PM, said:
otherwise game works fine
Hmm, I have the 550ti card, and I think I had that same error once. If I remember right a complete clean install of video drivers in safe mode fixed it. I don't know, somehow I got it fixed
Edited by Onyx Rain, 08 November 2012 - 07:43 PM.
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