Jump to content

Ask The Devs 24!


285 replies to this topic

#81 Stonefalcon

    Member

  • PipPipPipPipPipPipPipPip
  • The Messenger
  • The Messenger
  • 1,377 posts
  • LocationProselytizing in the name of Our Lord and Savior the Annihilator

Posted 08 November 2012 - 04:29 PM

1. Are Merc units going to be able to allocate mechs, weapons, modules and/or C-Bills to pilots flying under the unit's banner?

2. How will those C-Bills, mechs or equipment be allocated to a mercenary unit?

3. Upon the Clan invasion are there plans to release mechs other than the common Hellbringer, Mad Dog, Summoner, Timberwolf and focus more on exotic mechs like the Stormcrow, Ebon Jaguar and Annihilator?

4. Which do you prefer? Android, iOS or Windows phone? And yes the correct answer will get you more money from me.

#82 JustAStick

    Member

  • PipPip
  • 32 posts

Posted 08 November 2012 - 05:06 PM

1. Will mechs become more damaged when they collide into other mechs in the future and will they fall over again?

2. How many more maps are likely to be added before the full game is released?

3. Is the Mad Cat going to be in the game?

#83 White Bear 84

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,857 posts

Posted 08 November 2012 - 05:09 PM

Can we scrap the phract and get straight to the jagermech? :)

#84 Cyndr

    Member

  • Pip
  • 12 posts

Posted 08 November 2012 - 05:13 PM

Sir,

Is it possible to convince the team to stretch out production goals in order to focus more man hours on the here-and-now needs of the game?

ie. putting off plans for clan invasion until 2014 so that more r&d dollars are spent ensuring solid immediate performance and fan contentment with the current product.

#85 WardenWolf

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • 1,684 posts
  • LocationTerra

Posted 08 November 2012 - 05:14 PM

View PostJustAStick, on 08 November 2012 - 05:06 PM, said:

1. Will mechs become more damaged when they collide into other mechs in the future and will they fall over again?

The Devs have stated they will be bringing collisions and knock-down back once they can finish updating the code so that they work better. There was a lot of jumping around as mechs stood back up, etc.

#86 Tekadept

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,290 posts
  • LocationPerth, Australia

Posted 08 November 2012 - 05:18 PM

1. Are merc units going to be able to Register their Merc unit name soon before the meta game? kind of like how we reserved our Game names? If not how will PGI deal with name stealers ie people who blatantly register a merc unit name to troll?

2. Is it ever foreseeable to have a way to directly convert MC to cbills? or be able to purchase shiny XL engines with MC? Seems silly people have to buy a mech and sell straight away, enough people do it im sure to perhaps put in an actual mechanic?

3. Has any actual code/design work been started in the Metagame yet? ie any developers set aside on that specifically or is everyone all hands on deck for the current implentation only and metagame is not even a thought from a coders point of view.

#87 zer0imh

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 581 posts
  • LocationFomalhaut

Posted 08 November 2012 - 05:20 PM

View PostYoseful Mallad, on 08 November 2012 - 01:25 PM, said:

Any chance we will get a free for all type game room soon? What I mean is can we at some point get a game mode where it can be every man for themselves free for all? I know a lot of the new guys would like this as well as a lot of the Vets and it would be a good way for lone wolf guys to play, have fun and not have to always team up with others. It could match everyone based on skill so a (new to the game) guy would never go up against 7 other guys that have been here from day 1. What are the Dev's thoughts on this?


SOLARISVII

#88 Norris J Packard

    Member

  • PipPipPipPipPipPipPipPip
  • 1,972 posts

Posted 08 November 2012 - 05:20 PM

Will we ever seen an Upgrade to allow us to have a wiggle room for the low-high ends of our Mech's maximum Engine rating? Not dipping below 100 or exceeding 400 Engines obviously.

#89 Lagfest

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 362 posts
  • LocationIn a Mech

Posted 08 November 2012 - 05:23 PM

2 Questions good sir:

1: Any estimate on when and how Direct X 11 will be implemented? (date? plz)
2: When the clans invade, Say you bought a founders pack and was selected to become a clanner, would you get to keep your IS mech? Or would you be able to trade it in for a Clan mech with the founders bonus???

#90 Sable Hawk

    Member

  • PipPip
  • Overlord
  • Overlord
  • 42 posts
  • LocationMinnesota

Posted 08 November 2012 - 05:30 PM

Will more attention be given to the existing issues (i.e. crashes to desktop, hanging at close, low fps, etc..) and less to the marketing end (i.e. "flash" - crap that looks nice but does nothing for actual game play)?

#91 Dirk Le Daring

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,083 posts
  • LocationAustralia

Posted 08 November 2012 - 05:50 PM

I just looked at this ...http://mwomercs.com/...not-buy/unread/

The question I have as a result is this....Will hero mechs have a limited time to be purchased or are they to be available for the duration ?

#92 Vininator

    Member

  • PipPipPip
  • Elite Founder
  • Elite Founder
  • 93 posts

Posted 08 November 2012 - 06:15 PM

Anything special planned for machine guns? They're pretty useless as is...

#93 Hetfeng321

    Member

  • PipPipPip
  • 71 posts

Posted 08 November 2012 - 06:15 PM

1.) Has there been any thought on creating more hard point restrictions based on size as well as weapon type to prevent stuff like machine guns getting replaced with gauss rifles, similar to MechWarrior 4's mechlab? Would hard point restrictions ever resemble "0/2 Medium Ballistic" for example (or Small or Heavy)?

2.) Will the projectile speeds of ballistic weapons be increased to more closely resemble real-world cannons? Currently, ballistic weapons are overly difficult to use on fast mechs due to the slow speed of the rounds.
http://mwomercs.com/...jectile-speeds/

3.) Will any co-op vs AI game modes that involve fighting more than just battlemechs, such as tanks, helicopters, aerospace fighters, watercraft, battlearmors, etc be introduced?

4.) Will mech-on-mech and mech-on-environment collision damage be re-introduced? If so, how severe will the consequences be if I don't pay attention and ram my Awesome into an apartment building?

Edited by Hetfeng321, 10 November 2012 - 07:12 PM.


#94 BloodhoundMk2

    Rookie

  • 1 posts

Posted 08 November 2012 - 06:15 PM

Hey. I'm wondering if you are planning to add the Bushwhacker Mech to the game? I'd love to see it in the field some day.

#95 Stonefalcon

    Member

  • PipPipPipPipPipPipPipPip
  • The Messenger
  • The Messenger
  • 1,377 posts
  • LocationProselytizing in the name of Our Lord and Savior the Annihilator

Posted 08 November 2012 - 06:24 PM

View PostBloodhoundMk2, on 08 November 2012 - 06:15 PM, said:

Hey. I'm wondering if you are planning to add the Bushwhacker Mech to the game? I'd love to see it in the field some day.

You're gonna be waiting 4 years. BT Official release of the Bushwacker is 3053, we are currently in 3049.

Edited by Stonefalcon, 08 November 2012 - 06:25 PM.


#96 Strykeforce

    Member

  • PipPipPip
  • Knight Errant
  • 74 posts

Posted 08 November 2012 - 06:29 PM

For Mercenary Units, will there be a function to apply a single camo style to all units within the mercenary company, so that those who do not have MC, can still fly the colors of the merc. Unit?

Also, Unit Emblems, with the upcoming camo, will there be some standard House emblems (e.g. Fed. Suns/Cap.Confed/FWL etc) available to place on the mechs as well?

#97 AEgg

    Member

  • PipPipPipPipPipPipPip
  • 719 posts

Posted 08 November 2012 - 06:37 PM

1. Are future skins (beyond camo of course) going to be limited to a particular chassis?

I was a bit surprised the PCGamer skin can be applied to everything, although it was a limited promotional item so it could be an exception. Letting any skin go on anything would kind of limit the reason for people to buy more than one, and making them chassis specific would obviously save time on texturing and theoretically allow for a lot more variety.

2. Also, are more significant skins a possibility, like a skin that changes the mech's 3D model rather than just it's texture, but still has no effect on gameplay?

Something along the basic lines of a few models of the cockpit for the Catapult, a few sets of arm fins for the Awesome, or a few different heads for the Atlas. Things that make them visually unique but don't completely redefine the mech (so no standard legs for chicken walkers, but maybe eventually a few sets of legs for each chassis.)

Similarly, are there plans for something like a permanent founders cbill bonus that you could apply to a single mech?

I'm just a bit concerned that there isn't much that's buy-only at this point, and I'm hoping that will change to include more things like skins (as opposed to things like pay only variants, which I don't want to see at all).

#98 Imagine Dragons

    Member

  • PipPipPipPipPipPipPipPip
  • Giant Helper
  • Giant Helper
  • 1,324 posts
  • LocationLV-223

Posted 08 November 2012 - 06:49 PM

What are your current feelings regarding netcode? Before and after the 11/6 patch?

#99 RFMarine

    Member

  • PipPipPipPipPipPip
  • 202 posts
  • LocationPhilippines

Posted 08 November 2012 - 06:57 PM

Posted Image

otherwise game works fine

Edited by RFMarine, 08 November 2012 - 06:58 PM.


#100 Onyx Rain

    Member

  • PipPipPipPipPipPipPipPip
  • 1,017 posts
  • LocationOklahoma, EARTH MK II

Posted 08 November 2012 - 07:43 PM

View PostRFMarine, on 08 November 2012 - 06:57 PM, said:

Posted Image

otherwise game works fine


Hmm, I have the 550ti card, and I think I had that same error once. If I remember right a complete clean install of video drivers in safe mode fixed it. I don't know, somehow I got it fixed :)

Edited by Onyx Rain, 08 November 2012 - 07:43 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users