Kaziganthi, on 10 November 2012 - 12:49 PM, said:
Ok I would accept that, but in the situation above, the missile damge is allocated in groups of 5, not splash as they are in MWO. So even though the Atlas above has an LRM its at a slight disadvantage in long range against the twin lrm 15s of a Cat at longe range even with its weight, as its completment weaponry is all close range. By that time its softened up enough for the cats 4 medium lasers to start to chew into internals.. Also dont forget the cat can move slightly faster and has jump capability so its a lot more manoeuvrable than the atlas.
Uhm, thats pretty much what i said.
And if you might explain to me the difference between the TTs 5 point clusters and your "splash damage", please?
Kaziganthi, on 10 November 2012 - 12:49 PM, said:
Lrms are able to deliver a minefield in Tier 3 rules, they can also be fired using Indirect fire. Thats artillery.
LRMs have a range of 21 hexes.
630 meters.
SIXHUNDREDANDTHIRTY.
LRMs are "introductionary tech", or Lvl1 for the oldschoolers.
Artillery isn't. Artillery even has its own rules sections.
LRMs are as much artillery as an orbital strike is.
Kaziganthi, on 10 November 2012 - 12:49 PM, said:
Drop the armour back to it's original state of half what you have now, and I'll take 1dmg per missile.
Uhm, you realize that would effectively double the power of every other weapon?