Shaddock, on 10 November 2012 - 09:55 AM, said:
When LRMs get to where they are no longer feared on the battlefield, they arent doing their jobs. Weapons are meant to be scary. If/when the forums constantly cry foul because they died while strolling through the open we are going to be left with doing nothing but shooting teddy bears and hugs at each other.
But they ARE feared. There's a reason why everyone has learned to stick to cover, try to break LOS on a spotter when they get the incoming missile warning, spend valuable tonnage mounting AMSes that might never be useful, and otherwise do all they can to avoid taking LRM fire.
It means brawling mechs that get an "Incoming Missiles" warning have to start worrying not just about maneuvering around the enemy and the terrain but also not facing their backs to LRM fire (or think about withdrawing from the brawl entirely), which makes it more difficult for them and can cause the pilot to make tactical errors.
It means sniping mechs have to frequently move in and out of LOS to avoid being hit, which means they may miss shots and opportunities they otherwise wouldn't have.
Just having LRMs on a team has a huge impact on how the other team plays, even if you don't see big damage numbers.
Relkathi, on 10 November 2012 - 10:09 AM, said:
LRMs should be 1 point of damage per every missile that hits. If you are dumb enough not to seek cover, then you deserve to die.
LRMs do 1.7 damage per missile. Relative to TT rules, LRMs have received the biggest percentage damage increase of all weapons, even after being reduced to 1.7. There's reasons for it, of course, mainly that you can't aim LRMs whereas most other weapon systems you can (and hence why they were increased in the first place relative to other weapons).
Joseph Mallan, on 10 November 2012 - 11:04 AM, said:
Ok then lets tweak it up to 1.8. Missiles need to be just a bit more scary. 2.0 is over the top (barely). Folks can say how to beat LRMs and be correct. ALl the defenses used vs them work perfectly. BUt i is sad that people can say they are standing in the rain and not caring.
NOBODY in this thread is saying they are standing in LRM fire and not caring. Nobody. ONE person provided an anecdote of firing on an enemy Atlas, of all things, which weathered his fire, which could be attributable to a variety of factors. (See below.)
Kaziganthi, on 10 November 2012 - 11:40 AM, said:
You'd better tell the Armed forces of the world to destroy all their long ranged weaponry because it shouldn't do a tonne of damage.
You do realize that MWO is based on a (gameplay-balanced) board game called Battletech, and not meant to be a futuristic military sim, right?
Kaziganthi, on 10 November 2012 - 01:04 PM, said:
Nope, I had the mech in my LOS at all times, thats how impotentt they are now the Atlas didnt even try for cover. Just walk straight up to me as I was firing away while i was reversing, him exhanging lrm 20's for my Twin Lrm15's and 10's. Zoom mode showed missiles hitting, Target damage screen showed barley anything at all.
At what range did you open fire? LRM fire vs self-spotted targets is only effective to 630m, as far as I know, while spotting ranges are around 750m. (I don't know if the missiles are still rendered as impacting.) Did he have an AMS? Or even two? Did he have nearby friendlies with AMSes? It's pretty hard for us to evaluate the strength of your anecdotal evidence without the entirety of the situation laid out.
Kurayami, on 10 November 2012 - 01:35 PM, said:
also 2x ams on the same mech intercepting twice as fast, but 2 ams on different mechs will intercept just slightly better than 1.
I don't know from my own experience if that's true (I've never piloted an Atlas-K), but this makes sense. The two AMSes on the same mech can coordinate and share fire control, whereas they can't (or don't) on separate mechs. An EW module of some kind to allow better information sharing (like detailed targeting info, if someone else has it already when you acquire that target) and coordinated fire control for AMSes would be cool, but perhaps a little OP.
Kaziganthi, on 10 November 2012 - 04:15 PM, said:
PPC's have a minimum range of 3 hexes, or 90 meters,
We don't see this in MWO.
PPCs actually do have a minimum range of 90m, though I'm not sure how that's actually implemented in-game. I know they seem to deal much less damage up close, though.
Edited by Tuoweit, 10 November 2012 - 08:14 PM.