wanderer, on 15 November 2012 - 08:07 AM, said:
Clantech is (and should remain) apples to the Inner Sphere's oranges- and has no balance vs. IS gear, only vs. itself.
The day we see Clantech allowed for IS chassis is when we hit full-ahead on the stupid throttle and ram headlong into an iceberg of fail.
No Clantech for IS teams, no IS tech for Clan teams in matches. The only sane thing to do.
CLRMs are deadly as heck vs. IS ones, but hey, you didn't even mention they're also half the weight and less crits...wait. All Clantech is inherently superior to IS versions (for decades more, anyway)...
Try keeping to the subject. Clan LRMs may as well be an entirely new weapon system, considering what they can do and how light and compact they are.
And your now twisting the argument from damage to weight and crits. They do exactly the same damage per missile just have no minimum range.
Most have argued LRM's are fine now, damage wise, due to their ability to pound from long ranges as they are a "support weapon" only. And as they have a minimum range they are useless under 180m, so that "support weapon" becomes useless when they can't even put the fear of God into a light mech to keep his distance or find a sneakier approach rather than running full speed across open terrain to take them out.
Now when that minimum range is removed, I can just about guarantee all the brawlers will scream about how powerful the LRM boats will be (if/when you see a Mad Cat carrying 50 lrms) and ask for them again to be nerfed into uselessness when they can get pounded by that many missiles from 10 metres away, plus whatever other weaponry the mech maybe carrying.
Edit : And at half the weight and crits, where you might see a 65 tonne cat with 50 LRMs, you'll probably see a 75 tonne Madcat with 100 LRMS and no minimum range. How many brawlers are going to love that config and not scream about it, even if they are piloting clan mechs themselves.
Edited by Kaziganthi, 15 November 2012 - 11:46 AM.