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Prioritize The Highlander (Screw The Flea...for Now)


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Poll: We need a JJ capable assault ASAP (461 member(s) have cast votes)

Would you like to see them prioritize the JJ capable Highlander assault before the Flea and other mechs if possible?

  1. Yes we need a JJ capable assault in game ASAP (229 votes [49.67%] - View)

    Percentage of vote: 49.67%

  2. No, current schedual is fine (89 votes [19.31%] - View)

    Percentage of vote: 19.31%

  3. I don't care. (60 votes [13.02%] - View)

    Percentage of vote: 13.02%

  4. I want the Highlander sooner then some, maybe not ASAP (83 votes [18.00%] - View)

    Percentage of vote: 18.00%

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#121 Dreamslave

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Posted 31 March 2013 - 12:10 AM

So. Many. Necros. What the hell is wrong with you people. Is this a new, cool "thing"?

#122 Terror Teddy

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Posted 31 March 2013 - 01:08 AM

View PostKingNobody, on 30 March 2013 - 11:30 PM, said:

everything the Spider wasn't. Faster, able to carry more weapons


Eer...

10 tonnes lighter and carry MORE weapons? Possibly in quantity but not firepower.

#123 Hawkwings

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Posted 31 March 2013 - 01:19 AM

5 medium lasers. Much better than the Spider.

#124 TempestWolf1

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Posted 31 March 2013 - 01:43 AM

aren't they releasing light > medium > heavy > assault? cause that's what i got from the pattern... which would mean this is pointles as highlander is clearly next

dammit... this is necroed... this explains some things :P

Edited by TempestWolf1, 31 March 2013 - 01:44 AM.


#125 Strum Wealh

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Posted 31 March 2013 - 05:30 AM

View PostKingNobody, on 30 March 2013 - 11:30 PM, said:

I'm eagerly anticipating the flea. I don't pilot assaults, and I've never felt any particular devotion to the Northwind Highlanders, so I'm not too excited about the the jumping square mini-atlas, although it does fill a needed role as an assault with a bit of mobility.

I think the flea is going to be everything the Spider wasn't. Faster, able to carry more weapons, smaller profile, and they jump as well. If they make an ECM variant, I think we'll never see a Spider again. The flea is a good candidate for ECM, as only one of the variants listed on sarna carries missiles (and it's a rocket launcher 10)

With regard to Jump Jets, PGI seems to be restricting their availability to those variants that already had them.
The only canonical jump-capable Flea variant was the FLE-14, which was "an attempt to create an ultra-light BattleMech" and had a tonnage limit of 15 tons, rather than the standard 20 tons.
Personally, I would doubt that PGI is would add a variant with a different maximum weight from all of the others.

Referring to the Flea's Master Unit List page, I would imagine that the variants we'd likely get are the FLE-4, FLE-15, and FLE-17.
FLE-4
  • STD 120 engine
  • STD internal structure
  • STD armor (2 tons)
  • x10 SHS (x4 in engine, x2 in Right Torso, x2 in Left Torso, x1 in Right Leg, x1 in Left Leg)
  • x1 Large Laser (Right Arm)
  • x2 Small Lasers (Left Arm, Left Arm)
  • x1 Flamer (Center Torso)
FLE-15
  • STD 120 engine
  • STD internal structure
  • STD armor (3 tons)
  • x10 SHS (x4 in engine, x2 in Right Torso, x2 in Left Torso, x1 in Right Leg, x1 in Left Leg)
  • x2 Medium Lasers (Right Arm, Left Arm)
  • x2 Small Lasers (Right Torso, Left Torso)
  • x1 Flamer (Center Torso)
  • x2 Machine Guns (Right Arm, Left Arm) w/ 1 ton of ammo (Center Torso)
FLE-17
  • STD 120 engine
  • MASC (Center Torso)
  • Endo-Steel internal structure
  • STD armor (3 tons)
  • x10 SHS (x4 in engine, x1 in Right Torso, x1 in Left Torso, x2 in Right Leg, x2 in Left Leg)
  • x2 Small Lasers (Right Torso, Left Torso)
  • x2 Medium Pulse Lasers (Right Arm, Left Arm)
  • x1 Flamer (Center Torso)
Despite the name, the Flea is not typically jump-capable, and I suspect that the basic variants are unlikely to be so (though, a jump-capable Hero 'Mech seems possible).





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