
Mechwarrior 3 solved this problem nicely. The default paper doll was a 3D representation of your mech that mirrored all your movements. If your torso twisted in the game, the 3D doll twisted to show you how you were positioned. It gave you a good sense of your mech's orientation without all of the negatives that come with a third person view. It's a great feature, I think, and insanely useful for new players to understand how their mech is behaving.
On top of that, torso/leg orientation hasn't been a problem for any of the new players I've introduced, and this is the first mech-sim for more than a few of them. This seems like using a sledgehammer to pound in furniture tacks. It causes a lot more damage than it fixes.
EDIT: In addition, training someone in third person view does nothing to train them in how to pilot and recognize orientation in first person view. You already have several indicators that show you your orientation. Make them more obvious and polish up your HUD a bit more before relying on such heavy-handed solutions to easily-fixable problems.
Edited by Josef Nader, 14 November 2012 - 11:19 AM.