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Ac2 Bull*** Is Getting Out Of Hand ! Fix / Nerf Asap.


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#161 Thunder Lips Express

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Posted 16 November 2012 - 06:28 PM

It's starting to sound like every season is over powered...gauss, missiles, mpl and now ac/2's...common man should all we use is gangsta and machine guns?

#162 Tickdoff Tank

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Posted 16 November 2012 - 06:33 PM

View PostEcliptor, on 16 November 2012 - 06:28 PM, said:

It's starting to sound like every season is over powered...gauss, missiles, mpl and now ac/2's...common man should all we use is gangsta and machine guns?


WIth the upcoming change to MGs.. we might. I would find it HIGHLY amusing if they accidentally set the MG damage too high and they are OP for a little while.

#163 Omar Thirds

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Posted 16 November 2012 - 06:40 PM

AC/2 is an awful weapon, and you should feel bad for being trolled by it.

#164 TheMightyWashburn

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Posted 16 November 2012 - 06:52 PM

They certainly are useless upclose but if you are say 500m away and they arent moving or are otherwise engaged they are pretty good (with 3 of them) They do 4dps each. Even the AC20 does only 5dps. (and you have twice as much chance to do partial dps) So 4 time 3 is 12dps. Now we are talking some real dmg if you get 3-6 secs on fire on 1 mech. Its possible to be good with them, but it takes skills. aka, not OP.

#165 One Medic Army

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Posted 16 November 2012 - 07:05 PM

Not just skills, it takes someone standing there and taking it.

#166 Blaank

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Posted 16 November 2012 - 07:18 PM

View PostBrien, on 14 November 2012 - 09:01 PM, said:

I at times pull off the ol gauss from my Atlas for duel AC 2's the enemy gets annoyed and focuses on me or hides from me while the rest of the team chews them up. And is great when that Cent or Awesome decides to run up toe to toe then they get med lasers and srms along with the ac 2 to the face.

I'm pretty sure I ran into you in a trial atlas. I think you had a guass cat with you. I couldn't see anything. Dropped to 5 fps with all the shaking and explosives. And all that smoke and spark was obscuring my view. I don't know if it is considered an exploit to intentionally overload the enemy computer so they get super crap FPS. Take away the spark and smoke and I'd be able to see you just fine and return fire. Take away the FPS drop and same thing to a lesser extent.

It's a deadly support weapon to minimize incoming fire from a specific target. You have to back it up with something else to do the actual damage.

#167 Brien

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Posted 16 November 2012 - 07:27 PM

View PostBlaank, on 16 November 2012 - 07:18 PM, said:

I'm pretty sure I ran into you in a trial atlas. I think you had a guass cat with you. I couldn't see anything. Dropped to 5 fps with all the shaking and explosives. And all that smoke and spark was obscuring my view. I don't know if it is considered an exploit to intentionally overload the enemy computer so they get super crap FPS. Take away the spark and smoke and I'd be able to see you just fine and return fire. Take away the FPS drop and same thing to a lesser extent.

It's a deadly support weapon to minimize incoming fire from a specific target. You have to back it up with something else to do the actual damage.


If it overloads comps and causes FPS drop I am not aware as it has never done it to me. Also very few in our Regiment run Gauss Cats and I do not think anyone in my Company does that is who I group with. And trust me I am not the only Atlas who lights folks up with duel AC 2's. If it was me would not intentionally use a FPS drop exploit, but the shaking and smoke and flames are a tactic not an exploit.

#168 Crayzed Lyon

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Posted 16 November 2012 - 07:29 PM

View PostMr 144, on 14 November 2012 - 09:02 PM, said:


Not gonna happen.

1. There's a lot more mechs than just the atlas that have a combined total of more than 60 armor+internals.
2. I don't think Quad guass will even be feasible due to tonnage, ammo, mobility, and survivability concerns.
3. One shot kill builds are already in game..you can only be so dead ya know :o

Mr 144


Gausszilla: http://www.sarna.net...Custom_Variants

#169 Mr 144

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Posted 16 November 2012 - 07:32 PM

View PostCrayzed Lyon, on 16 November 2012 - 07:29 PM, said:



Oh, I'm sorry, I didn't realize that the non-canonical joke build was in this game? lol :o Why does everyone insist on quoting the ridiculousness from sarna that will never see MWO...sigh..especially since my quote was in reference to the Jagermech.

Mr 144

Edited by Mr 144, 16 November 2012 - 07:33 PM.


#170 Asmosis

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Posted 16 November 2012 - 07:46 PM

^^ you can't fit 4 let alone 5 gauss rifles along with endo steel. theres simply no room for it. Clan weapons is a different thing, we'll likely receive modified versions so that IS gear is still a valid option.

View PostGuido, on 14 November 2012 - 08:58 PM, said:


I'm more worried about the Jagermech and the Cataphract that will have 4 gauss at 60 damage. 1 shot just about anything short of an atlas without the need to aim for the cockpit.


Your not going to fit 4 gauss rifles on a single mech, period. a catapult is 65 tons. add 30 tons for 2 more rifles and thats 95. Then add the extra engine, structure, armor, gyro etc weight and you'll end up around 110-120 tons.

Maybe you *might* have done it with the old engines and no armor with one ton of ammo.

View PostEcliptor, on 16 November 2012 - 06:28 PM, said:

It's starting to sound like every season is over powered...gauss, missiles, mpl and now ac/2's...common man should all we use is gangsta and machine guns?


They're working hard on making machine guns OP as well, check out the weapon notes in command chair section.

Edited by Asmosis, 16 November 2012 - 07:56 PM.


#171 Comassion

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Posted 16 November 2012 - 07:50 PM

View PostAsmosis, on 16 November 2012 - 07:46 PM, said:


Your not going to fit 4 gauss rifles on a single mech, period. a catapult is 65 tons. add 30 tons for 2 more rifles and thats 95. Then add the extra engine, structure, armor, gyro etc weight and you'll end up around 110-120 tons.

Maybe you *might* have done it with the old engines and no armor with one ton of ammo.


It can be done if you get a 100-ton assault 'mech with the right hardpoints.

60 tons worth of gauss, leaving 40 tons for a slow engine, some armor, the internal stuff and ammo is not an unreasonable build.

That said, 3 gauss rifles would be plenty, and it's cannon on some builds already.

#172 Asmosis

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Posted 16 November 2012 - 07:59 PM

3 gauss sure. If someone with an atlas can mock up a build that has 60 tons free with ammo installed and 7 crit slots free in each torso/arm i'll believe it (dont have access to a proper mech builder atm) keeping in mind you want about 8 tons of ammo.

Clan stuff may or may not change things, its clear from the implementation of DHS they dont want things to be clearly better which most clan stuff is.

Edited by Asmosis, 16 November 2012 - 08:01 PM.


#173 FrostCollar

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Posted 26 November 2012 - 10:08 AM

So according to this thread, is the most OP mech the Raven 4X with two AC/2s? It's got the AC/2s and jump jets - please nerf.

#174 verybad

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Posted 26 November 2012 - 10:22 AM

The MaxaDakka loadouts are certainly distracting, but they don't cause OP damage unless you're standing still for a long time..

If all the nerf requests were followed in this game, the mechs would be wearing tyedye shirts, handing out flowers, and singing peace protest somes by now.

I see AC-2s as a useful, smartly balanced weapon. They cause enough damage to not be ignored, but they don't do instantaneous coring, they require a serious amount of time on the trigger to do that. And for that, the mech using them has to be visible also. Fair's fair.

If anything, I think AC-10s and AC-20s are a bit behind the AC curve. The AC5 and UAC-5 are useful and good where they're at, the LB-10X is a useless POS whose only saving grace is that it's fun to use because of the effects.(ie up the damage on the LB)

I've been killed by mechs boating AC2s, but I've also taken them apart myself, and they're not vey good in a COD because of the bullet speed. (especially if they have multiple weapon types)

#175 Purlana

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Posted 26 November 2012 - 10:25 AM

Quad AC/5 is where the money is at.

#176 Kyrie

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Posted 26 November 2012 - 10:32 AM

Quad AC2 cataphract-4x will kill a quad-ac5 cataphract 4x. :-)

#177 Gunny McDuck

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Posted 26 November 2012 - 10:41 AM

View PostKyrie, on 26 November 2012 - 10:32 AM, said:

Quad AC2 cataphract-4x will kill a quad-ac5 cataphract 4x. :-)


At what range?

Are they both standing still, blasting away at each other?

#178 Joseph Mallan

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Posted 26 November 2012 - 10:46 AM

You know, I don't like the term Nerfing. I even sent the DEVs a note about it. A Nerf ball or toy is HARMLESS. I don't want HARMLESS weapons. I want good weapons. So I like that AC2s have become a viable weapon unlike how they are in TT.

#179 Dr Killinger

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Posted 26 November 2012 - 10:54 AM

They don't do overwhelming damage, but I feel that they shake the cockpit too much.

#180 Mechteric

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Posted 26 November 2012 - 11:01 AM

AC2's are also really heavy, so they're paying a lot to have such a weapon that really only puts out a lot of power if you have a consistent bead on the target. As for me I'll stick with those heavy hitting weapons that I can fade in and out of cover with, then the tiny little AC2/5 just don't have much of a chance to hurt me that much.





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