

Ac2 Bull*** Is Getting Out Of Hand ! Fix / Nerf Asap.
#201
Posted 26 November 2012 - 01:30 PM
I would really like to see AC2's turned into a viable weapon by having their weight reduced (e.g. so scouts can have a ballistic weapon that doesn't slow them down so much that they are a walking coffin), and getting rid of some of that annoying cockpit shake. It doesn't affect my ability to shoot straight, it just irritates me and makes the game that much less enjoyable. It is also absurd in light of the lack of shake due to any of the larger AC's. AC2's should be a de facto machine gun, and the machine gun should be removed as a waste of space.
#202
Posted 26 November 2012 - 01:52 PM
TL,DR Cicada 3C is amazing, if you get cored by AC/2s you should be ashamed, if PGI reduce the shake effect it negates the purpose of the weapon.
#203
Posted 27 November 2012 - 01:12 AM
Trauglodyte, on 26 November 2012 - 11:37 AM, said:
Hmm...
Is it spacey enough for an XL engine?
#204
Posted 27 November 2012 - 01:18 AM
#205
Posted 27 November 2012 - 01:22 AM
#206
Posted 27 November 2012 - 01:26 AM
#207
Posted 27 November 2012 - 01:34 AM
#208
Posted 27 November 2012 - 01:42 AM
AC2's are OP, gauss is OP, SRMs are OP, LRM are OP, SSRM are OP, Lasers are OP, AC20s are OP..
... PPCs are UP, MGs are UP, flamers are UP, AC10s and LBX10's are UP...
I'd agree, the first line are useful and potentially deadly, the bottom line could do with a boost. I like that lots of weapons are OP in the right situation, with the right pilot, with the right build against the right opponent. There's now plenty of builds/weapons getting on the battlefield that kill you. Good work PGI, rock paper scissors.
#209
Posted 27 November 2012 - 01:55 AM
Shiney, on 27 November 2012 - 01:42 AM, said:
AC2's are OP, gauss is OP, SRMs are OP, LRM are OP, SSRM are OP, Lasers are OP, AC20s are OP..
... PPCs are UP, MGs are UP, flamers are UP, AC10s and LBX10's are UP...
I'd agree, the first line are useful and potentially deadly, the bottom line could do with a boost. I like that lots of weapons are OP in the right situation, with the right pilot, with the right build against the right opponent. There's now plenty of builds/weapons getting on the battlefield that kill you. Good work PGI, rock paper scissors.
i agree, balanced is almost on key, may required a "LITTLE TWEAK" here and there,
please do not use the sledge hammer.
Doing one thing at a time, not 2...
do not turn Gauss, PPC and LRM into machine guns, flamers and fireworks or vice versa...
Edited by SgtMaster, 27 November 2012 - 01:56 AM.
#210
Posted 27 November 2012 - 02:15 AM
Yeah, right. And the PPC, too.
Why you ask?
Because I once nearly killed a LRM cat in one go in my AC/2 + ERPCC Raven.
But that was because the cat didn't move and instead fired the LRM at me. So I got 3 PPC hits an the same-time-amount of AC/2 hits.
Unfortunately it was the side torso not the center that was done. *sigh*
But you know, standing 10 seconds still under fire... perhaps THAT was the reason?
(Cat prop thought I could not spit out more then 2 ERPPC hits - but I can 3PPC+constant AC/2 fire and with the third PPC shot I'm at 96% when standing still in Forest.)
Because a sideways moving target and an AC/2... I hit better with the PPC then.
#211
Posted 27 November 2012 - 03:07 AM
#212
Posted 27 November 2012 - 06:19 AM

#213
Posted 27 November 2012 - 09:17 AM
Goit, on 27 November 2012 - 03:07 AM, said:
4x AC/2 will kill you, and faster than you might think. Please, by all means, ignore me. I need all the help I can get padding my K/D ratio

Averaging 400 damage, 2 kills per match with the Dakkaphract

#214
Posted 27 November 2012 - 09:21 AM
#215
Posted 27 November 2012 - 09:24 AM
#216
Posted 27 November 2012 - 09:26 AM
Dethl0k, on 27 November 2012 - 09:24 AM, said:
They can aim properly, or at least most good ballistics players can.
I know I'm probably 75% to 85% accurate with 4x AC/2.
#217
Posted 27 November 2012 - 09:33 AM
One or two medium lasers is fine. Seven medium lasers is overpowered.
One or two SSRM2s is fine. Six streaks is overpowered.
One or two AC/2s is fine. Four AC/2s is overpowered.
The problem is that using multiple weapons of the same type is inarguably better than using multiple weapons of different types. The solution is not to nerf individual weapons, but rather to implement a diminishing returns penalty when boating multiple weapons of the same type.
For example:
One AC/2: should have a cooldown of 0.5
Two AC/2s: each should have a cooldown of 0.53 (-5% penalty)
Three AC/2s: each should have a cooldown of 0.55 (-10% penalty)
Four AC/2s: each should have a cooldown of 0.58 (-15% penalty)
Edited by Khobai, 27 November 2012 - 09:40 AM.
#218
Posted 27 November 2012 - 09:39 AM
Khobai, on 27 November 2012 - 09:33 AM, said:
Eh, not really. Or, not from where I sit, at least.
Boating is great, so long as you control the engagement. Boating fails when the other guy controls the engagement and you can't use your schtick. Streak SRM boat that uses cover to get in close will own face; Streak SRM boat that has, say, a 4x LL build that can keep pace with it and hold it at range won't fair as well. LRM boats own if the enemy tries an open approach or fails to use cover, dies to a fast mover that gets under its range. Gauss boats rock your world at range, but don't fair well against multiple fast moving brawlers.
It is all about Tactic / Countertactic. A well-rounded build will be better able to handle or achieve a surprise tactic or counter multiple boats, but just lacks the raw damage capabilities to fair well in a one-on-one fight against a more dedicated build.
I don't think there should be any penalties for boating. Rather, maps should ensure that clever players can use terrain to counter boats, thus making boats suffer in situations they cannot control.
#219
Posted 27 November 2012 - 09:43 AM
I use this as a support build. They have a huge range so I'll just stay back and unload on people. Knock back or not when you're getting bombarded by cannon fire it creates that psychological effect that you want and they usually **** pretty quick.
Personally I just enjoy the sound of loud automatic cannon fire.
#220
Posted 27 November 2012 - 09:45 AM
Quote
All weapon balance problems in this game are derived from boating. There should absolutely be penalties for boating.
1) Why were small and medium lasers nerfed? Because of Swaybacks and Awesomes boating them.
2) Why were LRMs nerfed? Because of Atlases and Awesomes boating them.
3) Why were UAC/5s nerfed? Because of the Catraphract 4X boating two UAC/5s and two AC5s (or two AC2s)
4) Why are streaks being nerfed? Because of Catapults boating them.
Every single time a weapon has been nerfed its been in response to a mech boating that weapon. So saying boating isnt the problem is completely false. It is the single biggest problem with weapon balance.
Edited by Khobai, 27 November 2012 - 09:58 AM.
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