Tzarbomb, on 17 November 2012 - 01:17 PM, said:
Put a hill, wall or building in front of your mech that is a touch taller than your mech is. Now you can see that mech off in the distance, but he can't see you (especially if he's in 1PV mode). In MW4, you can target the mech that way, and if you have jump jets you have a tremendous advantage... you pop up, shoot, and drop back down, exposing yourself to enemy fire for a minimal time, all the while maintaining your target lock. Rinse and repeat.
Put that building, or wall in front of you, such that your are standing right behind it next to the corner. With 3PV you can see around that corner without being exposed to enemy fire from ahead of you, whereas with 1PV you only see the wall.
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i don't want to stare through a cockpit and shoot things. i want to see my mech wreaking havoc on everything. and with visual customization of your mech...what's the point if you can only stare through a cockpit? i want to see my creation. there's no point in customization if there's no way to look at it in game.
You appear to be in a distinct minority in this community. Hopefully, the developers will eventually add in a replay capability where you can watch everything in 3PV glory, to your heart's content.
As to the point of having to stare through a cockpit... that is how sims are done. You are the pilot, you are not the mech. It was a stated goal of the devs right from the start that a player should feel like a pilot, not the mech.
As for customizations... perhaps you could find happiness in doing them for other people to gaze upon in wide wonder. Try to enjoy viewing the other 15 mechs in the game.
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3rd person will bring mech pilots in like a flood...hardcore sim games are a niche and piranha wants to bring the mechwarrior franchise back into the limelight. good luck doing that with a sim game.
Perhaps so, although I happen to disagree. In any case, it was marketed to us as a sim. If the devs lose sight of that, I suspect it would be a mistake. As was alluded to in that recording that touched off this storm, there are people who will puff up their chests and threaten to leave... but in reality will stay and keep playing. However, there are also people who don't say diddly in forums but just quietly vote with their wallets. CCP / Eve Online should stand as an example to anyone in the gaming business who starts to buy into the philosophy of "Watch what they do, not what they say". The hubris of the CEO in dealing with the roll out of the vanity items stores and Captain's Quarters, etc. came back to bite them in the butt. They tried to placate the player base with statements that did not fully commit to ruling something out in a clear, non-evasive manner. [Which sure seems to have some parallels with the statements to date about 3PV...] It didn't work and the players pushed back. That in turn got handled poorly, and then the player base essentially kicked them in the groin. CCP finally summoned the player council, and the CEO eventually ended up issuing an apology and actually laid out what they had messed up on.
For many people, if they become disappointed with the product, they won't bother with throwing a tantrum in the forums... they'll just move on to spend their disposable gaming funds on other offerings. I didn't leave Eve Online over the above mentioned incident, but it certainly set the stage by shedding light on CCP's mindset and methodology. When the game became less enjoyable later on, I saw that much less hope for it getting better later, so I just stopped renewing.
As for the current brouhaha... I would advise PGI to learn from it. Yes, the player base loves to get a heads-up on what is coming. While I admire PGI's willingness to share target dates for upcoming features (with caveats), as they have seen some people just don't seem to grasp the concept of what is in those caveats. If players are going to hammer them over not meeting target dates on some features, then don't be surprised if they switch to a "It'll be in there, when it's ready" approach. [Which has worked pretty well for Eagle Dynamics, btw). As to this 3PV thing... before Russ ever danced into that minefield on a podcast, the forthcoming posting from Bryan that we all await, should have been already written and ready to post immediately. It's not like it's a surprise to PGI that the issue is a lightning rod. Setting off a firestorm like that, and then standing by with a fire hose that hasn't even been charged yet is not the best way to put your business in a positive light.
None of the above is meant as a severe slam upon PGI. I would just like to see them get better at handling this sort of thing. So far, it's probably just another hiccup along the way... but hiccups are still annoying, and they often do not go away as quickly as you would like.