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Regarding 3rd Person View


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#561 Joe Mallad

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Posted 18 November 2012 - 03:56 PM

View PostSteelJaws, on 18 November 2012 - 02:39 PM, said:

Put 3rd person in, but limit it. I.e. Have it be a MODULE that you can unlock with GXP, and when you use it it launches a UAV into the air, about 30-40 feet above your mech, and have it be on a tow-line, so its always connected to your mech, kinda like the Command UAV that was in the trailer, but not as high. Secondly, be able to toggle between the 1st person, and that view. Now, here comes they way to keep pop-tarting out, NO CROSSHAIR, you can get a visual of targets over a hill for spotting, and be able to target them, but you will not be able to get a lock on them, should you have LRM's yourself as no Crosshair. This way, those that want 3rd person can have it, and those that don't, don't need to since its a module.
I could go for it if it was implemented this way. let it be an asset when needed by way of using a module and not so much just a 3rd person view that everyone can use any time they want. We all know a 3rd person view will be an advantage as we all know people will use it to look around and over things that they would otherwise not be able to in 1st person view. So adding it in as a module that then allows you to zoom out to a 3rd person view for a limited time (then down for a recharge time) (or only can be used a limited number of times per round) would be a good compromise I think.

#562 Usagi

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Posted 18 November 2012 - 04:04 PM

Quote

Too many people saying 3rd person gives no advantage to actually quote


There's an easy way to tell if it gives no advantage. Go ask any lawn enforcement or military person "what if you could see around a corner, with no additional effort, and putting yourself at absolutly no additional risk or exposer?" and then count how many say "eh, take it or leave it, that's no significant advantage."

#563 Illusion Tokomi

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Posted 18 November 2012 - 04:29 PM

View Postnitra, on 16 November 2012 - 03:11 PM, said:

i fail to see how less than 9% can be considered huge...

According to the other thread with the Poll:
4.90% say No
Total votes: 3,420
So I tend to concur with you, sir. Additionally I find it exceeding impossible to believe the 4.9% comprises all the F2P and casual gamers.

The question is how competitive do they want it to be, I think. Competitive gamers will go more toward less and less features like this - naturally. Casual gamers will want all the free helps they can get - particularly if they are F2P players. I expect we will see 3PV no matter which way the poll goes. ;)

Edited by Illusion Tokomi, 18 November 2012 - 04:34 PM.


#564 Impossible Wasabi

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Posted 18 November 2012 - 04:36 PM

The Space Pope is not pleased by this post.

He feels that this is a poor response considering the massive outcry against 3rd person view.

Edited by Merlevade, 18 November 2012 - 04:38 PM.


#565 Mister Haha

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Posted 18 November 2012 - 06:00 PM

View PostMerlevade, on 18 November 2012 - 04:36 PM, said:

The Space Pope is not pleased by this post.

He feels that this is a poor response considering the massive outcry against 3rd person view.


I agree with the space pope. The poll was absolutely STAGGERING in the results.

#566 Lord Rip

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Posted 18 November 2012 - 06:11 PM

View PostMFToast, on 18 November 2012 - 08:32 AM, said:

Even hardcore jet simulators have a 3rd person view. Get over it.



Yea, I can just see the Blue Angels practicing on the simulator using 3rd person.

;)

Perhaps we just have a different opinion of what a "simulator" is?

#567 Drake Morgan

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Posted 18 November 2012 - 06:59 PM

I'll add my voice to the dissent regarding 3rd person view. This is Mechwarrior, not an arcade game. Please keep it as such. You have the opportunity to revive and expand upon an amazing, deep license; do not ruin it by changing the fundamental gameplay. If you want 3rd person play, then your next project should be MechCOMMANDER Online.

That being said, really looking forward to the metagame and the political aspects.

#568 Dock Steward

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Posted 18 November 2012 - 07:54 PM

The whole 1st person versus 3rd person always seemed like a balanced trade-off to me. In 3rd person piloting gets much easier, but targeting suffers. The opposite being true in 1st person. To me it's the same thing as one player using a joystick and another using a mouse +keyboard. It's personal preference with each player making due with their respective advantages and disadvantages. Overall, if each player is of equal ability with their chosen method of gameplay, neither has a distinct advantage.

#569 Gorith

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Posted 18 November 2012 - 09:23 PM

Frankly garth all your doing is being equivocal with those statements. They do absolutely nothing to address the concerns that most of the community have.

For those who want 3rd person because you think looking at your mech while you run around blowing things up is cool. Thats fine I don't think anyone has a problem with that. The problem is that the increased field of view alone is an extremely large bonus not to mention all the other things that can be done with 3rd person. It's a problem with the highly competitive groups. Where you see a cool function I see a highly exploitable (being used in the good sense of the word not the cheating sense) function that gives little to no downside (learning to aim a little different is a non-issue) and many upsides. This forces anyone who plays to win to use the option regardless of their personal preference as giving up any possible advantage (sans cheating) is a foolish idea to those of us that only care about winning.

#570 Betaeffect

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Posted 18 November 2012 - 09:34 PM

If it is a piece of equipment subject to damage and takes up crits I would have no problem with it. The devs know how league matches go anyway...there are restrictions agreed upon...in open matches anything goes-but a lot of peeps just want to run there own planetary games and merely use MWO as the battlefield...we just get nerfed with respect to the degree of control we have on the drops...why this is such a struggle when MW of old had no real issues with drop control...to think in some respects MW2 was superior to MWO in that respect is simply an amazement...who would have thought the old school had one over on the new kids on the block?

#571 Dogtoy

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Posted 18 November 2012 - 10:03 PM

I feel so much worse after listening to that....

Disable torso twist for noobs. Make it an unlock....

#572 p00k

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Posted 18 November 2012 - 10:11 PM

View PostDock Steward, on 18 November 2012 - 07:54 PM, said:

The whole 1st person versus 3rd person always seemed like a balanced trade-off to me. In 3rd person piloting gets much easier, but targeting suffers. The opposite being true in 1st person. To me it's the same thing as one player using a joystick and another using a mouse +keyboard. It's personal preference with each player making due with their respective advantages and disadvantages. Overall, if each player is of equal ability with their chosen method of gameplay, neither has a distinct advantage.

you don't fight in 3rd person
you switch to 3rd person to peek around corners and over hills, then go back to 1st person after making sure there's nothing on the other side that will kill you

#573 Longtom

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Posted 18 November 2012 - 10:37 PM

I said it once, and I'll say it again.

Those "battletech fanboys," "purists," or whatever else you want to call them, are probably your long term paying customers who don't want 3rd person view. Those just interested in "any old casual shoot-em-up" are probably not going to stick around for the long term. Appeal to the latter if you want, but it's the veteran battletech and strategy fans who'll end up paying your grocery bills and mortgage payments far longer than the kids, shooter gamers, and casual gamers.

You signed up to have those people as your core audience. They said no. You don't beat the customer to death telling him how great it would be to have a blue station wagon when he clearly and emphatically said he wants a red sedan.

It should have been end of discussion on the very first day. I don't know why we're still talking about this.

#574 Jhereg KnT

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Posted 18 November 2012 - 10:40 PM

Russ' reasoning is that new players are handicapped by being confused by torso twist in 1st person, and that 3rd person would make it easier... well seems reasonable untill you look back at previous Battletech/ Mechwarrior games
Players of MultiPlayer Battletech EGA, Solaris SVGA and 3025 never had an option for 3rd person.. curiously nobody whined that it was too hard and we all played a great deal.

Is the current generation so ADD and impatient that they can't LEARN how to play a game ?
Sad statement indeed.
When you dumb down a game, you just make it dumb.

#575 Noth

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Posted 18 November 2012 - 11:18 PM

View PostJhereg KnT, on 18 November 2012 - 10:40 PM, said:

Russ' reasoning is that new players are handicapped by being confused by torso twist in 1st person, and that 3rd person would make it easier... well seems reasonable untill you look back at previous Battletech/ Mechwarrior games
Players of MultiPlayer Battletech EGA, Solaris SVGA and 3025 never had an option for 3rd person.. curiously nobody whined that it was too hard and we all played a great deal.

Is the current generation so ADD and impatient that they can't LEARN how to play a game ?
Sad statement indeed.
When you dumb down a game, you just make it dumb.



I fear they are. It doesn't help that this looks like a typical FPS to new players so they expect FPS style controls. THey just need a mandatory tutorial match that takes the new player through all the functions. I say mandatory because so many people would skip the tutorial and just complain about the stuff anyways.

#576 grayson marik

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Posted 18 November 2012 - 11:27 PM

I just want to bring this statement back to the collective memory of PGI as well as the community:

Paul Inouye

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Posted 12 March 2012 - 05:13 AM

No no no... no MW vs MA threads please. We've already stated that this will be a first-person perspective game. We've also addressed the gameplay speed and operations therein.

Posted Image

Thanks Nekomimi for the new sig!




"I also used to be a freelance Mechwarrior until I took an Arrow IV to the Lower Leg Actuator." - Souske Sagara

Click here for BETA news!


Edited by grayson marik, 18 November 2012 - 11:29 PM.


#577 Rejarial Galatan

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Posted 18 November 2012 - 11:29 PM

grayson, 2 questions. can you edit your post to make Pauls readable and where is that thread from which you copy/pasted?

#578 grayson marik

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Posted 18 November 2012 - 11:38 PM

View PostRejarial Galatan, on 18 November 2012 - 11:29 PM, said:

grayson, 2 questions. can you edit your post to make Pauls readable and where is that thread from which you copy/pasted?

Editing done and here is the link:

http://mwomercs.com/...005#entry154005

#579 Rejarial Galatan

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Posted 18 November 2012 - 11:42 PM

yet more proof that PGI is acting the part of the Liar...

#580 hurleybird

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Posted 18 November 2012 - 11:44 PM

It certainly seems like PGI is talking past/down at the community. It's hard to see how a 3rd person view is going to work wihtout giving an in-game advantage, or splitting the community. Neither option is a good thing. I can't see a company that understands competitive gaming, like Riot or Valve thinking up an idea like this. Why don't you give them a call if you won't listen to us? I'm sure they'll tell you the same thing, since it's such an obviously bad idea. There's a reason Counter-Strike doesn't have third person view servers, even though there's a minority of players that would enjoy it -- it would detract from the focus of the design. Does that sound familiar?

Edited by hurleybird, 18 November 2012 - 11:49 PM.






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