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Regarding 3rd Person View


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#1841 1985

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Posted 25 February 2013 - 05:44 AM

What about making it a module?

Physically, this would represent photoreceptive paint on your mech that captures the surroundings. But to reconstruct the surroundings, you need a special software module to churn the computation and reconstruct your surroundings.

I think the fact that it costs a module slot address most of the balance concerns...

Edited by 1985, 25 February 2013 - 05:45 AM.


#1842 Mao of DC

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Posted 25 February 2013 - 10:07 AM

View Post1985, on 25 February 2013 - 05:44 AM, said:


I think the fact that it costs a module slot address most of the balance concerns...


The balance concerns is it gives information that a mech pilot would NEVER have. If we use your model how do you justify seeing around a corner or over a hill top with the "paint". 3rd person perspective would allow you to do that, it is game breaking and a bad idea for this game.

Edited by Mao of DC, 25 February 2013 - 10:08 AM.


#1843 Dropdead Gaming

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Posted 25 February 2013 - 05:15 PM

View PostXander Pappyson, on 18 February 2013 - 08:46 PM, said:


I like this too. As long as it can be recognized and shot down. Or have some other counter mechanism. This would not technically be third person, but it would appease some of those who think they need it.

Well... it could easilly be countered by ECM or PPCs.

#1844 Dredhawk

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Posted 25 February 2013 - 07:02 PM

93 pages later and people are still talking about this lol..NO to 3rd person I think I said that 90 pages ago....

Edited by Dredhawk, 25 February 2013 - 07:02 PM.


#1845 DirePhoenix

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Posted 25 February 2013 - 07:27 PM

View Post1985, on 25 February 2013 - 05:44 AM, said:

What about making it a module?

Physically, this would represent photoreceptive paint on your mech that captures the surroundings. But to reconstruct the surroundings, you need a special software module to churn the computation and reconstruct your surroundings.

I think the fact that it costs a module slot address most of the balance concerns...


We already covered why a module would be a bad idea over 90-something pages ago. The reason they're giving for justifying a third person perspective is to help out the newbies that can't figure out which way their legs are pointing in regards to their torsos (despite tons of visual ****) {I also submit that the people having these issues probably also have trouble determining/remembering which direction their throttle is set as well}.

Modules are "end-game" items. They require a ton of general XP to unlock, and a DropShip-load of C-bills to purchase. New players don't/won't have these until they've put in a lot of time and effort into the game, at which point they won't need them anymore.

#1846 Varancar

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Posted 26 February 2013 - 12:13 AM

Agreed for 3rd person view...... only in tutorial mode.

#1847 Groumph

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Posted 26 February 2013 - 12:24 AM

No to 3rd person...

Yes to a TUTORIAL.

#1848 Kain

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Posted 26 February 2013 - 12:29 AM

View PostDredhawk, on 25 February 2013 - 07:02 PM, said:

93 pages later and people are still talking about this lol..NO to 3rd person I think I said that 90 pages ago....


It keeps going on :-)

but the only 3rd person view allowed should be an external camera mode, where you for example; press "c"and you can move the camera around your own mech to see how pretty it looks. But don't implement it as a way to play the game.

Alas, I said that also 90 pages ago...

#1849 Red Klown X

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Posted 26 February 2013 - 12:53 AM

Let PGI do the 3rd view , we will see how they want implemented it . And at least they can make backstep if it s not work as he s supposed to work ( in case he turn as an exploit ) .

So stop your complain , imagine if the "h o m o * erectus" was complaining about the new thing implemented on his world called : " the fire " . :lol:

*is not an insult ... damnit .

Edited by klownnection, 26 February 2013 - 12:54 AM.


#1850 Forseen Dominance

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Posted 26 February 2013 - 12:55 AM

View PostMortavore, on 16 November 2012 - 03:32 PM, said:

I hope they add it in. One of the things that I find hard to do is keep track of where my feet are vs. were i'm looking.


And so did everyone when they first started playing... Same with having your arms move separate from your torso. And the wonders of being human is you can learn and adapt...
Its almost the same thing as when you are so immersed in killing someone and you forget to watch your health(or armor) and you get killed, when you could have disengaged for 5 seconds and then re-engaged to get the kill and survive. Should they just add an IWIN button for invulnerability so you wont die in those instances? In case its too hard to figure out, the answer is HELL NO! It would ruin the game...

Edit: Its not that hard to look down at your radar and see the Arrow(your legs) and the shaded Triangle(your torso) and see where you are walking/facing. They even recently added the 2 triangles at the top of the screen to let you know that you are facing in the direction you are walking when they are lined up.

Edit Edit: And to Knownnection... Im sure some did after they burned the **** out of themselves... Thats not even relevant here... Think of something you would hate for them to add into the game. Now imagine they added it in, but you cant "complain" about why it shouldnt be added into the game when you have obviously legitimate reasons to back up your thoughts.

Edited by Forseen Dominance, 26 February 2013 - 01:07 AM.


#1851 Xander Pappyson

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Posted 26 February 2013 - 06:27 PM

View PostMaverick Overwatch, on 25 February 2013 - 05:15 PM, said:

Well... it could easilly be countered by ECM or PPCs.


That depends on what you mean by counter. Does the ECM make the screen fuzzy or just take off the target triangles and open and closed brackets. If it is the latter than ECM is not the proper counter, because one would still have a tactical height look over advantage. If the ECM breaks the link to the mech pilot then that is a proper counter. Again just my thoughts.

#1852 guardian wolf

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Posted 26 February 2013 - 09:12 PM

Eh.... Tossed in my two cbills, thought a compromise might have been nice, but it would provide an unfair advantage in actual matches. *ducks as pro third person side opens fire on position, with anti third person side lobbing mortars into immediate area*

I wonder if such a compromise would **** off both sides enough to have them start a flame war against me? That would be interesting.

#1853 BrkDncr

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Posted 26 February 2013 - 09:55 PM

Personally, I wouldn't see any issue with "balance" if all you saw was a somewhat close, overhead/behind view of your mech, without any targeting information. Make it somewhat turn with your legs, but not exact. Make it ineffective as a strategic benefit, and only usable as a viewing platform.

#1854 Dropdead Gaming

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Posted 26 February 2013 - 10:31 PM

View PostXander Pappyson, on 26 February 2013 - 06:27 PM, said:


That depends on what you mean by counter. Does the ECM make the screen fuzzy or just take off the target triangles and open and closed brackets. If it is the latter than ECM is not the proper counter, because one would still have a tactical height look over advantage. If the ECM breaks the link to the mech pilot then that is a proper counter. Again just my thoughts.

ECM would jam the signal and PPCs would do the same thing they do against ECMs
(Screen would go fuzzy)

#1855 fl4sh222

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Posted 27 February 2013 - 12:15 AM

View Postklownnection, on 26 February 2013 - 12:53 AM, said:

Let PGI do the 3rd view , we will see how they want implemented it . And at least they can make backstep if it s not work as he s supposed to work ( in case he turn as an exploit ) .

So stop your complain , imagine if the "h o m o * erectus" was complaining about the new thing implemented on his world called : " the fire " . :)

*is not an insult ... damnit .


I complain like 90 pages before and I will in 90 pages again. Maybe they say it´s for new players (I am new!), but it´s just to get more people to play this game. More people who invest more money too.
The programmers maybe started to make this game for fans, but the businessmen who make the hard decisions at MWO want to make money. And that´s why If they implement 3PV they wont make ever a step back.They just wait until everyone get used to it and are happy when a kid can see his hellokitty-mech and show it to other spongebobkids, so they want one of these untransforming Transformers too. The 3PV is not like to give just fire to the ****-erectus, you will give him the ability to see the future in there.
But you are right, we should wait. Maybe they didn´t make this game for fans, but maybe they have a heart for them/us. At the end it´s still my dicision to spend money on this game or use it for other games.

Something I could live with: if you have 3PV, then it would be just fair that you can´t use your radar or aim. That´s a fair trade just to see where your legs are heading.
Please stay a simulator MWO !

#1856 Sean von Steinike

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Posted 27 February 2013 - 06:26 AM

Unpinned and still no definitive answer on how or if this turdperson play will be implemented.

Edited by Sean von Steinike, 27 February 2013 - 06:26 AM.


#1857 Kazooal

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Posted 27 February 2013 - 06:43 AM

Very simple :

- Just desactive the chat until end of battle for the player who decides to use 3rd person view.

So he wouln't be able to report any information.

You think HE will get crucial information for himself ? OK, so desactive his weapons and put a "non-letal mech" icon on his head when in 3rd person view (or even 5 seconds more after reintegrated the normal view), so it will be a flag for all ennemies who will now know that this mech can't fire for many seconds...

#1858 ove bababoke

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Posted 27 February 2013 - 09:36 AM

PGI gonna bring drones for scouting - that`s enough! Don`t even wanna hear about 3rd view. If you want that go play GTA or something)

#1859 That Dawg

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Posted 27 February 2013 - 10:02 AM

After almost two years of playing WOT (world of tanks) and pouring 300 bucks into it, cause I can afford it- one of the big complaints I had was the donkey kong view of the world. No locked in turret view.
hope mech doesn't go the way of Janes WWII air fighters.

#1860 Pando

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Posted 27 February 2013 - 11:04 AM

View Postove bababoke, on 27 February 2013 - 09:36 AM, said:

PGI gonna bring drones for scouting - that`s enough! Don`t even wanna hear about 3rd view. If you want that go play GTA or something)


You obviously aren't a MechWarrior fan.

Edited by Pando, 27 February 2013 - 12:20 PM.






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