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The Way Of The Dragon [Advanced Guide]


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#81 AdamBaines

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Posted 31 December 2013 - 11:24 AM

Gots to love all of the Dragon love.

I run a Fang sniper: 1 Gauss and ERPPC and a ML for support. By far my best mech in all stats.

I also have a 5N which is Auto Cannon based.

The people who trash Dragons in MWO dont know how to play the game. Its a niche mech, and when used right will bring home the bacon.

#82 Fang01

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Posted 31 December 2013 - 12:02 PM

You've got to respect a heavy mech that can run at 102 kph and deliver a 40 point alpha. If I do less than 500 dmg in my flame I figure I did something wrong.

#83 The Unknown Pilot

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Posted 31 December 2013 - 09:00 PM

Hmmmm...a center torso that sticks out so far it can be hit from the side and sometimes even side/rear?

Think I'll pass! :rolleyes:

#84 Hairy Passion

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Posted 07 January 2014 - 09:55 AM

"I can't speak personally for the 5N, but most seem to use it as a triple ac2 build, so if you want dakka with a bit of mobility, go for that."

This is my ideal Dragon. 5N loaded with triple AC2s and 5-6 tons of ammo. put a 325XL or 335XL in with Endo, DHS, FF. MAx armor and great heat signature-you can fire almost contiuosly.. Moves very quickly at 96-100kph. Advanced zoom. You must be a very good shot on the fly to be rewarded. 6 damage every pop of the AC2 is suprisingly fun. Get to know all the mechs weak spots and loadouts so you can focus on disabling their main capabilities.

That said, I am about to try these AC10 4x ML builds and see what the noise is about.

NEver flown a shadowhawk yet. But from fighting them, I am impressed.

#85 Mad Pilot MkIV

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Posted 07 January 2014 - 09:37 PM

I bought a 1C, ditched the shotgun and the SRM launcher for a AC10 and after 10 game this is my stat:
Posted Image

Some additional notes: it's weird to getting used to not having JJs and the torso has terrible elevation and depression, but its a nice flanker. If you caught a jager off guard around 300ms and below you can sidetorso him pretty quickly.

edit: not the topic i wanted to post, but here is the fit i use currently:
http://mwo.smurfy-ne...0b64589f33e6f12

Edited by Mad Pilot MkIV, 07 January 2014 - 10:23 PM.


#86 Hairy Passion

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Posted 29 May 2014 - 06:27 PM

Update: I got myself a DRG-1C and have been experimenting for awhile with the best role for this mech. My build has boiled down to this:
325XL, DHS, ENDO, FF.
RA=LBX10,
LT=2MPL,
LA=2MPL
armor maxed; heat sig 1.3

96.5 KPH with tweak.
This mech DESTROYS light mechs. The role it has developed into playing for me is as a fast guard of the main force against roaming lights (you want to chase lights and actually kill them very quickly? This is your mech.) It also allows me to lash out of the main force and strike overheated mechs for the kill. Patience is also very key, because towards the end of the match when your opponents are chewed up, this weapon loadout will be deadly. My average match looks like 1-2 kills, 8-10 assists, 500 damage---AND THE WIN.

Edited by Hairy Passion, 05 June 2014 - 04:10 PM.


#87 DarkonFullPower

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Posted 08 June 2014 - 03:26 PM

Too, TOO many people count damage as "This is how well I did.", when in reality sometimes high damage = bad play.

http://mwo.smurfy-ne...f0521f66761e07c

Faster then stock, with (more or less) max armor, sniper hard point with a hit-reg weapon so I only hit where I choose regardless of twisting, while maintaining short range weapons for fire-and-twist attacks; I have yet to be in a situation where I cannot support my team. If I'm alive, no matter where I am, I am still a threat.

Even with an incomplete and non-elite version of the above, this is the best mech I've ever ran, no contest. No "meta" mech in the game has the versatility of this Dragon. Jack-of-all-trades IS a specialization.

This build will NEVER top damage charts, and yet can influence a battle far more then one who is doing so. Precision strikes where you've opponent least expects it is where this mech shines. You MUST be extremely picky with your shots for this build to work. Luckily, you ARE a Dragon, so if the shot isn't there, then move elsewhere until it is.

Assist a flank. Support the snipers. Run behind the enemy during a brawl. Hunt a Light from short AND long range. Reinforce a separated mech about to be picked off faster then your opponent would have guessed. Shoulder-check a dangerous mech, blocking all his shots while your buddies tear him apart, only letting him shoot your arm.
It does it all. As long as you have situational, tactical, and STRATEGIC awareness. And yes, all 3 of those things are completely different from each other.

The only thing this mech can't do is be a hero. But as League of Legends/DotA 2 has proven time and time again;
A team of all carries, doesn't always work.

Edited by DarkonFullPower, 08 June 2014 - 03:35 PM.


#88 BOWMANGR

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Posted 09 June 2014 - 01:45 PM

View PostDarkonFullPower, on 08 June 2014 - 03:26 PM, said:

Too, TOO many people count damage as "This is how well I did.", when in reality sometimes high damage = bad play.

http://mwo.smurfy-ne...f0521f66761e07c

Faster then stock, with (more or less) max armor, sniper hard point with a hit-reg weapon so I only hit where I choose regardless of twisting, while maintaining short range weapons for fire-and-twist attacks; I have yet to be in a situation where I cannot support my team. If I'm alive, no matter where I am, I am still a threat.

Even with an incomplete and non-elite version of the above, this is the best mech I've ever ran, no contest. No "meta" mech in the game has the versatility of this Dragon. Jack-of-all-trades IS a specialization.

This build will NEVER top damage charts, and yet can influence a battle far more then one who is doing so. Precision strikes where you've opponent least expects it is where this mech shines. You MUST be extremely picky with your shots for this build to work. Luckily, you ARE a Dragon, so if the shot isn't there, then move elsewhere until it is.

Assist a flank. Support the snipers. Run behind the enemy during a brawl. Hunt a Light from short AND long range. Reinforce a separated mech about to be picked off faster then your opponent would have guessed. Shoulder-check a dangerous mech, blocking all his shots while your buddies tear him apart, only letting him shoot your arm.
It does it all. As long as you have situational, tactical, and STRATEGIC awareness. And yes, all 3 of those things are completely different from each other.

The only thing this mech can't do is be a hero. But as League of Legends/DotA 2 has proven time and time again;
A team of all carries, doesn't always work.


When I'm not piloting my 4xMPL/AC5/SRM6 Dragon-1C I use my other build with the same variant which is pretty similar with the one you posted with the exception that it is slower but carries a Gauss Rifle instead of the Autocannon. If you know your way around the map and have the proper "sniper" modules you can seriously wreck enemy mechs. It can work.

I'll give your build a try to see what I can do with it.

#89 DarkonFullPower

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Posted 10 June 2014 - 08:01 PM

View PostBOWMANGR, on 09 June 2014 - 01:45 PM, said:


When I'm not piloting my 4xMPL/AC5/SRM6 Dragon-1C I use my other build with the same variant which is pretty similar with the one you posted with the exception that it is slower but carries a Gauss Rifle instead of the Autocannon. If you know your way around the map and have the proper "sniper" modules you can seriously wreck enemy mechs. It can work.

I'll give your build a try to see what I can do with it.


Advance warning, it will get hot FAST if you over-do it, and you can't rely of the AC for too long while you cool down cause of low ammo.

You can drop the AMS for 1 either more Heat Sink and a 335 engine:
http://mwo.smurfy-ne...6ff31af94a7bc2f

Or run also drop to a 325 engine to get 2 tons more ammo:
http://mwo.smurfy-ne...e2423044999ee13

Personaly, I feel that missles will become important to teams someday, hence why I make it work with AMS. Just another thing I can assist the team with.

#90 Hairy Passion

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Posted 21 July 2014 - 05:18 AM

After aprox. 3000 drops, and many different mechs, I have settled on the Dragon as my preferred mech. The 1C and the 5N being my choices, respectively. I play straight PUG btw.

This is 1C build:

DHS, FF, ENDO, 325XL, LBX-10 on R ARM, 4 MPL

These are the stats:

Mech' Matches Played Wins Losses W/L Ratio Kills Deaths K/D Ratio Damage Done XP Earned Time Played DRAGON DRG-1C 115 66 48 1.38 120 70 1.71 35,706 103,802 12:52:04


As you can see, this mech can seriously influence a match.


Next the 5N:

Same internals, 325XL,
Triple AC2 on Right arm,
2 MPL, 5 tons ammo

STATS:

Mech' Matches Played Wins Losses W/L Ratio Kills Deaths K/D Ratio Damage Done XP Earned Time Played DRAGON DRG-5N 47 28 19 1.47 31 31 1 15,564 43,254 5:10:02


This one has even more influence over the match, but the triple AC2 makes you a target very quickly, hence the low KD ratio.

Edit: adjust the alignment on the Dragon statistics:

Edited by Hairy Passion, 24 July 2014 - 07:38 PM.


#91 Cellinor

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Posted 30 August 2014 - 12:06 AM

I see a lot of builds with the 300 engine. With the Timberwolf out there running at the same speeds at a 300 engine would it not be better to go with the engine putting you over 100 mph?

I started wit the1C. I don't want every one to be the same. What other 2 would you choose? The Flame seem the same as the 1C. So I am leaning toward getting the Fang.

Is the 4 Large Laser build doable with the recent heat changes?

#92 Demi-Precentor Konev

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Posted 02 November 2014 - 01:53 PM

I think the quirk pass is going to see a good amount of AC5 builds, at least early on. 4LL is too hot, in my opinion - at least too hot for the low DPS it has.

#93 Krostif

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Posted 04 November 2014 - 06:14 AM

probably will just tried some off the builds they gonna buff and they pretty good without the buffs i think im gonna be spending alot off time in my dragons again =D

builds ... fang 2lpl 1ac10
flame 4ml ac20
1n 2erll 2ac5

#94 Zanathan

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Posted 04 November 2014 - 04:08 PM

View PostKrostif, on 04 November 2014 - 06:14 AM, said:

probably will just tried some off the builds they gonna buff and they pretty good without the buffs i think im gonna be spending alot off time in my dragons again =D

builds ... fang 2lpl 1ac10
flame 4ml ac20
1n 2erll 2ac5


I'm going to be dusting off my Dragon's too however if you're going to do a AC20 Flame, you've forced to use a STD which doesn't leave much room for anything else. And with 4ML, you'll be running a bit slower (e.g. STD 285). Which begs the question, you can do an AC20 build in a Hunch or Blackjack with a more agile mech and less of a torso issue, so is it worth it on a Dragon?

#95 Bigbacon

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Posted 04 November 2014 - 04:11 PM

Loved them before quirks...loving them extra now...

that dual MG5 is just a monster.

most of my builds didn't really even change except for the 1N, went from ac10+narc+2LLs to 2AC5+ERLL+ML

everything else stayed the same.

Edited by Bigbacon, 04 November 2014 - 04:13 PM.


#96 Krostif

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Posted 05 November 2014 - 02:14 AM

running a std 300 ac20 4ml 3ton off ammo no extra heatsinks works just fine and ehm well even though you can run something simular on a hunchy the drg is still a heavy you got a bit more armor and little to no fear off loosing that big gun
also like the ac 20 on the left side and so high uptop off the mech

that said the fang is my fav atm but ac20 flame works nicely

#97 Rear Admiral Tier 6

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Posted 05 November 2014 - 03:11 AM

my overall KDR just raised by 0.12 by using postpatch dragons,1N is really beastly,best setup seems to be 1 AC5 2 SRM4:s 2 MPL XL350. Hit and run,repeat until desired effect

#98 mad kat

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Posted 05 November 2014 - 05:17 AM

Been a fan of the Dragon for a while, not tried it post patch yet maybe tonight but i run two dragons below.

My 1C Striker. Its very fast for 60 tons 60mph!, hits reasonably well and can sustain DPS enough for hit and run tactics. Run it as a flanker to try and hit the red team from different positions.

http://mwo.smurfy-ne...a8e2c586489acaf

My fang which is a great build for killing enemy's and destroying components. I either swap out the ML in the arm for another HS or leave it as is. You can afford to drop head armour on the dragon as the only thing that's actually capable of doing your head any real harm is an ART/AIR strike.

http://mwo.smurfy-ne...75613c61b1cc878

Always liked the LB-10X and machinegun combo. My grid iron runs a very similar build too.

Edited by mad kat, 05 November 2014 - 05:25 AM.


#99 AmusingDead

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Posted 05 November 2014 - 06:06 AM

unfortunatly i havent been able to play since the patch, but i was 50 shades of Oo =D from reading the quirks. Normally im the only 1 or 1 of 2 in drops running dragons but i love them and this seems super sweet. most of my builds wont change, but i will likely return to some of my prior builds i had been running in lieu of some quirky builds.

Like a Flame with SRM 10 and dual ER PPC's and an XL 350 instead of teh AC 20 build.

Only quirks i didnt get for any of my set ups was an LBX-10 buff. I run a 5nC with an XL 360, LBX, SRM 6 and 2 MPL's.

my 1C has been doing quite well for a while with XL300 AC 10 and 3xERLL's.

long live the drag and now all we need is the return of bowling!! lol

#100 Flagrant

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Posted 06 November 2014 - 08:47 AM

Thank god I kept the Fang. And the 1C. Both are wrecking. Wish they added SRM quirks to the 1N but still very happy.





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