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Online Mechlab, Maps, Stats And Data

smurfy mechlab guide

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#1041 Lupin

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Posted 22 January 2014 - 10:07 AM

Not sure if you have had this fault reported, but icons on Mechlab for weapons, ammo, engine and armor missing.
Using Firefox.

#1042 Canadian Attack Beaver

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Posted 23 January 2014 - 10:42 AM

View Postsmurfynet, on 16 January 2014 - 12:35 AM, said:

short answer yes.

long answer:

i'm in the process redesigning the whole page. switching to other graph libs and making the site ui 2.0 like. (hopefully without the flaws of the games ui 2.0 :D)

i currently have not much time but i work a bit on it every week.

i re-created a mech list similar to the ui 2.0 mech list, currently for the stats portion of the site but i think i will use a normal table like structure there instead and use the ui 2.0 like mech list (with more infos) for the mechbay listing.

i plan to add filter options and possible a search. also i'm thinking about the ability to "pin" your favorite mechs to the top of the list.

Like the quirks i plan to release screenshots on reddit to get early feedback before the changes goes live. (some of you might remember the background image debacle :huh:)


I'm looking forward to this. I'd like to be able to collapse mech chassis much like we can mech weight classes. As well, having my mech bay open on one tab, and being able to middle click on a saved build to open in another tab would be helpful. This would alleviate having to open and scroll through the mechbay.

Thanks for all your work on this; your tool makes this game more enjoyable.

#1043 theCheek

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Posted 25 January 2014 - 01:05 PM

Hi Smurfynet,

Absolutely incredible job you have done and with such dedication it's clear how much you love to help the community.

I'm currently building a google apps based organisation tool for my unit where each pilot's mech is listed, and their related smurfy links. I discovered google sheets has a function to import html, XML or CSV...was wondering how difficult it would be to extract the a smurfy build's data in one of these formats? Any help much appreciated!

#1044 Void Angel

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Posted 25 January 2014 - 07:13 PM

Uhm, there appears to be a nonfunctional option on the drop-down menu titled "Open in Li Song Mechlab." It asks me to save the loadout, but the link seems broken - is this something new, or do I have to tear apart my computer looking for spyware?

#1045 kesuga7

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Posted 25 January 2014 - 07:14 PM

if only PGI partnered with smurfy to implement it ingame
or something fantasy like that

smurf is amazing yo

Edited by kesuga7, 25 January 2014 - 07:15 PM.


#1046 smurfynet

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Posted 26 January 2014 - 01:41 AM

View PosttheCheek, on 25 January 2014 - 01:05 PM, said:

I'm currently building a google apps based organisation tool for my unit where each pilot's mech is listed, and their related smurfy links. I discovered google sheets has a function to import html, XML or CSV...was wondering how difficult it would be to extract the a smurfy build's data in one of these formats? Any help much appreciated!


xml is not that hard, but i don't know to get that working automaticly with google sheets

View PostVoid Angel, on 25 January 2014 - 07:13 PM, said:

Uhm, there appears to be a nonfunctional option on the drop-down menu titled "Open in Li Song Mechlab." It asks me to save the loadout, but the link seems broken - is this something new, or do I have to tear apart my computer looking for spyware?


You need the tools, which is an offline mechlab created by Li Song. Available here: https://github.com/E...joerk/lsml/wiki

After installation the link should work.

Phil

Edited by smurfynet, 26 January 2014 - 01:45 AM.


#1047 Void Angel

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Posted 26 January 2014 - 01:53 PM

OK, sweet - I was worried that I'd picked up spyware or some kind of trojan.

#1048 VIPER2207

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Posted 28 January 2014 - 11:03 AM

since some days i get an error when i try to access my Mechbay.

Posted Image

relogging didn't solve the issue. Any explanation for that? =/

#1049 smurfynet

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Posted 28 January 2014 - 11:10 AM

View PostVIPER2207, on 28 January 2014 - 11:03 AM, said:

since some days i get an error when i try to access my Mechbay.

relogging didn't solve the issue. Any explanation for that? =/


normal that only could appear if you have no access to the mechbay. but the mechanism to access the mechbay is the same as the for the user so you should be logged in. maybe something else is wrong too.

can you provide me with a time + timezone of you trying so i can look in my logfiles?

Phil

#1050 AaronWolf

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Posted 28 January 2014 - 11:12 AM

Much love for Smurfy.

<3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3

#1051 VIPER2207

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Posted 28 January 2014 - 11:25 AM

View Postsmurfynet, on 28 January 2014 - 11:10 AM, said:


normal that only could appear if you have no access to the mechbay. but the mechanism to access the mechbay is the same as the for the user so you should be logged in. maybe something else is wrong too.

can you provide me with a time + timezone of you trying so i can look in my logfiles?

Phil


tried it again just a second ago, 20:27 at GMT+1

#1052 Major Crash

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Posted 31 January 2014 - 11:38 AM

Hi Smurfy, You might want to double check your spreadsheet entry for BJ1 (C) as it shows four Jump Jets while build only has one. Perhaps it was a copy/paste from BJ1 or something.

#1053 smurfynet

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Posted 31 January 2014 - 12:14 PM

View PostVIPER2207, on 28 January 2014 - 11:25 AM, said:

tried it again just a second ago, 20:27 at GMT+1


as discussed via pm, problem is fixed

View PostTiredOne, on 31 January 2014 - 11:38 AM, said:

Hi Smurfy, You might want to double check your spreadsheet entry for BJ1 © as it shows four Jump Jets while build only has one. Perhaps it was a copy/paste from BJ1 or something.


the 4 on the main page shows the maximal installable jump jets, not the actually installed in the stock loadout. (thats for all other mechs true too)

#1054 LegoPirate

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Posted 04 February 2014 - 12:33 PM

update with ember pls.

#1055 Rhialto

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Posted 04 February 2014 - 12:42 PM

View PostLegoPirate, on 04 February 2014 - 12:33 PM, said:

update with ember pls.

Relax, AFAIK Philipp is not affiliated with PGI, this is all volunteering and it's a lot of work.

#1056 smurfynet

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Posted 04 February 2014 - 12:59 PM

View PostRhialto, on 04 February 2014 - 12:42 PM, said:

Relax, AFAIK Philipp is not affiliated with PGI, this is all volunteering and it's a lot of work.


thanks :angry: and yea i'm almost ready to push the update. they changed some stuff in their files and i added the new weapon modules which also took me a bit.

Updatelog:
* WeaponMods (all ranks are in the files but only first two with gxp so i filter the other ones out)
* All Firestarter variants
* New campion mech

Phil

#1057 TercieI

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Posted 04 February 2014 - 01:11 PM

View Postsmurfynet, on 04 February 2014 - 12:59 PM, said:


thanks :angry: and yea i'm almost ready to push the update. they changed some stuff in their files and i added the new weapon modules which also took me a bit.

Updatelog:
* WeaponMods (all ranks are in the files but only first two with gxp so i filter the other ones out)
* All Firestarter variants
* New campion mech

Phil


All Firestarters? I wondered when I saw them all viewable. Nice work, as always!

#1058 LegoPirate

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Posted 04 February 2014 - 01:28 PM

TY

#1059 Sapstengel

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Posted 05 February 2014 - 03:48 AM

Hi Smurfy,

SDR-5D seems to be missing the stock loadout. Also can't be loaded from the landingpage.

Without your tool I wouldn't be able to play this game, especially with UI2.0. So, many thanks!!!!

Cheers

Edited by Sapstengel, 05 February 2014 - 03:49 AM.


#1060 smurfynet

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Posted 05 February 2014 - 04:18 AM

View PostSapstengel, on 05 February 2014 - 03:48 AM, said:

SDR-5D seems to be missing the stock loadout. Also can't be loaded from the landingpage.


This is a known problem (stock loadouts fail to load randomly), but thanks to you reporting in time i could analyse it quickly and now know why it won't load.

I still can't reproduce what causes the problem in the first place but i know think i can fix it anyway.

I will roll-out a fix later today.

Edited by smurfynet, 05 February 2014 - 04:18 AM.






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