Online Mechlab, Maps, Stats And Data
#1041
Posted 22 January 2014 - 10:07 AM
Using Firefox.
#1042
Posted 23 January 2014 - 10:42 AM
smurfynet, on 16 January 2014 - 12:35 AM, said:
long answer:
i'm in the process redesigning the whole page. switching to other graph libs and making the site ui 2.0 like. (hopefully without the flaws of the games ui 2.0 )
i currently have not much time but i work a bit on it every week.
i re-created a mech list similar to the ui 2.0 mech list, currently for the stats portion of the site but i think i will use a normal table like structure there instead and use the ui 2.0 like mech list (with more infos) for the mechbay listing.
i plan to add filter options and possible a search. also i'm thinking about the ability to "pin" your favorite mechs to the top of the list.
Like the quirks i plan to release screenshots on reddit to get early feedback before the changes goes live. (some of you might remember the background image debacle )
I'm looking forward to this. I'd like to be able to collapse mech chassis much like we can mech weight classes. As well, having my mech bay open on one tab, and being able to middle click on a saved build to open in another tab would be helpful. This would alleviate having to open and scroll through the mechbay.
Thanks for all your work on this; your tool makes this game more enjoyable.
#1043
Posted 25 January 2014 - 01:05 PM
Absolutely incredible job you have done and with such dedication it's clear how much you love to help the community.
I'm currently building a google apps based organisation tool for my unit where each pilot's mech is listed, and their related smurfy links. I discovered google sheets has a function to import html, XML or CSV...was wondering how difficult it would be to extract the a smurfy build's data in one of these formats? Any help much appreciated!
#1044
Posted 25 January 2014 - 07:13 PM
#1045
Posted 25 January 2014 - 07:14 PM
or something fantasy like that
smurf is amazing yo
Edited by kesuga7, 25 January 2014 - 07:15 PM.
#1046
Posted 26 January 2014 - 01:41 AM
theCheek, on 25 January 2014 - 01:05 PM, said:
xml is not that hard, but i don't know to get that working automaticly with google sheets
Void Angel, on 25 January 2014 - 07:13 PM, said:
You need the tools, which is an offline mechlab created by Li Song. Available here: https://github.com/E...joerk/lsml/wiki
After installation the link should work.
Phil
Edited by smurfynet, 26 January 2014 - 01:45 AM.
#1047
Posted 26 January 2014 - 01:53 PM
#1048
Posted 28 January 2014 - 11:03 AM
relogging didn't solve the issue. Any explanation for that? =/
#1049
Posted 28 January 2014 - 11:10 AM
VIPER2207, on 28 January 2014 - 11:03 AM, said:
relogging didn't solve the issue. Any explanation for that? =/
normal that only could appear if you have no access to the mechbay. but the mechanism to access the mechbay is the same as the for the user so you should be logged in. maybe something else is wrong too.
can you provide me with a time + timezone of you trying so i can look in my logfiles?
Phil
#1050
Posted 28 January 2014 - 11:12 AM
<3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3
#1051
Posted 28 January 2014 - 11:25 AM
smurfynet, on 28 January 2014 - 11:10 AM, said:
normal that only could appear if you have no access to the mechbay. but the mechanism to access the mechbay is the same as the for the user so you should be logged in. maybe something else is wrong too.
can you provide me with a time + timezone of you trying so i can look in my logfiles?
Phil
tried it again just a second ago, 20:27 at GMT+1
#1052
Posted 31 January 2014 - 11:38 AM
#1053
Posted 31 January 2014 - 12:14 PM
VIPER2207, on 28 January 2014 - 11:25 AM, said:
as discussed via pm, problem is fixed
TiredOne, on 31 January 2014 - 11:38 AM, said:
the 4 on the main page shows the maximal installable jump jets, not the actually installed in the stock loadout. (thats for all other mechs true too)
#1054
Posted 04 February 2014 - 12:33 PM
#1056
Posted 04 February 2014 - 12:59 PM
Rhialto, on 04 February 2014 - 12:42 PM, said:
thanks and yea i'm almost ready to push the update. they changed some stuff in their files and i added the new weapon modules which also took me a bit.
Updatelog:
* WeaponMods (all ranks are in the files but only first two with gxp so i filter the other ones out)
* All Firestarter variants
* New campion mech
Phil
#1057
Posted 04 February 2014 - 01:11 PM
smurfynet, on 04 February 2014 - 12:59 PM, said:
thanks and yea i'm almost ready to push the update. they changed some stuff in their files and i added the new weapon modules which also took me a bit.
Updatelog:
* WeaponMods (all ranks are in the files but only first two with gxp so i filter the other ones out)
* All Firestarter variants
* New campion mech
Phil
All Firestarters? I wondered when I saw them all viewable. Nice work, as always!
#1058
Posted 04 February 2014 - 01:28 PM
#1059
Posted 05 February 2014 - 03:48 AM
SDR-5D seems to be missing the stock loadout. Also can't be loaded from the landingpage.
Without your tool I wouldn't be able to play this game, especially with UI2.0. So, many thanks!!!!
Cheers
Edited by Sapstengel, 05 February 2014 - 03:49 AM.
#1060
Posted 05 February 2014 - 04:18 AM
Sapstengel, on 05 February 2014 - 03:48 AM, said:
This is a known problem (stock loadouts fail to load randomly), but thanks to you reporting in time i could analyse it quickly and now know why it won't load.
I still can't reproduce what causes the problem in the first place but i know think i can fix it anyway.
I will roll-out a fix later today.
Edited by smurfynet, 05 February 2014 - 04:18 AM.
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