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Online Mechlab, Maps, Stats And Data

smurfy mechlab guide

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#1101 Void Angel

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Posted 25 February 2014 - 12:25 PM

Anyone else not able to display the main Smurfy page after updating Firefox? =/

Deathlike: The Phoenix package 'mechs are functionally identical to their C-bill counterparts, so I think it would probably be superfluous to give them their own entries.

#1102 smurfynet

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Posted 25 February 2014 - 12:36 PM

View PostDeathlike, on 25 February 2014 - 07:58 AM, said:

smurfy, has Sarah's mech differed from the Jenner-D it is based off? I thought the hardpoints are the same across the board. I'm talking specifically of the missile tube count.


no its the same, except a different stock loadout and skin

View PostVoid Angel, on 25 February 2014 - 12:25 PM, said:

Anyone else not able to display the main Smurfy page after updating Firefox? =/


No i use 27.0.1 and no problems here.

Void Angel / Deathlike' said:

Founders and the Pheonix pack mech variants


As void angel already replied, the founders and pheonix "special" variants are the same as their normal counterpart except they have a different skin and the bonus. thats the reason i filtered the founders from the beginning and the phoenix too.

i also thinking about a way to combine the champion mechs with their base variant too. but champions are a bit different, because they have a different stock loadout than the base variant.

i kept the Sarah variant in because i wanted to support the cause. i event linked to the offical donate page the time it was active. but if i combine champions with their base i probably will do that with the sarah variant too.

Edited by smurfynet, 25 February 2014 - 12:37 PM.


#1103 RiSE

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Posted 27 February 2014 - 04:21 AM

Hey Smurfynet,

Is there an option or possibility to have loadouts on an enjin.com forum?

Tried several things but no luck so far, we have a clan website at enjin.com and we would love to have your BBCode/Loadout sharing on our forums but there seems to be no way to do this currently, can you give me some help or information?

Thank You!

Regards,
RiSE

#1104 smurfynet

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Posted 27 February 2014 - 04:47 AM

View PostRiSE, on 27 February 2014 - 04:21 AM, said:

Hi, does enjin.com support custom js? if so i could build something similar to:
http://userscripts.o...pts/show/180165


#1105 demus

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Posted 28 February 2014 - 01:20 PM

Hey Smurfy,

regarding the mechlab pages (e.g.: http://mwo.smurfy-ne...37c49a8ca1902f3 ).

I would like the direct link to the forum
("Discuss Custom Mechs" -> http://www.mechspecs.com/forum/)
modified or added to, in such a way that you can click on the forum link and go directly to the part of the forum relevant to the mech you are modifying.

Above I linked the page where I want to modify my CTF-4X. So, I want to look up how the other users modified their CTF-4X. I dont want to simply go to the forum. I want to go directly to the CTF-4X part of the forum without unnecessarily searching for it. In this particular instance I would need a button like: "Discuss [CTF-4X] Mechs" -> http://www.mechspecs...261&board=77.0.

Best regards!

#1106 stjobe

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Posted 28 February 2014 - 01:28 PM

Just thought I'd drop by and say "Thank you".

Thank you smurfy, I use your site just about every day; it's an invaluable resource for MWO.

Thank you.

o7

#1107 Unleashed3k

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Posted 28 February 2014 - 01:46 PM

@Smurfynet: Thank you a thousand times for letting us work on new builds or discuss builds while we are waiting to find a match !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Just outstanding you support the punished MW fans =)

O7

Edited by Battlestar3k, 28 February 2014 - 01:48 PM.


#1108 Deathlike

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Posted 28 February 2014 - 02:02 PM

View PostVoid Angel, on 25 February 2014 - 12:25 PM, said:

Deathlike: The Phoenix package 'mechs are functionally identical to their C-bill counterparts, so I think it would probably be superfluous to give them their own entries.


I know that's the case. What I was saying is to add some signifying thing (an info popup) to say it has a "special variant" (Founders/Phoenix/whatever future pack designation). This isn't exactly useful for people that own them, rather it is for the newbies to understand that the (F) and (P) have a special meaning (C-bills bonus, and Loyalty bonus for the latter). It also will "clear up" how the mech tree works (Champion and Sarah's mech for instance share the same mech trees, same goes with the Founder's and Phoenix Pack).

#1109 Void Angel

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Posted 01 March 2014 - 08:24 PM

What the cluck?! When I click on the website link, I can only see the Mechlab, but when someone else linked me a build in TS, all of a sudden I can see the whole site. Can anyone tell me what settings on my browser could be causing this?

Edit: oh, but only for the tabs I opened from that link...

Edited by Void Angel, 02 March 2014 - 08:02 AM.


#1110 Rhialto

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Posted 03 March 2014 - 04:21 PM

Hi Smurfy,

Impulse for SRM2 and SRM6 shows at 0.19 while SRM4 shows at 0.11

Are those numbers pulled from game or manually inserted?

#1111 smurfynet

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Posted 04 March 2014 - 11:17 AM

View PostVoid Angel, on 01 March 2014 - 08:24 PM, said:

What the cluck?! When I click on the website link, I can only see the Mechlab, but when someone else linked me a build in TS, all of a sudden I can see the whole site. Can anyone tell me what settings on my browser could be causing this?

Edit: oh, but only for the tabs I opened from that link...


not sure what you mean <_<

View PostRhialto, on 03 March 2014 - 04:21 PM, said:

Are those numbers pulled from game or manually inserted?


everything except price and missiletubes are directly from the gamefiles.
missletubes mostly too but with some manual process in between.

#1112 Rhialto

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Posted 04 March 2014 - 11:22 AM

View Postsmurfynet, on 04 March 2014 - 11:17 AM, said:

everything except price and missiletubes are directly from the gamefiles.

Then I guess I will have to ask PGI if it's a mistake as I see no reason why SRM4 only would have a different impulse.

#1113 Void Angel

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Posted 04 March 2014 - 11:25 AM

View Postsmurfynet, on 04 March 2014 - 11:17 AM, said:

not sure what you mean <_<

It's hard to describe; basically, when I load your page, I get just the bar at the top, unless I go to the Mechlab, which works perfectly well (ooh, new colors! $\/\/337!) The other buttons work, but I just get a blank page between the patch selection bar and the copyright notice at the bottom. I've reinstalled Firefox, deleted all my cookies. Hrm... maybe it's Flash...

The insane part was that it magically started to work for a while for links I received from guildies in Teamspeak - but now those tabs are magically back to broken. I'm almost ready to try sorcery...

#1114 smurfynet

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Posted 04 March 2014 - 11:34 AM

View PostVoid Angel, on 04 March 2014 - 11:25 AM, said:

It's hard to describe; basically, when I load your page, I get just the bar at the top, unless I go to the Mechlab, which works perfectly well (ooh, new colors! $\/\/337!) The other buttons work, but I just get a blank page between the patch selection bar and the copyright notice at the bottom. I've reinstalled Firefox, deleted all my cookies. Hrm... maybe it's Flash...

The insane part was that it magically started to work for a while for links I received from guildies in Teamspeak - but now those tabs are magically back to broken. I'm almost ready to try sorcery...


Hm quite strange, try doing screenshots <_< also i did not change anything in the structure on the page. only thing new is some google adsense banners but they should not do any harm. maybe some plugin which tries to remove them and removes to much?

i use an adblocker (disabled on my page) and noscript addon but i don't have this problems.

#1115 Void Angel

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Posted 04 March 2014 - 11:37 AM

Yeah, I have Noscript, too - but it's turned off from your page... Maybe DoNotTrackMe...

#1116 Void Angel

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Posted 04 March 2014 - 11:42 AM

AHAHAHAH! Fixed it! Sorta. Turned on Noscript for your site. =)

#1117 Void Angel

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Posted 04 March 2014 - 11:55 AM

Ah, now I see the issue - Firefox was trying to protect me. Basically, unless I turn Noscript on, Firefox will block all Javascript on the page. Which is, well, practically everything.

Edit: Of course, my 'fix' only works at the expense of nuking all javascript on the page - not a good solution. Are you using the Java Development Toolkit 7.0.510.13 on the site, by any chance? Mozilla's help pages aren't much help so far.

Edited by Void Angel, 04 March 2014 - 12:27 PM.


#1118 Rhialto

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Posted 04 March 2014 - 11:57 AM

I guess the new colors are matching UI 2.0? I was used to Balistics in yellow. <_<

#1119 Khobai

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Posted 04 March 2014 - 12:43 PM

please change the colors back, the new colors are awful :\

#1120 Nacon

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Posted 04 March 2014 - 01:00 PM

I'd hate to complain something about your work but... I don't like the color change. : /

Also, I would put the color back, because it would give PGI the wrong impression about the work they did on UI 2.0.
THEY need to learn from you, not the other way around. :)


PS: The color for the frame around the slots and section, that's ok. I don't mind that color. Just the weapon color that bothers me.

Edited by Nacon, 04 March 2014 - 03:25 PM.






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